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	<title type="html"><![CDATA[Faldon Forums - Bug List - May 24th]]></title>
	<link rel="self" href="https://www.faldon.org/feed/atom/topic/7410/"/>
	<updated>2024-05-28T05:33:17Z</updated>
	<generator>PunBB</generator>
	<id>https://www.faldon.org/topic/7410/</id>
		<entry>
			<title type="html"><![CDATA[Re: Bug List - May 24th]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/72894/#p72894"/>
			<content type="html"><![CDATA[<p>Hello,</p><p>1 - Pref/suf Bug - I noticed that all the item&#039;s +Durability pref/suf are broken.</p><p>Here&#039;s an example of /suf: Ancient Wisdom</p><p>Normal AB durability is 80/80</p><p><span class="postimg"><img src="https://s4.aconvert.com/convert/p3r68-cdx67/a1qz9-tmogj.jpg" alt="https://s4.aconvert.com/convert/p3r68-cdx67/a1qz9-tmogj.jpg" /></span></p>]]></content>
			<author>
				<name><![CDATA[Guizinh0]]></name>
				<uri>https://www.faldon.org/user/6712/</uri>
			</author>
			<updated>2024-05-28T05:33:17Z</updated>
			<id>https://www.faldon.org/post/72894/#p72894</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bug List - May 24th]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/72878/#p72878"/>
			<content type="html"><![CDATA[<p>Noticed the command for backflips - e 150 does not work</p>]]></content>
			<author>
				<name><![CDATA[TheMerlin69]]></name>
				<uri>https://www.faldon.org/user/7979/</uri>
			</author>
			<updated>2024-05-27T04:54:55Z</updated>
			<id>https://www.faldon.org/post/72878/#p72878</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bug List - May 24th]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/72855/#p72855"/>
			<content type="html"><![CDATA[<p>Today&#039;s patch fixes #11. Thanks for this suggestion!</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2024-05-23T10:07:41Z</updated>
			<id>https://www.faldon.org/post/72855/#p72855</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bug List - May 24th]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/72826/#p72826"/>
			<content type="html"><![CDATA[<p>Today&#039;s patch fixes #16.</p><p>I made the client able to generate its own minimap previews -- it&#039;s a special command -- so that I can update it easily in the future. The minimaps are also high-DPI now -- 2X, so full resolution on 1920x1080 screens.</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2024-05-09T19:53:13Z</updated>
			<id>https://www.faldon.org/post/72826/#p72826</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bug List - May 24th]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/72820/#p72820"/>
			<content type="html"><![CDATA[<p>Today&#039;s patch fixes #5, bridge tiles making you fall through. Thanks for reporting this bug!</p><p>Would you mind giving coordinates for an example of bug #18? ~at Thanks!</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2024-05-03T11:15:28Z</updated>
			<id>https://www.faldon.org/post/72820/#p72820</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bug List - May 24th]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/72754/#p72754"/>
			<content type="html"><![CDATA[<p>Added some updates , moved to completion and added a new bug(s)</p>]]></content>
			<author>
				<name><![CDATA[Angeldust]]></name>
				<uri>https://www.faldon.org/user/1335/</uri>
			</author>
			<updated>2024-03-31T02:59:05Z</updated>
			<id>https://www.faldon.org/post/72754/#p72754</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bug List - May 24th]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/72741/#p72741"/>
			<content type="html"><![CDATA[<p>#17 is fixed in today&#039;s update (March 21).</p><p>When I started the new client, I had intended to replace Holy damage with Cold damage as a resistance entirely (it&#039;s the same variable). Holy resistance only really applied to Undead, and I had intended to expand the winter maps. But frankly I think Holy damage is and can be made more interesting, and we don&#039;t have a very expansive winter tileset anyway.</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2024-03-20T16:16:10Z</updated>
			<id>https://www.faldon.org/post/72741/#p72741</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bug List - May 24th]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/72739/#p72739"/>
			<content type="html"><![CDATA[<p>Suggestions are certainly welcome, yes.</p><p>As far as roadmap, I&#039;ve got a general idea, but also a very long to-do list still. For example, I need to make the ceiling drop-out work better (I&#039;d like to eliminate popping in the user interface generally, that being just the most obvious one), the blending color space correct, the zoom correct so we aren&#039;t so far out, the fonts outline properly... I need to make motion a lot more responsive and I have a good idea how to do that... At some point I want to bring in 3D textured ground like the map editor... Many windows need to be redone... I want to make conversations with NPCs modal... Hard to know what the timeline on all of it is. The server is still the old one with all its flaws. But that might be okay for a while. As to &#039;what to do after all that&#039;, I have some ideas, we&#039;ll see. But it&#039;s got a long way to go before I&#039;m even there.</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2024-03-19T20:06:03Z</updated>
