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	<title type="html"><![CDATA[Faldon Forums - Map editor suggestion: make it possible to hide upper levels from view]]></title>
	<link rel="self" href="https://www.faldon.org/feed/atom/topic/7785/"/>
	<updated>2026-02-13T11:27:34Z</updated>
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	<id>https://www.faldon.org/topic/7785/</id>
		<entry>
			<title type="html"><![CDATA[Re: Map editor suggestion: make it possible to hide upper levels from view]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73975/#p73975"/>
			<content type="html"><![CDATA[<p>Yes, this is very necessary. I have added it today.</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2026-02-13T11:27:34Z</updated>
			<id>https://www.faldon.org/post/73975/#p73975</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Map editor suggestion: make it possible to hide upper levels from view]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73973/#p73973"/>
			<content type="html"><![CDATA[<p>It would be useful to be able to hide upper z levels from viewing. Or make them translucent. Would be very handy when editing multi story buildings or large mountainous areas.</p><p>With the old editor I used to map a tiny box for myself and then place floor tiles above to hide certain z levels from showing, but this was a dirty workaround (and doesn&#039;t work with the current editor).</p>]]></content>
			<author>
				<name><![CDATA[Mr Spy]]></name>
				<uri>https://www.faldon.org/user/431/</uri>
			</author>
			<updated>2026-02-11T20:54:33Z</updated>
			<id>https://www.faldon.org/post/73973/#p73973</id>
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