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	<title type="html"><![CDATA[Faldon Forums - Emote bug - Female]]></title>
	<link rel="self" href="https://www.faldon.org/feed/atom/topic/7505/"/>
	<updated>2024-08-07T08:56:12Z</updated>
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	<id>https://www.faldon.org/topic/7505/</id>
		<entry>
			<title type="html"><![CDATA[Re: Emote bug - Female]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73088/#p73088"/>
			<content type="html"><![CDATA[<p>Seems a bit crazy high sizes. I would imagine they be re-rendered with low quality loss?</p>]]></content>
			<author>
				<name><![CDATA[travis]]></name>
				<uri>https://www.faldon.org/user/3744/</uri>
			</author>
			<updated>2024-08-07T08:56:12Z</updated>
			<id>https://www.faldon.org/post/73088/#p73088</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Emote bug - Female]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73082/#p73082"/>
			<content type="html"><![CDATA[<p>Fixed. Thanks for reporting this bug!</p><p>As to E 150, I never implemented it correctly -- originally we&#039;d thought it would be a special combat action, since the animation ends one tile backwards from the start. It&#039;s in the raw art chain, but I hadn&#039;t included it in the .pc3 files we distribute for this reason. Maybe at some point in the future. I&#039;m still trying to decide what to do about character art generally, since paperdolled at 1X resolution it&#039;s already 700MB. If we did 2X high-DPI it&#039;d be 2.8GB, and 4X would be 11.2GB. This is a little impractical. <img src="https://www.faldon.org/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2024-08-06T15:11:08Z</updated>
			<id>https://www.faldon.org/post/73082/#p73082</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Emote bug - Female]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73028/#p73028"/>
			<content type="html"><![CDATA[<p>Hiya Juza <img src="https://www.faldon.org/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Mister Rob]]></name>
				<uri>https://www.faldon.org/user/3678/</uri>
			</author>
			<updated>2024-07-30T05:11:36Z</updated>
			<id>https://www.faldon.org/post/73028/#p73028</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Emote bug - Female]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73026/#p73026"/>
			<content type="html"><![CDATA[<p>&lt;3 Rob</p>]]></content>
			<author>
				<name><![CDATA[JuZa]]></name>
				<uri>https://www.faldon.org/user/3613/</uri>
			</author>
			<updated>2024-07-29T22:02:02Z</updated>
			<id>https://www.faldon.org/post/73026/#p73026</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Emote bug - Female]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73025/#p73025"/>
			<content type="html"><![CDATA[<p>When you are female and use some emotes (E 3 / 11 /12 tested true, havent tried others) your character gets stuck because the animation plays at very low framerates. In this state you cant walk, cast or use skills.</p><p>It seems it only happens when having a 1 handed weapon.</p><br /><br /><p><em>can we also have e 150 back please? i wanne backflip on the corpses of my enemies</em></p>]]></content>
			<author>
				<name><![CDATA[Mister Rob]]></name>
				<uri>https://www.faldon.org/user/3678/</uri>
			</author>
			<updated>2024-07-28T19:12:54Z</updated>
			<id>https://www.faldon.org/post/73025/#p73025</id>
		</entry>
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