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		<title><![CDATA[Faldon Forums - Hermes]]></title>
		<link>https://www.faldon.org/topic/5056/</link>
		<description><![CDATA[The most recent posts in Hermes.]]></description>
		<lastBuildDate>Thu, 18 Mar 2010 17:08:06 +0000</lastBuildDate>
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			<title><![CDATA[Re: Hermes]]></title>
			<link>https://www.faldon.org/post/63432/#p63432</link>
			<description><![CDATA[<p>Like I said, definitely had flaws as implemented.&nbsp; But I liked the concept.</p>]]></description>
			<author><![CDATA[dummy@example.com (Mumblee)]]></author>
			<pubDate>Thu, 18 Mar 2010 17:08:06 +0000</pubDate>
			<guid>https://www.faldon.org/post/63432/#p63432</guid>
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			<title><![CDATA[Re: Hermes]]></title>
			<link>https://www.faldon.org/post/63431/#p63431</link>
			<description><![CDATA[<p>I was of the opinion that the addition of the market in current client made the player-owned NPCs useless.&nbsp; They were neat, but really nothing more than status symbols and, for the most part, the farms and NPCs didn&#039;t change hands very many times until the server files got leaked and people were being hacked.</p>]]></description>
			<author><![CDATA[dummy@example.com (pennywise)]]></author>
			<pubDate>Thu, 18 Mar 2010 16:55:39 +0000</pubDate>
			<guid>https://www.faldon.org/post/63431/#p63431</guid>
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			<title><![CDATA[Re: Hermes]]></title>
			<link>https://www.faldon.org/post/63425/#p63425</link>
			<description><![CDATA[<div class="quotebox"><cite>Zer wrote:</cite><blockquote><div class="quotebox"><cite>Mumblee wrote:</cite><blockquote><p>This reminds me of how much I miss player owned NPCs (and farms).&nbsp; I thought that was one of the most innovative things about this game, but then Zer killed both of them.</p></blockquote></div><p>The problem was that despite the limited supply of NPCs there was no automatic system pricing them. If the cost of holding up an NPC went up every day by a certain amount, and then went down when nobody controlled the NPC I suspect this could have worked.</p></blockquote></div><p>Yeah, don&#039;t get me wrong, the system definitely had issues at the time.&nbsp; At one point I owned a near monopoly on them.&nbsp; Clearly something needed to be done.&nbsp; It just seemed like removing them all was taking the easy way out.&nbsp; A progressive pricing scheme like that is an interesting idea, though.</p>]]></description>
			<author><![CDATA[dummy@example.com (Mumblee)]]></author>
			<pubDate>Thu, 18 Mar 2010 16:30:19 +0000</pubDate>
			<guid>https://www.faldon.org/post/63425/#p63425</guid>
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			<title><![CDATA[Re: Hermes]]></title>
			<link>https://www.faldon.org/post/63391/#p63391</link>
			<description><![CDATA[<div class="quotebox"><cite>Mumblee wrote:</cite><blockquote><p>This reminds me of how much I miss player owned NPCs (and farms).&nbsp; I thought that was one of the most innovative things about this game, but then Zer killed both of them.</p></blockquote></div><p>The problem was that despite the limited supply of NPCs there was no automatic system pricing them. If the cost of holding up an NPC went up every day by a certain amount, and then went down when nobody controlled the NPC I suspect this could have worked.</p>]]></description>
			<author><![CDATA[dummy@example.com (James)]]></author>
			<pubDate>Thu, 18 Mar 2010 00:38:26 +0000</pubDate>
			<guid>https://www.faldon.org/post/63391/#p63391</guid>
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			<title><![CDATA[Re: Hermes]]></title>
			<link>https://www.faldon.org/post/63388/#p63388</link>
			<description><![CDATA[<p>This reminds me of how much I miss player owned NPCs (and farms).&nbsp; I thought that was one of the most innovative things about this game, but then Zer killed both of them.</p>]]></description>
			<author><![CDATA[dummy@example.com (Mumblee)]]></author>
			<pubDate>Wed, 17 Mar 2010 23:19:57 +0000</pubDate>
			<guid>https://www.faldon.org/post/63388/#p63388</guid>
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			<title><![CDATA[Re: Hermes]]></title>
			<link>https://www.faldon.org/post/63385/#p63385</link>
			<description><![CDATA[<p>Having NPC sell all resources necessary to raise skills is what partially made them worthless. Hermes is a player based vendor meaning he will only sells what players sell him + a little of his own if he&#039;s (almost) out of stock.</p>]]></description>
			<author><![CDATA[dummy@example.com (Mr Spy)]]></author>
			<pubDate>Wed, 17 Mar 2010 22:42:33 +0000</pubDate>
			<guid>https://www.faldon.org/post/63385/#p63385</guid>
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			<title><![CDATA[Re: Hermes]]></title>
			<link>https://www.faldon.org/post/63382/#p63382</link>
			<description><![CDATA[<p>Farmings already a useless skill who care?</p>]]></description>
			<author><![CDATA[dummy@example.com (fortminor)]]></author>
			<pubDate>Wed, 17 Mar 2010 21:47:11 +0000</pubDate>
			<guid>https://www.faldon.org/post/63382/#p63382</guid>
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			<title><![CDATA[Re: Hermes]]></title>
			<link>https://www.faldon.org/post/63377/#p63377</link>
			<description><![CDATA[<p>if you could buy any amount you wanted to, how would farming be a useful skill.. that would completely ruin the purpose of the skill, seeing its pretty much the only usefull stuff u can create using farming..<br />perhaps sunshades for druids 2..</p><p>also iirc the npc has w.e the player sells to him + he regains some himself(not alot tho)</p>]]></description>
			<author><![CDATA[dummy@example.com (Judy)]]></author>
			<pubDate>Wed, 17 Mar 2010 21:24:04 +0000</pubDate>
			<guid>https://www.faldon.org/post/63377/#p63377</guid>
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			<title><![CDATA[Hermes]]></title>
			<link>https://www.faldon.org/post/63375/#p63375</link>
			<description><![CDATA[<p>Okay, so for some reason the npc Hermes only carries a certain amount of sugar and other various cooking supplies that he sells. Idk if this is just a bug because of the server change or if it was done intentionally but I think it really needs to be fixed soon. It&#039;s retarded that you can&#039;t just buy as many supplies as you want.</p>]]></description>
			<author><![CDATA[dummy@example.com (fortminor)]]></author>
			<pubDate>Wed, 17 Mar 2010 21:18:00 +0000</pubDate>
			<guid>https://www.faldon.org/post/63375/#p63375</guid>
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