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	<title type="html"><![CDATA[Faldon Forums - Pets cause movement issues occasionally, additional commands]]></title>
	<link rel="self" href="https://www.faldon.org/feed/atom/topic/7714/"/>
	<updated>2025-01-06T20:28:31Z</updated>
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	<id>https://www.faldon.org/topic/7714/</id>
		<entry>
			<title type="html"><![CDATA[Re: Pets cause movement issues occasionally, additional commands]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73795/#p73795"/>
			<content type="html"><![CDATA[<p>Maybe handle pets (regardless of owner) the same way as players. When they stand idle for longer than x, you can freely move through them. This would help with the case of getting blocked by your own pets, but also someone else&#039;s.</p>]]></content>
			<author>
				<name><![CDATA[Mr Spy]]></name>
				<uri>https://www.faldon.org/user/431/</uri>
			</author>
			<updated>2025-01-06T20:28:31Z</updated>
			<id>https://www.faldon.org/post/73795/#p73795</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pets cause movement issues occasionally, additional commands]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73786/#p73786"/>
			<content type="html"><![CDATA[<p>For what it&#039;s worth, Ultima Online had this same issue with pets/NPCs. With the same type of grid based, narrow passages or chance for blocking they had a &quot;move&quot; command that would cause them to scatter out of your way.</p>]]></content>
			<author>
				<name><![CDATA[Master Wu]]></name>
				<uri>https://www.faldon.org/user/4/</uri>
			</author>
			<updated>2025-01-03T23:23:48Z</updated>
			<id>https://www.faldon.org/post/73786/#p73786</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Pets cause movement issues occasionally, additional commands]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73775/#p73775"/>
			<content type="html"><![CDATA[<p>Occasionally when moving pieces of the landscape cause you to not be able to move, you can usually teleport a far enough distance away to free yourself up but this doesn&#039;t always work as teleporting or town portal isn&#039;t allowed in all areas. It would be helpful to have one of the two solutions:</p><p>1.) An additional pets command, like &quot;pets patrol&quot; that causes your pets to move out and form a perimeter 6-8 tiles away.</p><p>2.) Be able to naturally &quot;ghost&quot; through your own pets, moving threw them at will.</p>]]></content>
			<author>
				<name><![CDATA[Mechanic]]></name>
				<uri>https://www.faldon.org/user/4074/</uri>
			</author>
			<updated>2024-12-31T20:28:40Z</updated>
			<id>https://www.faldon.org/post/73775/#p73775</id>
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