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		<title><![CDATA[Faldon Forums - Dungeons]]></title>
		<link>https://www.faldon.org/topic/4565/</link>
		<description><![CDATA[The most recent posts in Dungeons.]]></description>
		<lastBuildDate>Sun, 28 Jan 2007 06:40:47 +0000</lastBuildDate>
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			<title><![CDATA[Re: Dungeons]]></title>
			<link>https://www.faldon.org/post/59765/#p59765</link>
			<description><![CDATA[<div class="quotebox"><cite>Zer wrote:</cite><blockquote><p>Yeah, the lack of large combat areas has been a problem for a while now; the ant cave was an attempt to get away from the &#039;small camp area&#039; idea. It&#039;s worth a look, though at level 21 it might be too easy. You could try the sewers perhaps.</p></blockquote></div><p>I finally figured what the thing was that killed me.&nbsp; I went in there again at lvl 39 and got slaughtered again.&nbsp; It was a death snake.&nbsp; I&#039;m surprised something that difficult would be placed in an area meant for 20ish lvl characters.&nbsp; Lvl 20 was okay as long as I didn&#039;t find a large pack.&nbsp; At lvl 39 everything besides the death snake was cakewalk.</p><p>&nbsp; BTW, some mentioned the Ant Hill was good for getting certain items.&nbsp; What items would those be?</p>]]></description>
			<author><![CDATA[dummy@example.com (Melchior)]]></author>
			<pubDate>Sun, 28 Jan 2007 06:40:47 +0000</pubDate>
			<guid>https://www.faldon.org/post/59765/#p59765</guid>
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			<title><![CDATA[Re: Dungeons]]></title>
			<link>https://www.faldon.org/post/59763/#p59763</link>
			<description><![CDATA[<p>Why bore you with details when i can baffle you with bullshit?</p>]]></description>
			<author><![CDATA[dummy@example.com (Fireborn)]]></author>
			<pubDate>Sat, 27 Jan 2007 19:45:37 +0000</pubDate>
			<guid>https://www.faldon.org/post/59763/#p59763</guid>
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			<title><![CDATA[Re: Dungeons]]></title>
			<link>https://www.faldon.org/post/59762/#p59762</link>
			<description><![CDATA[<p>The spammers are gone because they saw all the damage that I was doing to there credibility by editing there posts. They decided that I was just to strong and manly to be messed with so they surrendered and left with there prostetic penises, false Diet Pills, and nude pictures of Hilary Clinton. ... ... ... ...or Zer changed the board and in a sense stopped all the spamming because of it.</p><p>My story is much better though.</p>]]></description>
			<author><![CDATA[dummy@example.com (Fireborn)]]></author>
			<pubDate>Sat, 27 Jan 2007 19:45:08 +0000</pubDate>
			<guid>https://www.faldon.org/post/59762/#p59762</guid>
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			<title><![CDATA[Re: Dungeons]]></title>
			<link>https://www.faldon.org/post/59758/#p59758</link>
			<description><![CDATA[<p>Wow I come to have a look at the forums and the spam is gone, there is not so much flaming and progess on the new client is being talked about... what the hell happened?</p><p>Anyway this might force me to play faldon for a hour or so later for nostalgias sake.</p>]]></description>
			<author><![CDATA[dummy@example.com (huge tornado)]]></author>
			<pubDate>Sat, 27 Jan 2007 13:02:27 +0000</pubDate>
			<guid>https://www.faldon.org/post/59758/#p59758</guid>
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			<title><![CDATA[Re: Dungeons]]></title>
			<link>https://www.faldon.org/post/59735/#p59735</link>
			<description><![CDATA[<p>this upgrade might actually make me play again. oh dear.</p>]]></description>
			<author><![CDATA[dummy@example.com (Oman)]]></author>
			<pubDate>Wed, 24 Jan 2007 22:09:18 +0000</pubDate>
			<guid>https://www.faldon.org/post/59735/#p59735</guid>
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			<title><![CDATA[Re: Dungeons]]></title>
			<link>https://www.faldon.org/post/59733/#p59733</link>
