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		<title><![CDATA[Faldon Forums - Solutions to the Failing Economy]]></title>
		<link>https://www.faldon.org/topic/4162/</link>
		<description><![CDATA[The most recent posts in Solutions to the Failing Economy.]]></description>
		<lastBuildDate>Sun, 18 Feb 2007 05:16:29 +0000</lastBuildDate>
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			<title><![CDATA[Re: Solutions to the Failing Economy]]></title>
			<link>https://www.faldon.org/post/59909/#p59909</link>
			<description><![CDATA[<p>Lol Brandon you Goof.. the last person ( before you ) to post on this Topic.. was in 06 <img src="https://www.faldon.org/img/smilies/lol.png" width="15" height="15" alt="lol" />:lol::lol::lol:</p>]]></description>
			<author><![CDATA[dummy@example.com (JoshTheMage)]]></author>
			<pubDate>Sun, 18 Feb 2007 05:16:29 +0000</pubDate>
			<guid>https://www.faldon.org/post/59909/#p59909</guid>
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			<title><![CDATA[Re: Solutions to the Failing Economy]]></title>
			<link>https://www.faldon.org/post/59907/#p59907</link>
			<description><![CDATA[<p>We need tinker back, and blacksmiths should be able to make anything in the game.&nbsp; They should be able to make abs, at divine, and cms at royal, zanbas at godly etc, and at low durablities, and it should use alot of materials to make these items, but i think it is justifiable to bring back tinker.&nbsp; Tinker was a great part of the economy for fuck sake Zer, bring him back, only like 30 people play faldon, MAX goddamn, ill reveal every bug and hack i know for tinker.</p><p>-Brandon</p>]]></description>
			<author><![CDATA[dummy@example.com (Sir Gwain)]]></author>
			<pubDate>Sun, 18 Feb 2007 05:10:05 +0000</pubDate>
			<guid>https://www.faldon.org/post/59907/#p59907</guid>
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			<title><![CDATA[Re: Solutions to the Failing Economy]]></title>
			<link>https://www.faldon.org/post/57569/#p57569</link>
			<description><![CDATA[<p>CM was made cheaper, and the AR seems fine to me..</p><p>Midgard is meant to be separate. Members of Midgard however, can warp back and forth via TP. TP takes you to Valour and the warps there take you to Midgard, if you are a citizen.</p><p>And doing partial repair would be SIMPLE, it is getting Zer to do it that is difficult.</p>]]></description>
			<author><![CDATA[dummy@example.com (Lothar)]]></author>
			<pubDate>Wed, 29 Nov 2006 17:33:09 +0000</pubDate>
			<guid>https://www.faldon.org/post/57569/#p57569</guid>
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			<title><![CDATA[Re: Solutions to the Failing Economy]]></title>
			<link>https://www.faldon.org/post/57563/#p57563</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>Well heres how increasing drop rates helps.</p><p>Currently the Economy is Inflated and there is a hard time to earn money for most people.</p><p>So you have mobs with high drop rates on low lvl swords etc making it easier for them to get them and sell them to your new NPC for gp.</p><p>High lvl items are never used because they are too rare..so no-one wants to lose dura on them..you increase their drop rate...and in effect you lower their value putting more things at an even lvl.</p></blockquote></div><p>I played faldon again the other day and prices seem to have dropped, as money is draining out of the game.</p><p>But this does not solve the problem, there is now simply not much money in the game and few items aswel, not only this but there is still a big gap. I.e. some people still have millions of Gold but most of the &quot;middle class&quot; group of the game has very little money.</p><p>Cm should be cheaper and have its ar brought back down(not sure if it was brought down as i havent played for so long but they seem slower than they used to).</p><p>There needs to be a two way warp between midguard and valour.</p><p>Cb should also be slightly cheaper but that is not as important as lowering cm price.</p><p>A major fix would be to get tinker working but not repairing to full only, say 90%. But lothar stated that this would be hard to be so meh.</p><p>Anyway theres my thoughts.</p>]]></description>
			<author><![CDATA[dummy@example.com (huge tornado)]]></author>
			<pubDate>Tue, 28 Nov 2006 17:06:11 +0000</pubDate>
			<guid>https://www.faldon.org/post/57563/#p57563</guid>
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			<title><![CDATA[Re: Solutions to the Failing Economy]]></title>
			<link>https://www.faldon.org/post/57414/#p57414</link>
