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	<title type="html"><![CDATA[Faldon Forums - Invisible ~view tiles no longer work]]></title>
	<link rel="self" href="https://www.faldon.org/feed/atom/topic/7799/"/>
	<updated>2026-03-16T19:21:47Z</updated>
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	<id>https://www.faldon.org/topic/7799/</id>
		<entry>
			<title type="html"><![CDATA[Re: Invisible ~view tiles no longer work]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/74032/#p74032"/>
			<content type="html"><![CDATA[<p>They don&#039;t drop out the ceiling. And can&#039;t see them in the editor, would need something equivalent to ~view I guess, but ideally more idiomatic and integrated in the editor.</p>]]></content>
			<author>
				<name><![CDATA[Mr Spy]]></name>
				<uri>https://www.faldon.org/user/431/</uri>
			</author>
			<updated>2026-03-16T19:21:47Z</updated>
			<id>https://www.faldon.org/post/74032/#p74032</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Invisible ~view tiles no longer work]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/74030/#p74030"/>
			<content type="html"><![CDATA[<p>I thought they still dropped out the ceiling. Do you mean how they can&#039;t even be seen in the editor? I&#039;ll have to take a look at that, yeah.</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2026-03-16T11:11:49Z</updated>
			<id>https://www.faldon.org/post/74030/#p74030</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Invisible ~view tiles no longer work]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/74024/#p74024"/>
			<content type="html"><![CDATA[<p>I agree. This makes ares with higher zlevels much more navigable.</p><p>I can&#039;t recall if we used blank floor tiles (any one would have worked if it had no art) or was there maybe a map property that would trigger it.</p>]]></content>
			<author>
				<name><![CDATA[Master Wu]]></name>
				<uri>https://www.faldon.org/user/4/</uri>
			</author>
			<updated>2026-03-07T22:50:28Z</updated>
			<id>https://www.faldon.org/post/74024/#p74024</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Invisible ~view tiles no longer work]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/74018/#p74018"/>
			<content type="html"><![CDATA[<p>This has been an issue for a long time in new client. The first floor tile used to be invisible (until you used ~view). We used that to trigger the &#039;inside a building&#039;-effect to stop rendering the higher z levels. With big buildings it&#039;s not always easy to navigate behind them, or find doors etc. </p><p>Would be great if that could be restored (or replaced with an equivalent).</p>]]></content>
			<author>
				<name><![CDATA[Mr Spy]]></name>
				<uri>https://www.faldon.org/user/431/</uri>
			</author>
			<updated>2026-03-07T11:26:06Z</updated>
			<id>https://www.faldon.org/post/74018/#p74018</id>
		</entry>
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