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	<title type="html"><![CDATA[Faldon Forums - Monk Class , Kind of a two part idea.]]></title>
	<link rel="self" href="https://www.faldon.org/feed/atom/topic/5298/"/>
	<updated>2010-08-17T08:11:42Z</updated>
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	<id>https://www.faldon.org/topic/5298/</id>
		<entry>
			<title type="html"><![CDATA[Re: Monk Class , Kind of a two part idea.]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/65583/#p65583"/>
			<content type="html"><![CDATA[<p>I guess your somewhat on the same page as me, i just feel like you may have misunderstood. </p><p> I feel like religions should play a more important role in the game . It could be a really neat aspect.</p>]]></content>
			<author>
				<name><![CDATA[Mechanic]]></name>
				<uri>https://www.faldon.org/user/4074/</uri>
			</author>
			<updated>2010-08-17T08:11:42Z</updated>
			<id>https://www.faldon.org/post/65583/#p65583</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Monk Class , Kind of a two part idea.]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/65530/#p65530"/>
			<content type="html"><![CDATA[<p>My thoughts exactly, Wu.</p>]]></content>
			<author>
				<name><![CDATA[Mumblee]]></name>
				<uri>https://www.faldon.org/user/15/</uri>
			</author>
			<updated>2010-07-29T16:20:16Z</updated>
			<id>https://www.faldon.org/post/65530/#p65530</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Monk Class , Kind of a two part idea.]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/65511/#p65511"/>
			<content type="html"><![CDATA[<p>that would be fine , so long as there was some sort of implementation into the monk religion of gp per level , otherwise no C would join it. You can make all these bad ass religions, but truth is no one will join because GeG is so much better, as it should be, I just think religions should be somewhat stronger on the whole.</p>]]></content>
			<author>
				<name><![CDATA[Mechanic]]></name>
				<uri>https://www.faldon.org/user/4074/</uri>
			</author>
			<updated>2010-07-27T17:43:15Z</updated>
			<id>https://www.faldon.org/post/65511/#p65511</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Monk Class , Kind of a two part idea.]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/65464/#p65464"/>
			<content type="html"><![CDATA[<p>GeG is an abomination and ruined the&nbsp; religion system.&nbsp; No point in even talking about making the religions useful or balanced as long as GeG is still in the discussion.</p>]]></content>
			<author>
				<name><![CDATA[Mumblee]]></name>
				<uri>https://www.faldon.org/user/15/</uri>
			</author>
			<updated>2010-07-16T16:40:16Z</updated>
			<id>https://www.faldon.org/post/65464/#p65464</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Monk Class , Kind of a two part idea.]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/65462/#p65462"/>
			<content type="html"><![CDATA[<p>Maybe have each religion have it&#039;s own &quot;buff&quot;, so certain &quot;classes&quot; have a reason to pick them? Just thinking out loud heh</p>]]></content>
			<author>
				<name><![CDATA[Rader]]></name>
				<uri>https://www.faldon.org/user/403/</uri>
			</author>
			<updated>2010-07-16T07:18:40Z</updated>
			<id>https://www.faldon.org/post/65462/#p65462</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Monk Class , Kind of a two part idea.]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/65461/#p65461"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Master Wu wrote:</cite><blockquote><p>So, make GeG even more disproportionately better to the other religions? <img src="https://www.faldon.org/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p></blockquote></div><p> Sure, or u could sort of incorporate the other religions into GeG, I mean why not. Gives more people a reason to be a C</p>]]></content>
			<author>
				<name><![CDATA[Mechanic]]></name>
				<uri>https://www.faldon.org/user/4074/</uri>
			</author>
			<updated>2010-07-16T07:16:53Z</updated>
			<id>https://www.faldon.org/post/65461/#p65461</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Monk Class , Kind of a two part idea.]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/65458/#p65458"/>
			<content type="html"><![CDATA[<p>Nice idea actualy</p>]]></content>
			<author>
				<name><![CDATA[lord13516]]></name>
				<uri>https://www.faldon.org/user/4119/</uri>
			</author>
			<updated>2010-07-16T02:32:41Z</updated>
			<id>https://www.faldon.org/post/65458/#p65458</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Monk Class , Kind of a two part idea.]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/65437/#p65437"/>
			<content type="html"><![CDATA[<p>I think it would be cool if GeG had different disciplines you could specialize in , And they would offer a spell that would add buffs that would add bonuses to your specific class, but also be able to continue to &quot;Collect your pay&quot;.. Using the traditional classes such as warrior (Axes, Swords, Or Maces), Archer, or Mage /Sorcerer . <br />Maybe like a HP bonus for warriors, A Crit bonus or maybe like a +1+2 damage bonus in the same way arrows add damage for archers , maybe an additional mana bonus for mages. Just sorta some rough ideas,&nbsp; I also had some thoughts about additional class that wouldnt be hard to add, A Monk class.</p><p>&nbsp; I think creating a new class like a monk would be a pretty cool and easy idea. Sure you could W claws and potentially achieve the same sort of class, But&nbsp; it would cool to Change the title of martial arts from &quot;Smack-Fu Master&quot; to &quot;Monk&quot;. You could also maybe make a staff or something that would&nbsp; add + Punch damage to compound with your gloves , Or maybe just make like some sort of prayer beads or something that fit in the gauntlet spot.</p><p> You wouldn&#039;t necessarily add the discipline idea to create a monk class, But i think it would be cool , especially to have some buff spells of some sort to help in &quot;Unarmed&quot; combat since the class would miss out on 2 pre/suff slots by loosing the potential to use a weapon.</p>]]></content>
			<author>
				<name><![CDATA[Mechanic]]></name>
				<uri>https://www.faldon.org/user/4074/</uri>
			</author>
			<updated>2010-07-15T06:12:34Z</updated>
			<id>https://www.faldon.org/post/65437/#p65437</id>
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