			<id>https://www.faldon.org/post/72739/#p72739</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bug List - May 24th]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/72738/#p72738"/>
			<content type="html"><![CDATA[<p>Haven&#039;t been able to reproduce it... I think it was related to when you die and respawn in town ... somehow related to death.. not sure but it was definitely the same bug from what I can see.</p><p>I&#039;d day #15 is fixed and can be deemed as such ... if you agree?</p><p>Second Question: Do you want any feedback/suggestions on securing the server from exploits? Such as long hanging fruit on preventing things like WPE? I know its not bugs... just trying to understand the progression because youre literally making the new client perfect... and its going to become harder to find bugs... </p><p>I would like to help continue doing what&nbsp; I am doing and hunting in game for things to fix .. so I am more asking if you have a plan and/or roadmap so I can start focusing my attention towards the next step as client-side bugs are harder to find.</p>]]></content>
			<author>
				<name><![CDATA[Angeldust]]></name>
				<uri>https://www.faldon.org/user/1335/</uri>
			</author>
			<updated>2024-03-17T21:17:02Z</updated>
			<id>https://www.faldon.org/post/72738/#p72738</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bug List - May 24th]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/72736/#p72736"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>James wrote:</cite><blockquote><p>Not sure about #15. If I stay on screen, Town Portal disappears for me just fine.<br />If it were two screens away when it disappeared and you came back, previously it would have still been visible locally. That is what is fixed.</p></blockquote></div><p>I&#039;ll try to find the steps to reproduce it.</p>]]></content>
			<author>
				<name><![CDATA[Angeldust]]></name>
				<uri>https://www.faldon.org/user/1335/</uri>
			</author>
			<updated>2024-03-15T22:52:13Z</updated>
			<id>https://www.faldon.org/post/72736/#p72736</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bug List - May 24th]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/72735/#p72735"/>
			<content type="html"><![CDATA[<p>Not sure about #15. If I stay on screen, Town Portal disappears for me just fine.<br />If it were two screens away when it disappeared and you came back, previously it would have still been visible locally. That is what is fixed.</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2024-03-15T22:20:40Z</updated>
			<id>https://www.faldon.org/post/72735/#p72735</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bug List - May 24th]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/72734/#p72734"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>James wrote:</cite><blockquote><p>#8, #12, #13, and #14 on that list are fixed in this week&#039;s patch. Thanks for reporting these bugs!</p></blockquote></div><p>Hey!</p><p>&quot;Fixed objects not always being removed from the screen.&quot;</p><p>Would this be #15 fixed? </p><p>Also could you give me feedback on if #11 and #10 are &#039;bugs&#039; or suggestions? So I can track them properly?</p><p>Similar for #5 and 6.. dont have to have them listed if not properly designated as bugs to fix.</p>]]></content>
			<author>
				<name><![CDATA[Angeldust]]></name>
				<uri>https://www.faldon.org/user/1335/</uri>
			</author>
			<updated>2024-03-15T22:07:53Z</updated>
			<id>https://www.faldon.org/post/72734/#p72734</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bug List - May 24th]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/72733/#p72733"/>
			<content type="html"><![CDATA[<p>#8, #12, #13, and #14 on that list are fixed in this week&#039;s patch. Thanks for reporting these bugs!</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2024-03-15T14:42:06Z</updated>
			<id>https://www.faldon.org/post/72733/#p72733</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bug List - May 24th]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/72731/#p72731"/>
			<content type="html"><![CDATA[<p>I got that ghoul&#039;s lantern to have the pick offset for me also.<br />Don&#039;t have time to fix it in this week&#039;s update, but I&#039;ll definitely see for next week.<br />Thanks for reporting this bug!</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2024-03-15T11:40:52Z</updated>
			<id>https://www.faldon.org/post/72731/#p72731</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bug List - May 24th]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/72728/#p72728"/>
			<content type="html"><![CDATA[<p>(445, 298) map 4</p><p>I went there to get cords and everything was actually okay with the ghouls lantern.&nbsp; However, I left and went back just to make sure and it was offset vertically this time.&nbsp; Another place you&#039;re likely to encounter this is with ground flowers(moonflowers, ect).</p>]]></content>
			<author>
				<name><![CDATA[pennywise]]></name>
				<uri>https://www.faldon.org/user/78/</uri>
			</author>
			<updated>2024-03-14T22:11:08Z</updated>
			<id>https://www.faldon.org/post/72728/#p72728</id>
		</entry>
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