			<description><![CDATA[<p>The thing is, it&#039;s just like every online rpg.&nbsp; You learn really fast where you can and can&#039;t go.&nbsp; I think the best thing to do is find a friend and adventure with a couple people in a party when you want to explore.&nbsp; I know this really sux for experience points; but if you want to explore this is the best way I think, especially at lower levels.</p>]]></description>
			<author><![CDATA[dummy@example.com (<-mage<-)]]></author>
			<pubDate>Wed, 24 Jan 2007 18:32:58 +0000</pubDate>
			<guid>https://www.faldon.org/post/59733/#p59733</guid>
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			<title><![CDATA[Re: Dungeons]]></title>
			<link>https://www.faldon.org/post/59728/#p59728</link>
			<description><![CDATA[<p>I agree with you. But its the way everything was setup, really there was no planing. And maps like the ant hill and wuville sewers were created with a random map generator.</p>]]></description>
			<author><![CDATA[dummy@example.com (zammbi)]]></author>
			<pubDate>Wed, 24 Jan 2007 12:49:48 +0000</pubDate>
			<guid>https://www.faldon.org/post/59728/#p59728</guid>
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			<title><![CDATA[Re: Dungeons]]></title>
			<link>https://www.faldon.org/post/59727/#p59727</link>
			<description><![CDATA[<div class="quotebox"><cite>Lothar wrote:</cite><blockquote><p>The sad part about the ant-cave, Zer, is that it doesn&#039;t work at all. It is really only good for trying to get certain items. A level 21 hardly would get the experience needed from this area. Yet, at the same time, a level 21 would most likely die very quickly. You say it would be easy, but the monsters get too large in groups, and a level 21 would actually die very quickly. If you want to level, you need to find a place to camp. If you want to collect certain items, same thing, find the place. Sadly, the quest system in this game is lacking, which really hurts the entire leveling system. Hopefully the new version, whenever released, will fix these problems.</p></blockquote></div><p>I&#039;m not terribly upset about the lack of quests.&nbsp; I like just wandering around and seeing what I can find.&nbsp; About the Ant Hill... I tried it again after getting a few lvls and some better equipment, and I was mopping up the swarms without too much trouble.&nbsp; Then I ran into a creature that had a name above it (still an ant looking thing though), and it killed me in about 2 seconds.&nbsp; </p><p>&nbsp; I think the biggest problem I have with the dungeons is putting creatures of vastly different difficulties in the same areas.&nbsp; The cemetary has the same problem (named creatures are way tougher), as does the place you drop down in next to Wuville (the slimes and... headless things weren&#039;t too tough, I walked a little further and the ninja turtles destroyed me).&nbsp; I now know which rooms I can go into, but I had to learn that by dying multiple times, then walking for the next 5-10 min to get back to where I was.&nbsp; </p><p>&nbsp; I think it would work better if you&#039;d have a gradation of difficulty as you get further from the entrance, or have some obvious &quot;barrier&quot; such as a stairwell to seperate out the difficult areas.&nbsp; Having a bunch of moderate enemies in a room, and the next adjacent room have guys that can kill you in 2 hits doesn&#039;t work well in my opinion.&nbsp; Well... I take that back, having rooms with tougher guys is fine as long as those areas are a small percentage of the dungeon and not right next to the entrance.&nbsp; </p><p>&nbsp; I think this is a great game (I&#039;ve had a fix for this type of game for a long while!), and it&#039;s been put together pretty well.&nbsp; However, I think the creature distribution could be a little more forgiving.</p>]]></description>
			<author><![CDATA[dummy@example.com (Melchior)]]></author>
			<pubDate>Wed, 24 Jan 2007 07:08:40 +0000</pubDate>
			<guid>https://www.faldon.org/post/59727/#p59727</guid>
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			<title><![CDATA[Re: Dungeons]]></title>
			<link>https://www.faldon.org/post/59723/#p59723</link>
			<description><![CDATA[<p>I know that, all I just wanted was a guess. But who knows he could give a exact date when finished <img src="https://www.faldon.org/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> No one else knows so doesn&#039;t hurt to ask...</p>]]></description>
