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	<title type="html"><![CDATA[Faldon Forums - 2025/2/20 Update]]></title>
	<link rel="self" href="https://www.faldon.org/feed/atom/topic/7736/"/>
	<updated>2025-02-26T11:52:10Z</updated>
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	<id>https://www.faldon.org/topic/7736/</id>
		<entry>
			<title type="html"><![CDATA[Re: 2025/2/20 Update]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73858/#p73858"/>
			<content type="html"><![CDATA[<p>Our new startup is building a 3D low-poly MMO sci-fi creature collecting game called Genomix. <br />Building the client in Unity and the servers in Java.<br />The game is inspired by Pokemon, but you will be breeding/cloning your own creatures, which are fully randomised (similar to the game Spore). The battle system will be like Magic the Gathering/Yu-Gi-Oh.<br /><a href="https://discord.gg/xRvuZPbpjp" rel="nofollow">https://discord.gg/xRvuZPbpjp</a></p><p>Not sure if it&#039;s a money-making idea, but we are indeed putting a lot of time and effort into making it succeed.</p>]]></content>
			<author>
				<name><![CDATA[zammbi]]></name>
				<uri>https://www.faldon.org/user/76/</uri>
			</author>
			<updated>2025-02-26T11:52:10Z</updated>
			<id>https://www.faldon.org/post/73858/#p73858</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2025/2/20 Update]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73854/#p73854"/>
			<content type="html"><![CDATA[<p>I don&#039;t know if I&#039;d call it working hard. I have very limited free time, but I do put in some time toward it when I can, mostly by waking up way too early and not sleeping enough.<br />What are you making these days?</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2025-02-25T14:42:20Z</updated>
			<id>https://www.faldon.org/post/73854/#p73854</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2025/2/20 Update]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73851/#p73851"/>
			<content type="html"><![CDATA[<p>Great to see you&#039;re working hard on the game James <img src="https://www.faldon.org/img/smilies/smile.png" width="15" height="15" alt="smile" /><br />I sure spent many years on Faldon back in my teenage years. I&#039;ve only recently returned to game development, and started a company with a friend.</p>]]></content>
			<author>
				<name><![CDATA[zammbi]]></name>
				<uri>https://www.faldon.org/user/76/</uri>
			</author>
			<updated>2025-02-25T12:56:50Z</updated>
			<id>https://www.faldon.org/post/73851/#p73851</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2025/2/20 Update]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73850/#p73850"/>
			<content type="html"><![CDATA[<p>Should be fixed on test server now. Thanks for reporting this bug!</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2025-02-24T16:46:12Z</updated>
			<id>https://www.faldon.org/post/73850/#p73850</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2025/2/20 Update]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73847/#p73847"/>
			<content type="html"><![CDATA[<p>Good catch about the spikes. I was using a wall state bit for door state, but that can&#039;t work for spikes etc. It&#039;ll be fixed next server update.</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2025-02-21T04:22:18Z</updated>
			<id>https://www.faldon.org/post/73847/#p73847</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2025/2/20 Update]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73846/#p73846"/>
			<content type="html"><![CDATA[<p>That&#039;s the idea, yes -- not for cases of &quot;don&#039;t have the quest item&quot; -- they might want to click that to get a reminder of what item they need.</p><p>But for Tinker, if the item cannot be repaired -- there&#039;s a question, gray it out for that case, or just the VERY specific case of &quot;you don&#039;t even have that type of item&quot;? *shrug* But they know what the option does and what it needs, so graying it out is fairly specific.</p><p>It&#039;s for cases where the option ought to be there just so there&#039;s no mystery &quot;Where did it go?&quot; but it&#039;s deeply unnecessary to click it.</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2025-02-21T04:13:17Z</updated>
			<id>https://www.faldon.org/post/73846/#p73846</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2025/2/20 Update]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73844/#p73844"/>
			<content type="html"><![CDATA[<p>I assume the greyed out options are meant to be used as a hint to players that they lack something in order to proceed the conversation, correct? As in, they don&#039;t actually prevent the option from being used.</p>]]></content>
			<author>
				<name><![CDATA[Mr Spy]]></name>
				<uri>https://www.faldon.org/user/431/</uri>
			</author>
			<updated>2025-02-20T20:30:45Z</updated>
			<id>https://www.faldon.org/post/73844/#p73844</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2025/2/20 Update]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73843/#p73843"/>
			<content type="html"><![CDATA[<p>The spike things on the floor in Valour crypts are all extended and don&#039;t go down. Did something change with their animation?</p>]]></content>
			<author>
				<name><![CDATA[Mr Spy]]></name>
				<uri>https://www.faldon.org/user/431/</uri>
			</author>
			<updated>2025-02-20T20:28:19Z</updated>
			<id>https://www.faldon.org/post/73843/#p73843</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[2025/2/20 Update]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73842/#p73842"/>
			<content type="html"><![CDATA[<p>This is a very minor update, at least from what is visible. It lays the ground work for next week, though, where I will be redoing the server&#039;s monster pathfinding and incorporating that into the unified map code. (The server now uses 60MB less RAM as well, and loads about 3X faster. But, this doesn&#039;t make any difference to any of yall. <img src="https://www.faldon.org/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>February 20, 2025:<br />The server is now using new unified map code, including for its obstacle information.<br />This change should make no noticeable difference to gameplay.<br />If you see any change in art or pathfinding, it&#039;s a bug. Please let me know. Thanks!<br />Fixed conversation options not taking the full width of the list box.<br />Scripts can now gray out conversation options. I am first using this with Tinker.</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2025-02-20T15:30:09Z</updated>
			<id>https://www.faldon.org/post/73842/#p73842</id>
		</entry>
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