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	<title type="html"><![CDATA[Faldon Forums - Playground - Which comes first?]]></title>
	<link rel="self" href="https://www.faldon.org/feed/atom/topic/7344/"/>
	<updated>2020-08-11T21:57:26Z</updated>
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			<title type="html"><![CDATA[Re: Playground - Which comes first?]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/72434/#p72434"/>
			<content type="html"><![CDATA[<p>Deleted - Going to post in its own thread.</p>]]></content>
			<author>
				<name><![CDATA[Zur]]></name>
				<uri>https://www.faldon.org/user/989/</uri>
			</author>
			<updated>2020-08-11T21:57:26Z</updated>
			<id>https://www.faldon.org/post/72434/#p72434</id>
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		<entry>
			<title type="html"><![CDATA[Re: Playground - Which comes first?]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/72431/#p72431"/>
			<content type="html"><![CDATA[<p>I want to get the new client mostly bug free, and then get the map editor able to edit the old server at least vaguely. The map editor and new server are both written in C#, so if I do that, I will then have encoding/decoding routines for map upload/download and can reuse them on the Playground server and then extend it over time to support the full feature set. But by getting it all stable first, I don&#039;t have to worry about dumb bugs and &quot;which program is the bug in?&quot; when I get back to said Playground server.</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2020-08-10T18:24:43Z</updated>
			<id>https://www.faldon.org/post/72431/#p72431</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Playground - Which comes first?]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/72427/#p72427"/>
			<content type="html"><![CDATA[<p>Hey James,<br />&nbsp; &nbsp; &nbsp;Concerning playground... I know you mentioned having to basically translate the new map editor over, but are you planning on finishing that, or getting playground to a point to get it online first? I know it&#039;ll be essentially &#039;void&#039;, but I imagine you&#039;d be able to add some spawns to test mob AI, pathfinding, combat, ect. Just wondering what point you&#039;re up to with the project <img src="https://www.faldon.org/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Zur]]></name>
				<uri>https://www.faldon.org/user/989/</uri>
			</author>
			<updated>2020-08-10T01:18:21Z</updated>
			<id>https://www.faldon.org/post/72427/#p72427</id>
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