			<description><![CDATA[<p>I remember when Viking Swords were teh shit this client then bam!&nbsp; Fireborn and Furyos got Claymores and my Battle Axe just didn&#039;t have the AR to compete with FB no more...</p><p>Many weapons had ridiculous equipping stats.</p>]]></description>
			<author><![CDATA[dummy@example.com (PrairieDawg)]]></author>
			<pubDate>Thu, 09 Nov 2006 01:42:15 +0000</pubDate>
			<guid>https://www.faldon.org/post/57414/#p57414</guid>
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			<title><![CDATA[Re: Solutions to the Failing Economy]]></title>
			<link>https://www.faldon.org/post/57403/#p57403</link>
			<description><![CDATA[<p>Flooding the game with more of the things is not an answer. Items should be rare. People should not expect to always be able to have their items. People should not be able to use the same equipment forever. Things wear out, that is the way it is. As for the noob stuff, I believe my recent changes are more than enough. I have lowered prices on weapons, I have added more options to sell, I have removed much of the traffic caused by spam-sellers. I have done all I can really do at this time. With that said, I have also tested this system. I have created and played a noob, I have reached without problems around level 50. I will admit at this point it has become somewhat tedious due to the fact that I can barely kill baby-dragons, and skeletal lords are very low on experience. But, I am able to get along, and my leveling itself does pay off the potions while providing me enough money to put away for later use. The main problem is with the equipment, and the fact that I can not upgrade really for another 30 levels. This is because the next step up is CM, which I have increased the level requirement. I don&#039;t consider this a bad move on my part, but I do think noobs need more equipment choices.</p>]]></description>
			<author><![CDATA[dummy@example.com (Lothar)]]></author>
			<pubDate>Wed, 08 Nov 2006 18:44:07 +0000</pubDate>
			<guid>https://www.faldon.org/post/57403/#p57403</guid>
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			<title><![CDATA[Re: Solutions to the Failing Economy]]></title>
			<link>https://www.faldon.org/post/57390/#p57390</link>
			<description><![CDATA[<p>Well heres how increasing drop rates helps.</p><p>Currently the Economy is Inflated and there is a hard time to earn money for most people.</p><p>So you have mobs with high drop rates on low lvl swords etc making it easier for them to get them and sell them to your new NPC for gp.</p><p>High lvl items are never used because they are too rare..so no-one wants to lose dura on them..you increase their drop rate...and in effect you lower their value putting more things at an even lvl.</p>]]></description>
			<author><![CDATA[dummy@example.com (Jesus3)]]></author>
			<pubDate>Wed, 08 Nov 2006 02:44:25 +0000</pubDate>
			<guid>https://www.faldon.org/post/57390/#p57390</guid>
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			<title><![CDATA[Re: Solutions to the Failing Economy]]></title>
			<link>https://www.faldon.org/post/57368/#p57368</link>
			<description><![CDATA[<p>You are right, there really are no mistakes in just changing drop-rates. But really, I don&#039;t see how this would really help. First, you all complain things need to drop more, really, I think they need to drop a lot less. The only things that need to drop more are items on low-level monsters. But, this wouldn&#039;t really help. The items need reworked, most low-level weapons are weak and useless. There are probably 4 swords used before CM. Then, there are very little high-level weapons used. They all do too much damage, and CM, the most-used weapon is available at an NPC. You would think once you got high-level people would start using some more rare items.</p><p>There are just so many things that need changed. I have checked into getting a test-server, but Zer said it would not work with the client currently. I asked about formulas so I could do the changes properly, but he said he wasn&#039;t sure what they were, nor where they were. So, it is very difficult for me to properly do the changes needed. Also, I am VERY busy lately with school, so I really don&#039;t have the time to do such things.</p>]]></description>
			<author><![CDATA[dummy@example.com (Lothar)]]></author>
			<pubDate>Tue, 07 Nov 2006 15:48:21 +0000</pubDate>
			<guid>https://www.faldon.org/post/57368/#p57368</guid>
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			<title><![CDATA[Re: Solutions to the Failing Economy]]></title>
			<link>https://www.faldon.org/post/57366/#p57366</link>
			<description><![CDATA[<p>Zammbi didnt just make a mistake.. he OBLITERATED everything =p</p>]]></description>
