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	<title type="html"><![CDATA[Faldon Forums - Removed tiles remain visible in map editor]]></title>
	<link rel="self" href="https://www.faldon.org/feed/atom/topic/7791/"/>
	<updated>2026-03-07T19:37:38Z</updated>
	<generator>PunBB</generator>
	<id>https://www.faldon.org/topic/7791/</id>
		<entry>
			<title type="html"><![CDATA[Re: Removed tiles remain visible in map editor]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/74019/#p74019"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>James wrote:</cite><blockquote><p>The little &quot;grabbing a bag of money&quot; icon is a tile picker. If you click it, and then choose a tile, it will set the current tile to that tile. (If you are editing Ground Sets or Wall Sets, it will only work if there is an associated set. But it should always work in Ground 1/2/3 and Wall 1/2.)</p></blockquote></div><p>Oh did not know that, works well, thank you!</p>]]></content>
			<author>
				<name><![CDATA[Beet]]></name>
				<uri>https://www.faldon.org/user/7969/</uri>
			</author>
			<updated>2026-03-07T19:37:38Z</updated>
			<id>https://www.faldon.org/post/74019/#p74019</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Removed tiles remain visible in map editor]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/74006/#p74006"/>
			<content type="html"><![CDATA[<p>The little &quot;grabbing a bag of money&quot; icon is a tile picker. If you click it, and then choose a tile, it will set the current tile to that tile. (If you are editing Ground Sets or Wall Sets, it will only work if there is an associated set. But it should always work in Ground 1/2/3 and Wall 1/2.)</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2026-03-05T14:57:31Z</updated>
			<id>https://www.faldon.org/post/74006/#p74006</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Removed tiles remain visible in map editor]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/74005/#p74005"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>James wrote:</cite><blockquote><p>There isn&#039;t. Most of the filenames are uninteresting, though. What would be the purpose of showing this? Thanks!</p></blockquote></div><p>I was using the map editor in a cave and could not figure out what the top floor tiles on cliffs were, if there was a way to see the name I could search it in the search bar perhaps. Maybe there is already a way to identify them?</p>]]></content>
			<author>
				<name><![CDATA[Beet]]></name>
				<uri>https://www.faldon.org/user/7969/</uri>
			</author>
			<updated>2026-03-05T01:36:17Z</updated>
			<id>https://www.faldon.org/post/74005/#p74005</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Removed tiles remain visible in map editor]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/74004/#p74004"/>
			<content type="html"><![CDATA[<p>There isn&#039;t. Most of the filenames are uninteresting, though. What would be the purpose of showing this? Thanks!</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2026-03-04T19:48:04Z</updated>
			<id>https://www.faldon.org/post/74004/#p74004</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Removed tiles remain visible in map editor]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/74003/#p74003"/>
			<content type="html"><![CDATA[<p>Is there a way to see what art names are on the tiles in map editor? names corresponding to the pc3 files</p><p>edit: to clarify both the tiles on the map originally and the tiles in the object selector</p>]]></content>
			<author>
				<name><![CDATA[Beet]]></name>
				<uri>https://www.faldon.org/user/7969/</uri>
			</author>
			<updated>2026-03-04T15:59:33Z</updated>
			<id>https://www.faldon.org/post/74003/#p74003</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Removed tiles remain visible in map editor]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73998/#p73998"/>
			<content type="html"><![CDATA[<p>I fixed this today. I&#039;ll leave the &quot;rewritten drawing code&quot; for a later time. Thanks for reporting this bug!</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2026-03-03T11:07:09Z</updated>
			<id>https://www.faldon.org/post/73998/#p73998</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Removed tiles remain visible in map editor]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73991/#p73991"/>
			<content type="html"><![CDATA[<p>Yeah. I am probably going to fix this by having the map editor use rewritten drawing code (still generally 2D of course). I&#039;d like to be able to zoom out, and the original design&#039;s &quot;can fallback to cards which can&#039;t do OpenGL&quot; doesn&#039;t really apply to today&#039;s computers.</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2026-02-26T21:35:38Z</updated>
			<id>https://www.faldon.org/post/73991/#p73991</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Removed tiles remain visible in map editor]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/73988/#p73988"/>
			<content type="html"><![CDATA[<p>Sometimes when removing tiles (floor, wall) the tiles remain visible. Scrolling the camera around (i.e. making sure the edits are out of viewport) and back will show the correct state. Seems to happen more when editing on Z 1+.</p>]]></content>
			<author>
				<name><![CDATA[Mr Spy]]></name>
				<uri>https://www.faldon.org/user/431/</uri>
			</author>
			<updated>2026-02-25T21:39:33Z</updated>
			<id>https://www.faldon.org/post/73988/#p73988</id>
		</entry>
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