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	<title type="html"><![CDATA[Faldon Forums - Drop quantity window froze on screen]]></title>
	<link rel="self" href="https://www.faldon.org/feed/atom/topic/7571/"/>
	<updated>2024-09-10T19:19:19Z</updated>
	<generator>PunBB</generator>
	<id>https://www.faldon.org/topic/7571/</id>
		<entry>
			<title type="html"><![CDATA[Re: Drop quantity window froze on screen]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73235/#p73235"/>
			<content type="html"><![CDATA[<p>Yes, warps trigger the garbage collector.<br />It turns out the Drop Quantity handler was using a weak reference where it should have been using a strong reference.<br />Thanks for reporting this bug!</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2024-09-10T19:19:19Z</updated>
			<id>https://www.faldon.org/post/73235/#p73235</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Drop quantity window froze on screen]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73233/#p73233"/>
			<content type="html"><![CDATA[<p>You can trigger it by dropping something stackable and entering a portal/warp to another map while the drop window is still opened.</p>]]></content>
			<author>
				<name><![CDATA[Supla]]></name>
				<uri>https://www.faldon.org/user/7847/</uri>
			</author>
			<updated>2024-09-10T15:08:51Z</updated>
			<id>https://www.faldon.org/post/73233/#p73233</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Drop quantity window froze on screen]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73230/#p73230"/>
			<content type="html"><![CDATA[<p>If you perform an action after the drop quantity option appears on screen it often time freezes on screen, you can move the window but the x button and the drop button don&#039;t work. It comes about in various ways, say you&#039;re dropping an item, say you forget to hit the drop&nbsp; button when it asks you to verify the quantity while clearing your inventory and go to drop another item it will trigger it*sometimes*. </p><p>Here&#039;s a good way for you to test it Zer: Open a trade window with another player, drop something stackable on the ground but dont hit the drop or x button, just leave the window up. Then trade the item to the other player. This triggers the state I&#039;m describing most of the time.</p>]]></content>
			<author>
				<name><![CDATA[Mechanic]]></name>
				<uri>https://www.faldon.org/user/4074/</uri>
			</author>
			<updated>2024-09-10T14:14:57Z</updated>
			<id>https://www.faldon.org/post/73230/#p73230</id>
		</entry>
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