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	<title type="html"><![CDATA[Faldon Forums - skill points-magic and constitution]]></title>
	<link rel="self" href="https://www.faldon.org/feed/atom/topic/4892/"/>
	<updated>2009-04-20T21:40:26Z</updated>
	<generator>PunBB</generator>
	<id>https://www.faldon.org/topic/4892/</id>
		<entry>
			<title type="html"><![CDATA[Re: skill points-magic and constitution]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/62201/#p62201"/>
			<content type="html"><![CDATA[<p>If you grab a horror and drop your magic to 0 you have no mana regen at all.</p>]]></content>
			<author>
				<name><![CDATA[Mr Spy]]></name>
				<uri>https://www.faldon.org/user/431/</uri>
			</author>
			<updated>2009-04-20T21:40:26Z</updated>
			<id>https://www.faldon.org/post/62201/#p62201</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: skill points-magic and constitution]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/62189/#p62189"/>
			<content type="html"><![CDATA[<p>You would be able to regenerate mana with 20 magic because there is a default regeneration, which additional increase.</p>]]></content>
			<author>
				<name><![CDATA[Mumblee]]></name>
				<uri>https://www.faldon.org/user/15/</uri>
			</author>
			<updated>2009-04-20T00:46:36Z</updated>
			<id>https://www.faldon.org/post/62189/#p62189</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: skill points-magic and constitution]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/62188/#p62188"/>
			<content type="html"><![CDATA[<p>I&#039;m not sure where those 40s and 70s ever came from but I think it already works like that, how else would a nuby be able to regenerate mana with only 20 magic?</p>]]></content>
			<author>
				<name><![CDATA[Mr Spy]]></name>
				<uri>https://www.faldon.org/user/431/</uri>
			</author>
			<updated>2009-04-19T22:23:16Z</updated>
			<id>https://www.faldon.org/post/62188/#p62188</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: skill points-magic and constitution]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/62186/#p62186"/>
			<content type="html"><![CDATA[<p>Great suggestion, Zer should take a look at this.<br />(I don&#039;t know if this is already the case tho, if not it is a great suggestion)</p>]]></content>
			<author>
				<name><![CDATA[Mister Rob]]></name>
				<uri>https://www.faldon.org/user/3678/</uri>
			</author>
			<updated>2009-04-19T21:07:26Z</updated>
			<id>https://www.faldon.org/post/62186/#p62186</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[skill points-magic and constitution]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/62185/#p62185"/>
			<content type="html"><![CDATA[<p>As it is right now, you only get a benefit every increment of 40 magic points and every 70-75(?) constitution points.&nbsp; Having 32 magic is the same as having 38 magic.&nbsp; </p><p>I would like it if you get a (very very tiny) benefit with each magic and constitution point.&nbsp; For example, for each magic point you get an improvement of 1/40 in your magic regeneration.&nbsp; At level 60 instead of having one mana regen per second, you would have a 1.5 regen.&nbsp; Every two seconds you would regen 3 mana points instead of 2.</p><p>For constitution each point would give you 1/70 faster health regen.&nbsp; At 105 constitution you would heal 1.5 health per second and 3 health every 2 seconds.</p>]]></content>
			<author>
				<name><![CDATA[Peter1x9]]></name>
				<uri>https://www.faldon.org/user/409/</uri>
			</author>
			<updated>2009-04-19T19:45:24Z</updated>
			<id>https://www.faldon.org/post/62185/#p62185</id>
		</entry>
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