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	<title type="html"><![CDATA[Faldon Forums - drag/elec gear]]></title>
	<link rel="self" href="https://www.faldon.org/feed/atom/topic/5196/"/>
	<updated>2010-04-21T08:17:13Z</updated>
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	<id>https://www.faldon.org/topic/5196/</id>
		<entry>
			<title type="html"><![CDATA[Re: drag/elec gear]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/64646/#p64646"/>
			<content type="html"><![CDATA[<p>yeah i agree that would make lots of items worthless <img src="https://www.faldon.org/img/smilies/neutral.png" width="15" height="15" alt="neutral" /></p>]]></content>
			<author>
				<name><![CDATA[B U R N]]></name>
				<uri>https://www.faldon.org/user/4003/</uri>
			</author>
			<updated>2010-04-21T08:17:13Z</updated>
			<id>https://www.faldon.org/post/64646/#p64646</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: drag/elec gear]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/64643/#p64643"/>
			<content type="html"><![CDATA[<p>rick tried that once, didn&#039;t work out too well apparently... i wasn&#039;t a mage at the time to test them.&nbsp; &nbsp;there are a lot of monsters that are weak vs some spells, but they&#039;re life is outrageous for a mage&#039;s dmg output or they ignore the mages pet and make it hard for the to survive.&nbsp; &nbsp;But a high lvl mage can wreck face (even tho some monsters are still untouchable)</p>]]></content>
			<author>
				<name><![CDATA[royal pain]]></name>
				<uri>https://www.faldon.org/user/1544/</uri>
			</author>
			<updated>2010-04-21T03:50:42Z</updated>
			<id>https://www.faldon.org/post/64643/#p64643</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: drag/elec gear]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/64642/#p64642"/>
			<content type="html"><![CDATA[<p>Some of those monsters were not designed to be killed by mages. Maybe adding some high physical resistant monsters just for mages?</p>]]></content>
			<author>
				<name><![CDATA[Gohma]]></name>
				<uri>https://www.faldon.org/user/27/</uri>
			</author>
			<updated>2010-04-21T02:47:56Z</updated>
			<id>https://www.faldon.org/post/64642/#p64642</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: drag/elec gear]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/64638/#p64638"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>JuZa wrote:</cite><blockquote><p>most monsters resists are already ridiculous to the point of where mages are pretty much left in the dust.</p></blockquote></div><p>agreed, just add a cap to % dmg</p>]]></content>
			<author>
				<name><![CDATA[royal pain]]></name>
				<uri>https://www.faldon.org/user/1544/</uri>
			</author>
			<updated>2010-04-20T23:35:46Z</updated>
			<id>https://www.faldon.org/post/64638/#p64638</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: drag/elec gear]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/64635/#p64635"/>
			<content type="html"><![CDATA[<p>most monsters resists are already ridiculous to the point of where mages are pretty much left in the dust.</p>]]></content>
			<author>
				<name><![CDATA[JuZa]]></name>
				<uri>https://www.faldon.org/user/3613/</uri>
			</author>
			<updated>2010-04-20T21:31:19Z</updated>
			<id>https://www.faldon.org/post/64635/#p64635</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: drag/elec gear]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/64617/#p64617"/>
			<content type="html"><![CDATA[<p>Im unsure why anything is getting nerfed.. why not up some of the resistances of the monsters a minute amount.</p>]]></content>
			<author>
				<name><![CDATA[Gohma]]></name>
				<uri>https://www.faldon.org/user/27/</uri>
			</author>
			<updated>2010-04-20T04:21:43Z</updated>
			<id>https://www.faldon.org/post/64617/#p64617</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: drag/elec gear]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/64563/#p64563"/>
			<content type="html"><![CDATA[<p>that would make too many items useless... what is with all these bad ideas?</p>]]></content>
			<author>
				<name><![CDATA[royal pain]]></name>
				<uri>https://www.faldon.org/user/1544/</uri>
			</author>
			<updated>2010-04-19T18:33:34Z</updated>
			<id>https://www.faldon.org/post/64563/#p64563</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: drag/elec gear]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/64549/#p64549"/>
			<content type="html"><![CDATA[<p>i think it wud be a good idea, and u cud swith chars drag/elec gear with other pre/sufs</p>]]></content>
			<author>
				<name><![CDATA[Sykes]]></name>
				<uri>https://www.faldon.org/user/3945/</uri>
			</author>
			<updated>2010-04-19T17:38:17Z</updated>
			<id>https://www.faldon.org/post/64549/#p64549</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: drag/elec gear]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/64545/#p64545"/>
			<content type="html"><![CDATA[<p>While that would be good enough to reduce the effects IMO, it would leave items with presufs that don&#039;t do anything, I&#039;d rather have them do a little bit than nothing at all.</p>]]></content>
			<author>
				<name><![CDATA[Mr Spy]]></name>
				<uri>https://www.faldon.org/user/431/</uri>
			</author>
			<updated>2010-04-19T16:42:21Z</updated>
			<id>https://www.faldon.org/post/64545/#p64545</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[drag/elec gear]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/64541/#p64541"/>
			<content type="html"><![CDATA[<p>instead of nerfing drag/elec gear, u cud only allow it to work if its attached to a weapon... so i.e drag/elec boots/robes/hats will be useless but daem/sad sbs and other weapons that have +% dmg will still add xtra dmg</p>]]></content>
			<author>
				<name><![CDATA[Sykes]]></name>
				<uri>https://www.faldon.org/user/3945/</uri>
			</author>
			<updated>2010-04-19T15:33:53Z</updated>
			<id>https://www.faldon.org/post/64541/#p64541</id>
		</entry>
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