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	<title type="html"><![CDATA[Faldon Forums - durability]]></title>
	<link rel="self" href="https://www.faldon.org/feed/atom/topic/6031/"/>
	<updated>2011-09-06T11:07:15Z</updated>
	<generator>PunBB</generator>
	<id>https://www.faldon.org/topic/6031/</id>
		<entry>
			<title type="html"><![CDATA[Re: durability]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/68345/#p68345"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Magis wrote:</cite><blockquote><p>The problem with the economy is, and i may be going off on a limb here, but there&#039;s 10-20+ players right now. So, Lets say there&#039;s enough items for approx. 50-100+ players. So if there&#039;s only 10-20 players, and enough items for 50-100 players, there&#039;s so much supply, but no demand, because there&#039;s only 20 players, but enough items for 50-100 players. So, the problem is not Tinker, but the community, theres just not enough players, So a Wipe is needed to solve this, Nerfing Tinker is not the answer.</p></blockquote></div><p>Ya and there once was 10 stones for 2 persons, those 2 people had too much with 10 stones, so because there are only 2 people for 10 stones they have too many stones for just the 2 of them, 10 stones.</p>]]></content>
			<author>
				<name><![CDATA[Mister Rob]]></name>
				<uri>https://www.faldon.org/user/3678/</uri>
			</author>
			<updated>2011-09-06T11:07:15Z</updated>
			<id>https://www.faldon.org/post/68345/#p68345</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: durability]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/68342/#p68342"/>
			<content type="html"><![CDATA[<p>The problem with the economy is, and i may be going off on a limb here, but there&#039;s 10-20+ players right now. So, Lets say there&#039;s enough items for approx. 50-100+ players. So if there&#039;s only 10-20 players, and enough items for 50-100 players, there&#039;s so much supply, but no demand, because there&#039;s only 20 players, but enough items for 50-100 players. So, the problem is not Tinker, but the community, theres just not enough players, So a Wipe is needed to solve this, Nerfing Tinker is not the answer.</p>]]></content>
			<author>
				<name><![CDATA[Magis]]></name>
				<uri>https://www.faldon.org/user/3951/</uri>
			</author>
			<updated>2011-09-06T07:12:56Z</updated>
			<id>https://www.faldon.org/post/68342/#p68342</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: durability]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/68341/#p68341"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Mr Spy wrote:</cite><blockquote><div class="quotebox"><cite>Sykes wrote:</cite><blockquote><p>dumb idea, i got some nice pre/suf items and i will not be eventally losing them cause i cant repair to max dura</p></blockquote></div><p>And that is why there&#039;s so many items, they never decay. I would very much like to have Tinker lower max dura a little bit for each repair but the majority of the players will not like it.</p></blockquote></div><p>Im in favour of lowering max dura!!! without it the faldon economy is fuxed.</p>]]></content>
			<author>
				<name><![CDATA[Roachsta]]></name>
				<uri>https://www.faldon.org/user/1092/</uri>
			</author>
			<updated>2011-09-05T18:11:12Z</updated>
			<id>https://www.faldon.org/post/68341/#p68341</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: durability]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/68255/#p68255"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Rader wrote:</cite><blockquote><p>This game needs a wipe. Plain and simple.</p><p>For the future clients (If they ever finish) there needs to be a set economy idea again, whether it&#039;s higher drop rates with decay, or lower drop rates with the ability to repair. Just like how Mumblee explained. </p><p>There is too much damage to this current client because of duping, xmas tree, gm spawned, etc</p><p>Too many items, too much inflated gp. You can&#039;t just fix these things with a single vendor. Even if Tinker were to be removed, it would take years for it to even dent the amount of items now. Such a gradual decrease wouldn&#039;t even lower the price of items since it wouldn&#039;t be an immediate effect.</p><br /><p>So like I&#039;ve said, and have said for years. We need a server wipe.</p></blockquote></div><p>Agreed</p>]]></content>
			<author>
				<name><![CDATA[darkninja]]></name>
				<uri>https://www.faldon.org/user/1099/</uri>
			</author>
			<updated>2011-08-30T21:17:27Z</updated>
			<id>https://www.faldon.org/post/68255/#p68255</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: durability]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/68253/#p68253"/>
			<content type="html"><![CDATA[<p>I play another game and theres no dura at all on items. And its economy runs smoooth</p>]]></content>
			<author>
				<name><![CDATA[Forest Haven]]></name>
				<uri>https://www.faldon.org/user/3941/</uri>
			</author>
			<updated>2011-08-30T19:38:13Z</updated>
