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	<title type="html"><![CDATA[Faldon Forums - 2026/4/23 Update]]></title>
	<link rel="self" href="https://www.faldon.org/feed/atom/topic/7813/"/>
	<updated>2026-04-28T17:28:46Z</updated>
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	<id>https://www.faldon.org/topic/7813/</id>
		<entry>
			<title type="html"><![CDATA[Re: 2026/4/23 Update]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/74070/#p74070"/>
			<content type="html"><![CDATA[<p>I think I have the same issue as Spy with not being able to see the &quot;Sound 2&quot; area to be able to assign a 2nd sound. Is there a scroll bar for the side tools I&#039;m not seeing?</p><p>Further, as you implement editors for the existing map format, are there any global map settings? e.g. settings like weather, day/night, etc. Iirc we had some of these settings if an entire map was subterranean<br /> Maybe I&#039;m misremembering, or they were sector based settings. </p><p>It would be ideal to have some global settings like this either way</p>]]></content>
			<author>
				<name><![CDATA[Master Wu]]></name>
				<uri>https://www.faldon.org/user/4/</uri>
			</author>
			<updated>2026-04-28T17:28:46Z</updated>
			<id>https://www.faldon.org/post/74070/#p74070</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2026/4/23 Update]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/74069/#p74069"/>
			<content type="html"><![CDATA[<p>Some further usability things: it would be nice if we could play sound/music preview from within the editor. Also, a lot of the sounds are just named &#039;sound&#039;. Are they just broken sounds or do they just need proper names?</p>]]></content>
			<author>
				<name><![CDATA[Mr Spy]]></name>
				<uri>https://www.faldon.org/user/431/</uri>
			</author>
			<updated>2026-04-25T14:10:58Z</updated>
			<id>https://www.faldon.org/post/74069/#p74069</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2026/4/23 Update]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/74068/#p74068"/>
			<content type="html"><![CDATA[<p>Thanks. It was an off-by-one bug on a string trim function in the import code.<br />As to Sound 2, I made it a fixed height (the automatic layout is somewhat buggy and was not cooperating) -- I&#039;ll lower that height next update.</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2026-04-24T15:06:21Z</updated>
			<id>https://www.faldon.org/post/74068/#p74068</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2026/4/23 Update]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/74067/#p74067"/>
			<content type="html"><![CDATA[<p>Also, Sound 2 editor window is pushed down, almost entirely off screen.</p>]]></content>
			<author>
				<name><![CDATA[Mr Spy]]></name>
				<uri>https://www.faldon.org/user/431/</uri>
			</author>
			<updated>2026-04-24T10:45:07Z</updated>
			<id>https://www.faldon.org/post/74067/#p74067</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2026/4/23 Update]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/74066/#p74066"/>
			<content type="html"><![CDATA[<p>The ss.* scripts seem to have lost the last character of their name. Areas have safehous and safeban, those should be safehous<strong>e</strong> and safeban<strong>k</strong>. </p><p>Also, when trying to move the cursor to fix a name using arrow keys it hijacks it for horizontal scroll instead.</p><p>As for fewer players being online. I guess that&#039;s just mostly due to the server being rebooted. Most of them just double log and sit AFK. Takes a bit to get them back.</p>]]></content>
			<author>
				<name><![CDATA[Mr Spy]]></name>
				<uri>https://www.faldon.org/user/431/</uri>
			</author>
			<updated>2026-04-24T10:28:32Z</updated>
			<id>https://www.faldon.org/post/74066/#p74066</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2026/4/23 Update]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/74065/#p74065"/>
			<content type="html"><![CDATA[<p>The server side of this update is now implemented. Definitely let me know if you run into any problems with scripts not working, such as those which override spellcasting in a zone, etc.</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2026-04-24T10:02:19Z</updated>
			<id>https://www.faldon.org/post/74065/#p74065</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2026/4/23 Update]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/74064/#p74064"/>
			<content type="html"><![CDATA[<p>Out of curiosity, has anybody been having the game crash more, or the server disconnect more, etc.?</p><p>I feel like we had 20 people online about two weeks ago and about 10 since then. Curious what might have changed.</p><p>Thanks!</p><p>God bless.</p><p>James</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2026-04-24T07:56:30Z</updated>
			<id>https://www.faldon.org/post/74064/#p74064</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[2026/4/23 Update]]></title>
			<link rel="alternate" href="https://www.faldon.org/post/74062/#p74062"/>
			<content type="html"><![CDATA[<p>The server doesn&#039;t use the map editor&#039;s area options: they are now in the map file, but it still uses the old sectors. Hopefully I can get that working in the next few days.</p><p>April 23, 2026:<br />Happy Saint George&#039;s Day!<br />Area options can now be changed in the map editor.<br />Music and sound have been combined into a single layer in the map editor.</p>]]></content>
			<author>
				<name><![CDATA[James]]></name>
				<uri>https://www.faldon.org/user/2/</uri>
			</author>
			<updated>2026-04-23T15:24:45Z</updated>
			<id>https://www.faldon.org/post/74062/#p74062</id>
		</entry>
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