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	<title type="html"><![CDATA[Faldon Forums - Hermes]]></title>
	<link rel="self" href="https://www.faldon.org/feed/atom/topic/5056/"/>
	<updated>2010-03-18T17:08:06Z</updated>
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	<id>https://www.faldon.org/topic/5056/</id>
		<entry>
			<title type="html"><![CDATA[Re: Hermes]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/63432/#p63432"/>
			<content type="html"><![CDATA[<p>Like I said, definitely had flaws as implemented.&nbsp; But I liked the concept.</p>]]></content>
			<author>
				<name><![CDATA[Mumblee]]></name>
				<uri>https://www.faldon.org/user/15/</uri>
			</author>
			<updated>2010-03-18T17:08:06Z</updated>
			<id>https://www.faldon.org/post/63432/#p63432</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hermes]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/63431/#p63431"/>
			<content type="html"><![CDATA[<p>I was of the opinion that the addition of the market in current client made the player-owned NPCs useless.&nbsp; They were neat, but really nothing more than status symbols and, for the most part, the farms and NPCs didn&#039;t change hands very many times until the server files got leaked and people were being hacked.</p>]]></content>
			<author>
				<name><![CDATA[pennywise]]></name>
				<uri>https://www.faldon.org/user/78/</uri>
			</author>
			<updated>2010-03-18T16:55:39Z</updated>
			<id>https://www.faldon.org/post/63431/#p63431</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hermes]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/63425/#p63425"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Zer wrote:</cite><blockquote><div class="quotebox"><cite>Mumblee wrote:</cite><blockquote><p>This reminds me of how much I miss player owned NPCs (and farms).&nbsp; I thought that was one of the most innovative things about this game, but then Zer killed both of them.</p></blockquote></div><p>The problem was that despite the limited supply of NPCs there was no automatic system pricing them. If the cost of holding up an NPC went up every day by a certain amount, and then went down when nobody controlled the NPC I suspect this could have worked.</p></blockquote></div><p>Yeah, don&#039;t get me wrong, the system definitely had issues at the time.&nbsp; At one point I owned a near monopoly on them.&nbsp; Clearly something needed to be done.&nbsp; It just seemed like removing them all was taking the easy way out.&nbsp; A progressive pricing scheme like that is an interesting idea, though.</p>]]></content>
			<author>
				<name><![CDATA[Mumblee]]></name>
				<uri>https://www.faldon.org/user/15/</uri>
			</author>
			<updated>2010-03-18T16:30:19Z</updated>
			<id>https://www.faldon.org/post/63425/#p63425</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hermes]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/63391/#p63391"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Mumblee wrote:</cite><blockquote><p>This reminds me of how much I miss player owned NPCs (and farms).&nbsp; I thought that was one of the most innovative things about this game, but then Zer killed both of them.</p></blockquote></div><p>The problem was that despite the limited supply of NPCs there was no automatic system pricing them. If the cost of holding up an NPC went up every day by a certain amount, and then went down when nobody controlled the NPC I suspect this could have worked.</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2010-03-18T00:38:26Z</updated>
			<id>https://www.faldon.org/post/63391/#p63391</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hermes]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/63388/#p63388"/>
			<content type="html"><![CDATA[<p>This reminds me of how much I miss player owned NPCs (and farms).&nbsp; I thought that was one of the most innovative things about this game, but then Zer killed both of them.</p>]]></content>
			<author>
				<name><![CDATA[Mumblee]]></name>
				<uri>https://www.faldon.org/user/15/</uri>
			</author>
			<updated>2010-03-17T23:19:57Z</updated>
			<id>https://www.faldon.org/post/63388/#p63388</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hermes]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/63385/#p63385"/>
			<content type="html"><![CDATA[<p>Having NPC sell all resources necessary to raise skills is what partially made them worthless. Hermes is a player based vendor meaning he will only sells what players sell him + a little of his own if he&#039;s (almost) out of stock.</p>]]></content>
			<author>
				<name><![CDATA[Mr Spy]]></name>
				<uri>https://www.faldon.org/user/431/</uri>
			</author>
			<updated>2010-03-17T22:42:33Z</updated>
			<id>https://www.faldon.org/post/63385/#p63385</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hermes]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/63382/#p63382"/>
			<content type="html"><![CDATA[<p>Farmings already a useless skill who care?</p>]]></content>
			<author>
				<name><![CDATA[fortminor]]></name>
				<uri>https://www.faldon.org/user/3694/</uri>
			</author>
			<updated>2010-03-17T21:47:11Z</updated>
			<id>https://www.faldon.org/post/63382/#p63382</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hermes]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/63377/#p63377"/>
			<content type="html"><![CDATA[<p>if you could buy any amount you wanted to, how would farming be a useful skill.. that would completely ruin the purpose of the skill, seeing its pretty much the only usefull stuff u can create using farming..<br />perhaps sunshades for druids 2..</p><p>also iirc the npc has w.e the player sells to him + he regains some himself(not alot tho)</p>]]></content>
			<author>
				<name><![CDATA[Judy]]></name>
				<uri>https://www.faldon.org/user/3394/</uri>
			</author>
			<updated>2010-03-17T21:24:04Z</updated>
			<id>https://www.faldon.org/post/63377/#p63377</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Hermes]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/63375/#p63375"/>
			<content type="html"><![CDATA[<p>Okay, so for some reason the npc Hermes only carries a certain amount of sugar and other various cooking supplies that he sells. Idk if this is just a bug because of the server change or if it was done intentionally but I think it really needs to be fixed soon. It&#039;s retarded that you can&#039;t just buy as many supplies as you want.</p>]]></content>
			<author>
				<name><![CDATA[fortminor]]></name>
				<uri>https://www.faldon.org/user/3694/</uri>
			</author>
			<updated>2010-03-17T21:18:00Z</updated>
			<id>https://www.faldon.org/post/63375/#p63375</id>
		</entry>
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