			<author><![CDATA[dummy@example.com (Fireborn)]]></author>
			<pubDate>Tue, 07 Nov 2006 15:12:45 +0000</pubDate>
			<guid>https://www.faldon.org/post/57366/#p57366</guid>
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			<title><![CDATA[Re: Solutions to the Failing Economy]]></title>
			<link>https://www.faldon.org/post/57364/#p57364</link>
			<description><![CDATA[<p>But what sort of mistake could you make ?</p><p>i mean Zammbi did it alright <img src="https://www.faldon.org/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>I&#039;m not talking about item changes..just drop rate changes.</p><p>You make an item have a high drop rate..and you kill its value..hence making it more affordable&lt;-- not a problem imo.</p><p>I mean...look at what was done to the Mace and Chain..used to sell for 80k..now if i remember right it sells at an NPC for like 8k.</p>]]></description>
			<author><![CDATA[dummy@example.com (Jesus3)]]></author>
			<pubDate>Tue, 07 Nov 2006 03:47:24 +0000</pubDate>
			<guid>https://www.faldon.org/post/57364/#p57364</guid>
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			<title><![CDATA[Re: Solutions to the Failing Economy]]></title>
			<link>https://www.faldon.org/post/57345/#p57345</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>The system obviously doesn&#039;t work though. I understand the process and know it would be great to do anything possible to not go through it...But i still think the time would be worth the outcome.</p><p>In terms of making a mistake...well the only mistake i can think of is putting in the wrong value for an item drop...which effectively wont change much anyways.</p><p>My system plays on having High drop rates on shitty items and having an NPC which buys those items...while bringing the prices down on those big rare items to make them more available to the common player.</p><p>Either way i love the C only implementations....peasant characters have been given a free ride for far too long.</p></blockquote></div><p>As much as you believe that making a mistake is not a big deal, I still believe it is. Because of this, I refuse to make the changes. There is no convincing me here, I can not risk a month or longer with a fatal mistake. If anyone has ideas I can safely implement, I will consider them, but this, Caff and myself have considered. In fact, we have even worked on this, however, we stopped due to the troubles with upload, and the fear of mistakes.</p>]]></description>
			<author><![CDATA[dummy@example.com (Lothar)]]></author>
			<pubDate>Mon, 06 Nov 2006 08:17:17 +0000</pubDate>
			<guid>https://www.faldon.org/post/57345/#p57345</guid>
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			<title><![CDATA[Re: Solutions to the Failing Economy]]></title>
			<link>https://www.faldon.org/post/57337/#p57337</link>
			<description><![CDATA[<p>The system obviously doesn&#039;t work though. I understand the process and know it would be great to do anything possible to not go through it...But i still think the time would be worth the outcome.</p><p>In terms of making a mistake...well the only mistake i can think of is putting in the wrong value for an item drop...which effectively wont change much anyways.</p><p>My system plays on having High drop rates on shitty items and having an NPC which buys those items...while bringing the prices down on those big rare items to make them more available to the common player.</p><p>Either way i love the C only implementations....peasant characters have been given a free ride for far too long.</p>]]></description>
			<author><![CDATA[dummy@example.com (Jesus3)]]></author>
			<pubDate>Sun, 05 Nov 2006 23:25:14 +0000</pubDate>
			<guid>https://www.faldon.org/post/57337/#p57337</guid>
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			<title><![CDATA[Re: Solutions to the Failing Economy]]></title>
			<link>https://www.faldon.org/post/57320/#p57320</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>Well heres the situation how i see it.</p><p>You camp baby dragons for 3 weeks for 8 hours a day everyday..then after 3 weeks ZOMG LEET ITEM DROP.</p><p>Hmm 20 dura....lets just wear it in town and go &quot;Wow look how cool i am&quot;.</p><p>Time to lvl...lets bank that item and change into my trusty goldplate that jesus3 so graciously undercut the market on</p><p>Now that item is going to remain at 20/20 for..oh lets say THREE YEARS...because seriously even i have some items that i have never taken a dura from just to flash some e-peen.</p><p>Now you have 1 of 2 solutions.....Screw around trying to get some kind of repair system working so that people can repair their items...which they still wont use cause OMG IT LOSES DURA STILL.