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	<title type="html"><![CDATA[Faldon Forums - Skill Requirements for Gear]]></title>
	<link rel="self" href="https://www.faldon.org/feed/atom/topic/7568/"/>
	<updated>2024-09-09T21:09:51Z</updated>
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		<entry>
			<title type="html"><![CDATA[Re: Skill Requirements for Gear]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73223/#p73223"/>
			<content type="html"><![CDATA[<p>Tbh most of stat requirements doesnt make sense at all. I.e, some items requires lv30 and 300 str 200 sta lol<br />I think all item stat/lvl requirements should be reworked. All of that + new weapon attack rating can be easily and quickly done by our community, James would only need the time to change them in the code, thats quite simple and quick too. It would be good if James approved that.</p>]]></content>
			<author>
				<name><![CDATA[Supla]]></name>
				<uri>https://www.faldon.org/user/7847/</uri>
			</author>
			<updated>2024-09-09T21:09:51Z</updated>
			<id>https://www.faldon.org/post/73223/#p73223</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Skill Requirements for Gear]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73221/#p73221"/>
			<content type="html"><![CDATA[<p>Stat and level requirements are fine, but I think end game weapons in their respective categories would make sense to apply a skill requirement as well.</p>]]></content>
			<author>
				<name><![CDATA[Mechanic]]></name>
				<uri>https://www.faldon.org/user/4074/</uri>
			</author>
			<updated>2024-09-09T15:57:24Z</updated>
			<id>https://www.faldon.org/post/73221/#p73221</id>
		</entry>
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