			<author><![CDATA[dummy@example.com (zammbi)]]></author>
			<pubDate>Wed, 24 Jan 2007 01:39:06 +0000</pubDate>
			<guid>https://www.faldon.org/post/59723/#p59723</guid>
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			<title><![CDATA[Re: Dungeons]]></title>
			<link>https://www.faldon.org/post/59722/#p59722</link>
			<description><![CDATA[<p>Zammbi, saying a percentage of completeness would just be a guess. There are so many ways to measure it, time, completed functions, lines of code... The only one that would mean a thing to you is time. Lines of code is really not something you would know before finishing, and even with good planning, function-count could be wrong. Time could vary based on his life, based on unexpected troubles in code, and many other things. Really, I would say just don&#039;t get your hopes up until he is ready to do some sort of beta...Or at least until he says he has something that somewhat represents a game.</p>]]></description>
			<author><![CDATA[dummy@example.com (Lothar)]]></author>
			<pubDate>Tue, 23 Jan 2007 22:50:57 +0000</pubDate>
			<guid>https://www.faldon.org/post/59722/#p59722</guid>
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			<title><![CDATA[Re: Dungeons]]></title>
			<link>https://www.faldon.org/post/59721/#p59721</link>
			<description><![CDATA[<p>Oh sorry I read to quickly of your post heh. If you could say... what is the % of the coding is done for the whole game? (Just coding)</p>]]></description>
			<author><![CDATA[dummy@example.com (zammbi)]]></author>
			<pubDate>Tue, 23 Jan 2007 12:36:12 +0000</pubDate>
			<guid>https://www.faldon.org/post/59721/#p59721</guid>
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			<title><![CDATA[Re: Dungeons]]></title>
			<link>https://www.faldon.org/post/59719/#p59719</link>
			<description><![CDATA[<p>What do you know.. Progress... I might come back actually if this keeps up <img src="https://www.faldon.org/img/smilies/yikes.png" width="15" height="15" alt="yikes" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Veega)]]></author>
			<pubDate>Tue, 23 Jan 2007 12:12:40 +0000</pubDate>
			<guid>https://www.faldon.org/post/59719/#p59719</guid>
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			<title><![CDATA[Re: Dungeons]]></title>
			<link>https://www.faldon.org/post/59718/#p59718</link>
			<description><![CDATA[<p>Zammbi, that&#039;s not exactly right -- the server could support any kind of client it wanted. I was saying I had removed<br />some features that would have been nice to have when I did do a 3D client, because they made things too hard to manage.</p>]]></description>
			<author><![CDATA[dummy@example.com (James)]]></author>
			<pubDate>Tue, 23 Jan 2007 05:59:04 +0000</pubDate>
			<guid>https://www.faldon.org/post/59718/#p59718</guid>
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			<title><![CDATA[Re: Dungeons]]></title>
			<link>https://www.faldon.org/post/59712/#p59712</link>
			<description><![CDATA[<p>Possibly... but you know it is true.</p>]]></description>
			<author><![CDATA[dummy@example.com (Fireborn)]]></author>
			<pubDate>Tue, 23 Jan 2007 03:37:20 +0000</pubDate>
			<guid>https://www.faldon.org/post/59712/#p59712</guid>
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			<title><![CDATA[Re: Dungeons]]></title>
			<link>https://www.faldon.org/post/59711/#p59711</link>
			<description><![CDATA[<div class="quotebox"><cite>Lothar wrote:</cite><blockquote><p>FB, are you lonely? You seem lonely... *pays attention to FB*</p></blockquote></div><p>Nonsense. Fireborn is never lonely. He runs a brothel. Proprietors of brothels are never lonely.</p><p>Or, if that doesn&#039;t suit:</p><p>Fireborn is a Klein bottle. He is a non-orientable surface. He does not exist in his true form in three dimensions. Therefore, he does not need love or attention.</p>]]></description>
			<author><![CDATA[dummy@example.com (( narcosis ))]]></author>
			<pubDate>Tue, 23 Jan 2007 03:35:42 +0000</pubDate>
			<guid>https://www.faldon.org/post/59711/#p59711</guid>
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