			<id>https://www.faldon.org/post/68253/#p68253</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: durability]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/68251/#p68251"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Kr0nic wrote:</cite><blockquote><div class="quotebox"><cite>Mumblee wrote:</cite><blockquote><div class="quotebox"><cite>OreoTyler wrote:</cite><blockquote><p>...Or you could simply wipe the fucking client and get rid of all of the gm spawned/duped items that were acquired over time...because all of the sudden these great items appear out of &quot;no where&quot;...get real. and mumblee...taking tinker out was a stupid idea to begin with, EVERY GAME OUT THERE HAS A REPAIR SYSTEM WHERE YOU CAN REPAIR ITEMS TO MAX DURABILITY, durability on items isn&#039;t the problem...</p></blockquote></div><p>I also suggested that they wipe, but that went over even less well than nerfing claymores.&nbsp; &nbsp;<img src="https://www.faldon.org/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>Regarding the system that other games use, I&#039;d say that you&#039;re making a broad generalization there.&nbsp; More importantly, though, is the point that other games don&#039;t have items flow into their economy as easily as Faldon does.&nbsp; You can&#039;t just sit around and AFK camp and get leet gear in WoW, you have to run instanced content and fight bosses.&nbsp; I actually mentioned this at the start of my big post - the old system of Faldon did allow for full repairs, but the tradeoff was that items were much more rare.&nbsp; That system worked well, but for this client Zer explicitly set out to try something different - using a decay based economy.</p></blockquote></div><br /><p>Which failed miserably.</p></blockquote></div><p>No it didn&#039;t.&nbsp; It was different than the previous system, but it worked fine.</p>]]></content>
			<author>
				<name><![CDATA[Mumblee]]></name>
				<uri>https://www.faldon.org/user/15/</uri>
			</author>
			<updated>2011-08-30T18:41:19Z</updated>
			<id>https://www.faldon.org/post/68251/#p68251</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: durability]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/68244/#p68244"/>
			<content type="html"><![CDATA[<p>This game needs a wipe. Plain and simple.</p><p>For the future clients (If they ever finish) there needs to be a set economy idea again, whether it&#039;s higher drop rates with decay, or lower drop rates with the ability to repair. Just like how Mumblee explained. </p><p>There is too much damage to this current client because of duping, xmas tree, gm spawned, etc</p><p>Too many items, too much inflated gp. You can&#039;t just fix these things with a single vendor. Even if Tinker were to be removed, it would take years for it to even dent the amount of items now. Such a gradual decrease wouldn&#039;t even lower the price of items since it wouldn&#039;t be an immediate effect.</p><br /><p>So like I&#039;ve said, and have said for years. We need a server wipe.</p>]]></content>
			<author>
				<name><![CDATA[Rader]]></name>
				<uri>https://www.faldon.org/user/403/</uri>
			</author>
			<updated>2011-08-30T03:49:24Z</updated>
			<id>https://www.faldon.org/post/68244/#p68244</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: durability]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/68242/#p68242"/>
			<content type="html"><![CDATA[<p>Get rid of tinker and allow duping... problem solved!... o wait.. <img src="https://www.faldon.org/img/smilies/yikes.png" width="15" height="15" alt="yikes" /></p>]]></content>
			<author>
				<name><![CDATA[Fireborn]]></name>
				<uri>https://www.faldon.org/user/19/</uri>
			</author>
			<updated>2011-08-29T19:37:06Z</updated>
			<id>https://www.faldon.org/post/68242/#p68242</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: durability]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/68241/#p68241"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Mumblee wrote:</cite><blockquote><div class="quotebox"><cite>OreoTyler wrote:</cite><blockquote><p>...Or you could simply wipe the fucking client and get rid of all of the gm spawned/duped items that were acquired over time...because all of the sudden these great items appear out of &quot;no where&quot;...get real. and mumblee...taking tinker out was a stupid idea to begin with, EVERY GAME OUT THERE HAS A REPAIR SYSTEM WHERE YOU CAN REPAIR ITEMS TO MAX DURABILITY, durability on items isn&#039;t the problem...</p></blockquote></div><p>I also suggested that they wipe, but that went over even less well than nerfing claymores.&nbsp; &nbsp;<img src="https://www.faldon.org/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>Regarding the system that other games use, I&#039;d say that you&#039;re making a broad generalization there.&nbsp; More importantly, though, is the point that other games don&#039;t have items flow into their economy as easily as Faldon does.&nbsp; You can&#039;t just sit around and AFK camp and get leet gear in WoW, you have to run instanced content and fight bosses.&nbsp; I actually mentioned this at the start of my big post - the old system of Faldon did allow for full repairs, but the tradeoff was that items were much more rare.&nbsp; That system worked well, but for this client Zer explicitly set out to try something different - using a decay based economy.</p></blockquote></div><br /><p>Which failed miserably.</p>]]></content>
			<author>
				<name><![CDATA[Kr0nic]]></name>
				<uri>https://www.faldon.org/user/1746/</uri>
			</author>
			<updated>2011-08-29T18:59:24Z</updated>
