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	<title type="html"><![CDATA[Faldon Forums - 2025/1/17 Update]]></title>
	<link rel="self" href="https://www.faldon.org/feed/atom/topic/7724/"/>
	<updated>2025-01-17T23:45:56Z</updated>
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	<id>https://www.faldon.org/topic/7724/</id>
		<entry>
			<title type="html"><![CDATA[Re: 2025/1/17 Update]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73813/#p73813"/>
			<content type="html"><![CDATA[<p><img src="https://www.faldon.org/img/smilies/hmm.png" width="15" height="15" alt="hmm" /> For those wondering what was wrong with the day/night cycle...</p><p>Previously, it would say &quot;the sun comes up&quot; a few Faldon-hours after the new day (hour 0).<br />It would be at full brightness at this point.<br />Then, it would proceed to get darker.<br />Then, it would get lighter again.<br />Then, it would say &quot;the sun is going down&quot;.<br />Then, the day would end.<br />In other words, the actual sun was reversed from the time of day. This must have been a very long-standing bug.</p><p>Anyway, in my correction, I have the sun come up about 6AM and go down about 6PM. The brightness is what it should be. So there&#039;s no actual message at the &quot;new day&quot; (midnight). I like the legendary Roman calendar for days, but would be interested if anyone knows good historical ways of marking time-of-day. I expect some used sunrise as the start of the day. Luckily I don&#039;t have to fix the days if I make a change to this, because I can move the sun, so we can change that freely. Thoughts on marking time of day are welcome.</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2025-01-17T23:45:56Z</updated>
			<id>https://www.faldon.org/post/73813/#p73813</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[2025/1/17 Update]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73810/#p73810"/>
			<content type="html"><![CDATA[<p>January 17, 2025:<br />Added 4K object art!<br />Added the Kalends, Nones, and Ides to the calendar.<br />Added time to the Faldon day.<br />Corrected the day/night cycle.<br />Started on a Faldon client API. This will be expanded in the future.<br />- Find it in \FaldonAPI\ underneath the game directory.<br />- There are C/C++ and C# (.NET) bindings, and a C# example is included.<br />The server now tracks characters&#039; ages and birthdays.<br />- Thanks to Xavier1 for this suggestion!</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2025-01-17T12:39:30Z</updated>
			<id>https://www.faldon.org/post/73810/#p73810</id>
		</entry>
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