</p><p>OR..and i know you hate this Tim</p><p>Change the Mobinfo so that drops are a lot more common. I mean i slaved away at that mobinfo file for a week or two and inputting values like &quot;Rat: drop Dagger 0.003%&quot; just makes no freakin sense.</p><p>Give these items that no-one uses like Bastard shorts and shit a 10%-20% drop rate....with the rarer items perhaps a 0.5-1% drop rate. Thus increasing their presence in the game and decreasing their value and removing the fear of losing Dura.</p><p>People can use Blacksmiths to repair their items...and make decent money from the common shitty item drops by simply...killing lots of rats lets say for Dagger drops which can be sold to the new Weaponsmith NPC.</p></blockquote></div><p>Jesus, I would love nothing more than to edit monster/item files. You need to understand the process, however. First, I must make the changes. This, as you know is not too difficult, it can take some time, but is pretty straight-forward. Then, I send the file to Coma whom when gets a chance uploads the files. Then, when Coma can remember he lets Zer know to update the files on the server. Then, when Zer gets time he does this.</p><p>Now, you may think, that is fine, that I could make the updates and while it may take a while to get them in the game, at least they will happen. But, there is a major problem. If I make a mistake, that is a mistake that I must deal with for a time of a length which I do not know. If the mistake is large it could throw things even further off-balance. I have made some minor changes to things since being GM, but I don&#039;t feel comfortable trying to &quot;rework&quot; the system.</p>]]></description>
			<author><![CDATA[dummy@example.com (Lothar)]]></author>
			<pubDate>Sun, 05 Nov 2006 07:19:33 +0000</pubDate>
			<guid>https://www.faldon.org/post/57320/#p57320</guid>
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			<title><![CDATA[Re: Solutions to the Failing Economy]]></title>
			<link>https://www.faldon.org/post/57315/#p57315</link>
			<description><![CDATA[<p>Well heres the situation how i see it.</p><p>You camp baby dragons for 3 weeks for 8 hours a day everyday..then after 3 weeks ZOMG LEET ITEM DROP.</p><p>Hmm 20 dura....lets just wear it in town and go &quot;Wow look how cool i am&quot;.</p><p>Time to lvl...lets bank that item and change into my trusty goldplate that jesus3 so graciously undercut the market on</p><p>Now that item is going to remain at 20/20 for..oh lets say THREE YEARS...because seriously even i have some items that i have never taken a dura from just to flash some e-peen.</p><p>Now you have 1 of 2 solutions.....Screw around trying to get some kind of repair system working so that people can repair their items...which they still wont use cause OMG IT LOSES DURA STILL.</p><p>OR..and i know you hate this Tim</p><p>Change the Mobinfo so that drops are a lot more common. I mean i slaved away at that mobinfo file for a week or two and inputting values like &quot;Rat: drop Dagger 0.003%&quot; just makes no freakin sense.</p><p>Give these items that no-one uses like Bastard shorts and shit a 10%-20% drop rate....with the rarer items perhaps a 0.5-1% drop rate. Thus increasing their presence in the game and decreasing their value and removing the fear of losing Dura.</p><p>People can use Blacksmiths to repair their items...and make decent money from the common shitty item drops by simply...killing lots of rats lets say for Dagger drops which can be sold to the new Weaponsmith NPC.</p>]]></description>
			<author><![CDATA[dummy@example.com (Jesus3)]]></author>
			<pubDate>Sat, 04 Nov 2006 23:35:12 +0000</pubDate>
			<guid>https://www.faldon.org/post/57315/#p57315</guid>
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			<title><![CDATA[Re: Solutions to the Failing Economy]]></title>
			<link>https://www.faldon.org/post/57308/#p57308</link>
			<description><![CDATA[<p>The problem with the repair script is two things. First, it should not fully repair an item. An item should lose some durability. Second, I should be able to limit which items are repaired. Not all items should be able to be repaired in this way. I can not change either of these because repairing is done on the server. It is not a scripted action, the script simply tells it to repair, it doesn&#039;t tell it how.</p>]]></description>
			<author><![CDATA[dummy@example.com (Lothar)]]></author>
			<pubDate>Sat, 04 Nov 2006 13:22:02 +0000</pubDate>
			<guid>https://www.faldon.org/post/57308/#p57308</guid>
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