<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[Faldon Forums - 2025/3/6 Update]]></title>
	<link rel="self" href="https://www.faldon.org/feed/atom/topic/7742"/>
	<updated>2025-03-21T07:27:45Z</updated>
	<generator>PunBB</generator>
	<id>https://www.faldon.org/topic/7742/</id>
		<entry>
			<title type="html"><![CDATA[Re: 2025/3/6 Update]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73882/#p73882"/>
			<content type="html"><![CDATA[<p>Re: &quot;Excavation Mode&quot; - Despite it being two decades ago, I distinctly remember the pain of trying to edit the hidden tunnel through the mountain on my map. Took a ton of testing to make sure there weren&#039;t ways to escape the tunnel and get loose into the insides of the mountain.</p>]]></content>
			<author>
				<name><![CDATA[Mumblee]]></name>
				<uri>https://www.faldon.org/user/15/</uri>
			</author>
			<updated>2025-03-21T07:27:45Z</updated>
			<id>https://www.faldon.org/post/73882/#p73882</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2025/3/6 Update]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73881/#p73881"/>
			<content type="html"><![CDATA[<p>&quot;Excavation mode&quot; you mention... This is an interesting idea. Would this differ from auto-tiling walls, then? How would it know which wall to use? Just endpoints?</p><p>&quot;Multiple states&quot;... This is an interesting idea. It might make editing a bit confusing, though. How would you display it when someone is just scrolling around the map editing here and there? I do like the idea. The server would have to reparse the entire sector, since much of its data is stored per-sector, but that wouldn&#039;t be wild. &quot;What do doors and traps do at the switch?&quot; is a question, especially if they could be added/removed by the edit.</p><p>Terrain height is something I have planned but it will need a new map format first. Who knows how long this will all take.</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2025-03-18T15:37:50Z</updated>
			<id>https://www.faldon.org/post/73881/#p73881</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2025/3/6 Update]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73862/#p73862"/>
			<content type="html"><![CDATA[<p>Also, having multiple &quot;states&quot; of a section of map and the ability to switch between them through scripted events would be nice. Like when monsters are invading a town during a raid, the walls could switch to a somewhat crumbled state and add a bunch of fires everywhere.</p>]]></content>
			<author>
				<name><![CDATA[Mr Spy]]></name>
				<uri>https://www.faldon.org/user/431/</uri>
			</author>
			<updated>2025-03-06T22:43:46Z</updated>
			<id>https://www.faldon.org/post/73862/#p73862</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2025/3/6 Update]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73861/#p73861"/>
			<content type="html"><![CDATA[<p>Yay map editor time!</p><p>My wish list for the map editor:<br />- Support for undo/redo.<br />- Being able to select a tile type from the game (kind of like an eyedropper tool).<br />- Being able to see and modify monster spawns on the map itself with like a radius around it for the wander region.<br />- Select bits of map and paste it elsewhere. Bonus points for being able to &quot;rotate&quot; bits. Even more bonus points for being able to save them as templates for common things (like the walls/gates around Valour).<br />- Auto shore/transitioning between floor tiles, floor/dirt/water etc.<br />- Being able to spray various trees/plants on an area.<br />- A better way to find tiles in the long list. Some kind of grouping/labeling to make tiles easier to find.<br />- Would be sweet if we can have some terrain height variations.<br />- Something for automatically mapping tunnels through caves/mines. Like an &quot;excavation&quot; mode where you dig out tunnels and it automatically maps the walls for you.</p>]]></content>
			<author>
				<name><![CDATA[Mr Spy]]></name>
				<uri>https://www.faldon.org/user/431/</uri>
			</author>
			<updated>2025-03-06T22:01:00Z</updated>
			<id>https://www.faldon.org/post/73861/#p73861</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[2025/3/6 Update]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73860/#p73860"/>
			<content type="html"><![CDATA[<p>I added &quot;full screen&quot; windows this week, and started on an art picker for map editing.<br />Slowly but surely I&#039;ll be improving this over the next few weeks.</p><p>March 6, 2025:<br />Started on the map editor. For now, just the art picker is working. (It does not yet allow the selection of variants.)</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2025-03-06T17:43:28Z</updated>
			<id>https://www.faldon.org/post/73860/#p73860</id>
		</entry>
</feed>