			<id>https://www.faldon.org/post/68241/#p68241</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: durability]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/68238/#p68238"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>OreoTyler wrote:</cite><blockquote><p>...Or you could simply wipe the fucking client and get rid of all of the gm spawned/duped items that were acquired over time...because all of the sudden these great items appear out of &quot;no where&quot;...get real. and mumblee...taking tinker out was a stupid idea to begin with, EVERY GAME OUT THERE HAS A REPAIR SYSTEM WHERE YOU CAN REPAIR ITEMS TO MAX DURABILITY, durability on items isn&#039;t the problem...</p></blockquote></div><p>I also suggested that they wipe, but that went over even less well than nerfing claymores.&nbsp; &nbsp;<img src="https://www.faldon.org/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>Regarding the system that other games use, I&#039;d say that you&#039;re making a broad generalization there.&nbsp; More importantly, though, is the point that other games don&#039;t have items flow into their economy as easily as Faldon does.&nbsp; You can&#039;t just sit around and AFK camp and get leet gear in WoW, you have to run instanced content and fight bosses.&nbsp; I actually mentioned this at the start of my big post - the old system of Faldon did allow for full repairs, but the tradeoff was that items were much more rare.&nbsp; That system worked well, but for this client Zer explicitly set out to try something different - using a decay based economy.</p>]]></content>
			<author>
				<name><![CDATA[Mumblee]]></name>
				<uri>https://www.faldon.org/user/15/</uri>
			</author>
			<updated>2011-08-29T18:40:21Z</updated>
			<id>https://www.faldon.org/post/68238/#p68238</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: durability]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/68200/#p68200"/>
			<content type="html"><![CDATA[<p>...Or you could simply wipe the fucking client and get rid of all of the gm spawned/duped items that were acquired over time...because all of the sudden these great items appear out of &quot;no where&quot;...get real. and mumblee...taking tinker out was a stupid idea to begin with, EVERY GAME OUT THERE HAS A REPAIR SYSTEM WHERE YOU CAN REPAIR ITEMS TO MAX DURABILITY, durability on items isn&#039;t the problem...</p>]]></content>
			<author>
				<name><![CDATA[OreoTyler]]></name>
				<uri>https://www.faldon.org/user/3967/</uri>
			</author>
			<updated>2011-08-27T21:40:49Z</updated>
			<id>https://www.faldon.org/post/68200/#p68200</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: durability]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/68180/#p68180"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Magis wrote:</cite><blockquote><p>Ill quit the game should this happen, Quit last time Tinker was removed, ill quit this time if its removed/nerfed.</p></blockquote></div><br /><p>Mumblee look, someone crying about bettering the game.... AGAIN.</p>]]></content>
			<author>
				<name><![CDATA[Kr0nic]]></name>
				<uri>https://www.faldon.org/user/1746/</uri>
			</author>
			<updated>2011-08-26T23:16:27Z</updated>
			<id>https://www.faldon.org/post/68180/#p68180</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: durability]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/68179/#p68179"/>
			<content type="html"><![CDATA[<p>Ill quit the game should this happen, Quit last time Tinker was removed, ill quit this time if its removed/nerfed.</p>]]></content>
			<author>
				<name><![CDATA[Magis]]></name>
				<uri>https://www.faldon.org/user/3951/</uri>
			</author>
			<updated>2011-08-26T22:56:53Z</updated>
			<id>https://www.faldon.org/post/68179/#p68179</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: durability]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/68178/#p68178"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Mumblee wrote:</cite><blockquote><p>Kr0nic, I think you&#039;re right that claymores were sort of a confounding variable there - as a player and then later as a Gm I repeatedly asked to have them nerfed a little bit to help balance, but that didn&#039;t happen.</p><p>That said, I don&#039;t agree with your conclusion that they would have stopped decay, I think they would have just slowed it a little.</p></blockquote></div><p>your right even if they did make them decay but slow it down a bit would be more of an approvement to the economy then what is happening atm</p>]]></content>
			<author>
				<name><![CDATA[poopoo head]]></name>
				<uri>https://www.faldon.org/user/6191/</uri>
			</author>
			<updated>2011-08-26T21:28:28Z</updated>
			<id>https://www.faldon.org/post/68178/#p68178</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: durability]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/68177/#p68177"/>
			<content type="html"><![CDATA[<p>Kr0nic, I think you&#039;re right that claymores were sort of a confounding variable there - as a player and then later as a Gm I repeatedly asked to have them nerfed a little bit to help balance, but that didn&#039;t happen.</p><p>That said, I don&#039;t agree with your conclusion that they would have stopped decay, I think they would have just slowed it a little.</p>]]></content>
			<author>
				<name><![CDATA[Mumblee]]></name>
				<uri>https://www.faldon.org/user/15/</uri>
			</author>
			<updated>2011-08-26T18:18:37Z</updated>
			<id>https://www.faldon.org/post/68177/#p68177</id>
		</entry>
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