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	<title type="html"><![CDATA[Faldon Forums - Question about sprite layering.]]></title>
	<link rel="self" href="https://www.faldon.org/feed/atom/topic/7386/"/>
	<updated>2024-01-22T17:09:07Z</updated>
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	<id>https://www.faldon.org/topic/7386/</id>
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			<title type="html"><![CDATA[Re: Question about sprite layering.]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/72573/#p72573"/>
			<content type="html"><![CDATA[<p>You could have a spectre, for example.&nbsp; If you had less opacity on the top layers and a layer that gets drawn underneath to trace for the vector outline.&nbsp; The vector outline could be made to look like a pseudo bone rigging and you would get something similar to this effect.</p><p><a href="https://warcraft.wiki.gg/images/thumb/1/16/Celestial_Steed_standing.png/300px-Celestial_Steed_standing.png" rel="nofollow">https://warcraft.wiki.gg/images/thumb/1 &#133; anding.png</a></p><p>You could also do solid armor on an translucent model to create an interesting look to creatures.&nbsp; Like a ghost being contained by armor.</p>]]></content>
			<author>
				<name><![CDATA[pennywise]]></name>
				<uri>https://www.faldon.org/user/78/</uri>
			</author>
			<updated>2024-01-22T17:09:07Z</updated>
			<id>https://www.faldon.org/post/72573/#p72573</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Question about sprite layering.]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/72570/#p72570"/>
			<content type="html"><![CDATA[<p>Right now it puts together all the layers using the graphics card, so yes, each piece of art can have separate draw code. What kind of effects are you thinking?</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2024-01-22T13:42:36Z</updated>
			<id>https://www.faldon.org/post/72570/#p72570</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Question about sprite layering.]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/72563/#p72563"/>
			<content type="html"><![CDATA[<p>I was messing around with the new build and I started thinking about that new mouseover effect that creates (what looks like) vector lines around the various layers of character art.&nbsp; Is the client currently capable of having varying levels of opacity within the art layers?&nbsp; Combining the vector line effect with varying layer opacity could create all kinds of really good looking visual effects.</p>]]></content>
			<author>
				<name><![CDATA[pennywise]]></name>
				<uri>https://www.faldon.org/user/78/</uri>
			</author>
			<updated>2024-01-20T14:57:09Z</updated>
			<id>https://www.faldon.org/post/72563/#p72563</id>
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