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	<title type="html"><![CDATA[Faldon Forums - Bosses with scripted events...]]></title>
	<link rel="self" href="https://www.faldon.org/feed/atom/topic/4604/"/>
	<updated>2007-03-05T19:55:11Z</updated>
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	<id>https://www.faldon.org/topic/4604/</id>
		<entry>
			<title type="html"><![CDATA[Re: Bosses with scripted events...]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/60168/#p60168"/>
			<content type="html"><![CDATA[<p>fire eles used to be fun</p>]]></content>
			<author>
				<name><![CDATA[JuZa]]></name>
				<uri>https://www.faldon.org/user/3613/</uri>
			</author>
			<updated>2007-03-05T19:55:11Z</updated>
			<id>https://www.faldon.org/post/60168/#p60168</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bosses with scripted events...]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/60158/#p60158"/>
			<content type="html"><![CDATA[<p>Catbert Sighting!</p>]]></content>
			<author>
				<name><![CDATA[Fireborn]]></name>
				<uri>https://www.faldon.org/user/19/</uri>
			</author>
			<updated>2007-03-04T07:30:03Z</updated>
			<id>https://www.faldon.org/post/60158/#p60158</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bosses with scripted events...]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/60150/#p60150"/>
			<content type="html"><![CDATA[<p>Bring back Fire elementals IMO <img src="https://www.faldon.org/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[Catbert]]></name>
				<uri>https://www.faldon.org/user/5/</uri>
			</author>
			<updated>2007-03-03T17:40:18Z</updated>
			<id>https://www.faldon.org/post/60150/#p60150</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bosses with scripted events...]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/60034/#p60034"/>
			<content type="html"><![CDATA[<p>The reward is worth more than 5k GP, in some cases. The reward changes, but some players can get something from that quest that they can use even at levels as high as 700.</p>]]></content>
			<author>
				<name><![CDATA[Lothar]]></name>
				<uri>https://www.faldon.org/user/421/</uri>
			</author>
			<updated>2007-02-21T13:14:12Z</updated>
			<id>https://www.faldon.org/post/60034/#p60034</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bosses with scripted events...]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/60031/#p60031"/>
			<content type="html"><![CDATA[<p>the 60-85 quest in that one cave. But so u no tareim the reward is kinda... poopy shall we say. something like 5k gp would be worth it</p>]]></content>
			<author>
				<name><![CDATA[Einstien]]></name>
				<uri>https://www.faldon.org/user/3624/</uri>
			</author>
			<updated>2007-02-21T05:31:18Z</updated>
			<id>https://www.faldon.org/post/60031/#p60031</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bosses with scripted events...]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/60003/#p60003"/>
			<content type="html"><![CDATA[<p>Faldon already has something...similar. It isn&#039;t one monster, but there is a quest which requires people to group up in order to finish. It is a simple dungeon in which they must complete. Sadly, there is only one, and it is only for lower-levels. It is very difficult to add more without making them repetitive. It was a fun idea and a fun thing to script, once. Prizes from this &quot;raid&quot; also are not stolen because rewards are given from the NPC.</p>]]></content>
			<author>
				<name><![CDATA[Lothar]]></name>
				<uri>https://www.faldon.org/user/421/</uri>
			</author>
			<updated>2007-02-19T23:04:29Z</updated>
			<id>https://www.faldon.org/post/60003/#p60003</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bosses with scripted events...]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/59999/#p59999"/>
			<content type="html"><![CDATA[<p>yeh lets make this game like any other :S</p>]]></content>
			<author>
				<name><![CDATA[cyborg]]></name>
				<uri>https://www.faldon.org/user/182/</uri>
			</author>
			<updated>2007-02-19T20:47:36Z</updated>
			<id>https://www.faldon.org/post/59999/#p59999</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bosses with scripted events...]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/59998/#p59998"/>
			<content type="html"><![CDATA[<p>It could work if the Mob had a TON of HP, great HP Regen, a Quick Self Heal, but extremely low damage. Well in this client anyways.</p>]]></content>
			<author>
				<name><![CDATA[Fireborn]]></name>
				<uri>https://www.faldon.org/user/19/</uri>
			</author>
			<updated>2007-02-19T18:18:01Z</updated>
			<id>https://www.faldon.org/post/59998/#p59998</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Bosses with scripted events...]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/59995/#p59995"/>
			<content type="html"><![CDATA[<p>They are called raids in other games...</p><p>A mob who is tough enough that it will take a group of people...&nbsp; There are many ways to designate the toughness of a mob, through either graphical representation over their head, or you could even have it say so in the animal lore of the mob.&nbsp; These mobs could be for special events, where multiple groups could be formed, they could be set to auto spawn once a week, or every 5 days, etc...&nbsp; But the rewards for said mobs would be nice...&nbsp; Now in faldon this could be tough, as people would ninja loot,&nbsp; attack the mob while you were, etc...&nbsp; But, there are work arounds, locking mob encounters, making the mob be in an instanced zone, which has reuse timers set to it (so the people who complete it cannot come back for 5 days, 7 days, whichever.</p><p>As I understand it, the game is currently being re-coded, maybe, a set group size/raid size could be determined.&nbsp; Though faldon doesn&#039;t have the population that most games do for fielding a raid, I think that maybe a group cap could be 4 people, and maybe it is time to set some sort of class guidelines in the game.&nbsp; Sure, it is nice to build your character completely as you wish, but, it would also be nice to give certain buffs to people who determine which archtype they would like to be...&nbsp; </p><br /><p>Sorry scrambled thoughts, but I just woke up =P&nbsp; Will add more when I get hit with a stroke of genius...</p>]]></content>
			<author>
				<name><![CDATA[ZakkHoe]]></name>
				<uri>https://www.faldon.org/user/1788/</uri>
			</author>
			<updated>2007-02-19T13:55:45Z</updated>
			<id>https://www.faldon.org/post/59995/#p59995</id>
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