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	<title type="html"><![CDATA[Faldon Forums - Monsters aggro]]></title>
	<link rel="self" href="https://www.faldon.org/feed/atom/topic/7610/"/>
	<updated>2024-09-27T22:26:41Z</updated>
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		<entry>
			<title type="html"><![CDATA[Re: Monsters aggro]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73385/#p73385"/>
			<content type="html"><![CDATA[<p>Found the bug. It will be fixed in next week&#039;s patch. Thanks for reporting it!</p><p>This looks to be a long-standing bug.</p><p>This explains why Town Guards haven&#039;t been attacking murderers and criminals lately, by the way. That they do at all might come as a surprise to some people <img src="https://www.faldon.org/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2024-09-27T22:26:41Z</updated>
			<id>https://www.faldon.org/post/73385/#p73385</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Monsters aggro]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73384/#p73384"/>
			<content type="html"><![CDATA[<p>For some reason when there are 2 or more players in the same cave/area (or somehow close in the same map), monsters wont aggro at all, unless being attacked. They get completely passive.</p>]]></content>
			<author>
				<name><![CDATA[Supla]]></name>
				<uri>https://www.faldon.org/user/7847/</uri>
			</author>
			<updated>2024-09-27T21:52:30Z</updated>
			<id>https://www.faldon.org/post/73384/#p73384</id>
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