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		<title><![CDATA[Faldon Forums - drag/elec gear]]></title>
		<link>https://www.faldon.org/topic/5196/</link>
		<description><![CDATA[The most recent posts in drag/elec gear.]]></description>
		<lastBuildDate>Wed, 21 Apr 2010 08:17:13 +0000</lastBuildDate>
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			<title><![CDATA[Re: drag/elec gear]]></title>
			<link>https://www.faldon.org/post/64646/#p64646</link>
			<description><![CDATA[<p>yeah i agree that would make lots of items worthless <img src="https://www.faldon.org/img/smilies/neutral.png" width="15" height="15" alt="neutral" /></p>]]></description>
			<author><![CDATA[dummy@example.com (B U R N)]]></author>
			<pubDate>Wed, 21 Apr 2010 08:17:13 +0000</pubDate>
			<guid>https://www.faldon.org/post/64646/#p64646</guid>
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			<title><![CDATA[Re: drag/elec gear]]></title>
			<link>https://www.faldon.org/post/64643/#p64643</link>
			<description><![CDATA[<p>rick tried that once, didn&#039;t work out too well apparently... i wasn&#039;t a mage at the time to test them.&nbsp; &nbsp;there are a lot of monsters that are weak vs some spells, but they&#039;re life is outrageous for a mage&#039;s dmg output or they ignore the mages pet and make it hard for the to survive.&nbsp; &nbsp;But a high lvl mage can wreck face (even tho some monsters are still untouchable)</p>]]></description>
			<author><![CDATA[dummy@example.com (royal pain)]]></author>
			<pubDate>Wed, 21 Apr 2010 03:50:42 +0000</pubDate>
			<guid>https://www.faldon.org/post/64643/#p64643</guid>
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			<title><![CDATA[Re: drag/elec gear]]></title>
			<link>https://www.faldon.org/post/64642/#p64642</link>
			<description><![CDATA[<p>Some of those monsters were not designed to be killed by mages. Maybe adding some high physical resistant monsters just for mages?</p>]]></description>
			<author><![CDATA[dummy@example.com (Gohma)]]></author>
			<pubDate>Wed, 21 Apr 2010 02:47:56 +0000</pubDate>
			<guid>https://www.faldon.org/post/64642/#p64642</guid>
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			<title><![CDATA[Re: drag/elec gear]]></title>
			<link>https://www.faldon.org/post/64638/#p64638</link>
			<description><![CDATA[<div class="quotebox"><cite>JuZa wrote:</cite><blockquote><p>most monsters resists are already ridiculous to the point of where mages are pretty much left in the dust.</p></blockquote></div><p>agreed, just add a cap to % dmg</p>]]></description>
			<author><![CDATA[dummy@example.com (royal pain)]]></author>
			<pubDate>Tue, 20 Apr 2010 23:35:46 +0000</pubDate>
			<guid>https://www.faldon.org/post/64638/#p64638</guid>
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		<item>
			<title><![CDATA[Re: drag/elec gear]]></title>
			<link>https://www.faldon.org/post/64635/#p64635</link>
			<description><![CDATA[<p>most monsters resists are already ridiculous to the point of where mages are pretty much left in the dust.</p>]]></description>
			<author><![CDATA[dummy@example.com (JuZa)]]></author>
			<pubDate>Tue, 20 Apr 2010 21:31:19 +0000</pubDate>
			<guid>https://www.faldon.org/post/64635/#p64635</guid>
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			<title><![CDATA[Re: drag/elec gear]]></title>
			<link>https://www.faldon.org/post/64617/#p64617</link>
			<description><![CDATA[<p>Im unsure why anything is getting nerfed.. why not up some of the resistances of the monsters a minute amount.</p>]]></description>
			<author><![CDATA[dummy@example.com (Gohma)]]></author>
			<pubDate>Tue, 20 Apr 2010 04:21:43 +0000</pubDate>
			<guid>https://www.faldon.org/post/64617/#p64617</guid>
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		<item>
			<title><![CDATA[Re: drag/elec gear]]></title>
			<link>https://www.faldon.org/post/64563/#p64563</link>
			<description><![CDATA[<p>that would make too many items useless... what is with all these bad ideas?</p>]]></description>
			<author><![CDATA[dummy@example.com (royal pain)]]></author>
			<pubDate>Mon, 19 Apr 2010 18:33:34 +0000</pubDate>
			<guid>https://www.faldon.org/post/64563/#p64563</guid>
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		<item>
			<title><![CDATA[Re: drag/elec gear]]></title>
			<link>https://www.faldon.org/post/64549/#p64549</link>
			<description><![CDATA[<p>i think it wud be a good idea, and u cud swith chars drag/elec gear with other pre/sufs</p>]]></description>
			<author><![CDATA[dummy@example.com (Sykes)]]></author>
			<pubDate>Mon, 19 Apr 2010 17:38:17 +0000</pubDate>
			<guid>https://www.faldon.org/post/64549/#p64549</guid>
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		<item>
			<title><![CDATA[Re: drag/elec gear]]></title>
			<link>https://www.faldon.org/post/64545/#p64545</link>
			<description><![CDATA[<p>While that would be good enough to reduce the effects IMO, it would leave items with presufs that don&#039;t do anything, I&#039;d rather have them do a little bit than nothing at all.</p>]]></description>
			<author><![CDATA[dummy@example.com (Mr Spy)]]></author>
			<pubDate>Mon, 19 Apr 2010 16:42:21 +0000</pubDate>
			<guid>https://www.faldon.org/post/64545/#p64545</guid>
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			<title><![CDATA[drag/elec gear]]></title>
			<link>https://www.faldon.org/post/64541/#p64541</link>
			<description><![CDATA[<p>instead of nerfing drag/elec gear, u cud only allow it to work if its attached to a weapon... so i.e drag/elec boots/robes/hats will be useless but daem/sad sbs and other weapons that have +% dmg will still add xtra dmg</p>]]></description>
			<author><![CDATA[dummy@example.com (Sykes)]]></author>
			<pubDate>Mon, 19 Apr 2010 15:33:53 +0000</pubDate>
			<guid>https://www.faldon.org/post/64541/#p64541</guid>
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