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		<title><![CDATA[Faldon Forums - Monk Class , Kind of a two part idea.]]></title>
		<link>https://www.faldon.org/topic/5298/</link>
		<description><![CDATA[The most recent posts in Monk Class , Kind of a two part idea..]]></description>
		<lastBuildDate>Tue, 17 Aug 2010 08:11:42 +0000</lastBuildDate>
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			<title><![CDATA[Re: Monk Class , Kind of a two part idea.]]></title>
			<link>https://www.faldon.org/post/65583/#p65583</link>
			<description><![CDATA[<p>I guess your somewhat on the same page as me, i just feel like you may have misunderstood. </p><p> I feel like religions should play a more important role in the game . It could be a really neat aspect.</p>]]></description>
			<author><![CDATA[dummy@example.com (Mechanic)]]></author>
			<pubDate>Tue, 17 Aug 2010 08:11:42 +0000</pubDate>
			<guid>https://www.faldon.org/post/65583/#p65583</guid>
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			<title><![CDATA[Re: Monk Class , Kind of a two part idea.]]></title>
			<link>https://www.faldon.org/post/65530/#p65530</link>
			<description><![CDATA[<p>My thoughts exactly, Wu.</p>]]></description>
			<author><![CDATA[dummy@example.com (Mumblee)]]></author>
			<pubDate>Thu, 29 Jul 2010 16:20:16 +0000</pubDate>
			<guid>https://www.faldon.org/post/65530/#p65530</guid>
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			<title><![CDATA[Re: Monk Class , Kind of a two part idea.]]></title>
			<link>https://www.faldon.org/post/65511/#p65511</link>
			<description><![CDATA[<p>that would be fine , so long as there was some sort of implementation into the monk religion of gp per level , otherwise no C would join it. You can make all these bad ass religions, but truth is no one will join because GeG is so much better, as it should be, I just think religions should be somewhat stronger on the whole.</p>]]></description>
			<author><![CDATA[dummy@example.com (Mechanic)]]></author>
			<pubDate>Tue, 27 Jul 2010 17:43:15 +0000</pubDate>
			<guid>https://www.faldon.org/post/65511/#p65511</guid>
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			<title><![CDATA[Re: Monk Class , Kind of a two part idea.]]></title>
			<link>https://www.faldon.org/post/65464/#p65464</link>
			<description><![CDATA[<p>GeG is an abomination and ruined the&nbsp; religion system.&nbsp; No point in even talking about making the religions useful or balanced as long as GeG is still in the discussion.</p>]]></description>
			<author><![CDATA[dummy@example.com (Mumblee)]]></author>
			<pubDate>Fri, 16 Jul 2010 16:40:16 +0000</pubDate>
			<guid>https://www.faldon.org/post/65464/#p65464</guid>
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			<title><![CDATA[Re: Monk Class , Kind of a two part idea.]]></title>
			<link>https://www.faldon.org/post/65462/#p65462</link>
			<description><![CDATA[<p>Maybe have each religion have it&#039;s own &quot;buff&quot;, so certain &quot;classes&quot; have a reason to pick them? Just thinking out loud heh</p>]]></description>
			<author><![CDATA[dummy@example.com (Rader)]]></author>
			<pubDate>Fri, 16 Jul 2010 07:18:40 +0000</pubDate>
			<guid>https://www.faldon.org/post/65462/#p65462</guid>
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			<title><![CDATA[Re: Monk Class , Kind of a two part idea.]]></title>
			<link>https://www.faldon.org/post/65461/#p65461</link>
			<description><![CDATA[<div class="quotebox"><cite>Master Wu wrote:</cite><blockquote><p>So, make GeG even more disproportionately better to the other religions? <img src="https://www.faldon.org/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p></blockquote></div><p> Sure, or u could sort of incorporate the other religions into GeG, I mean why not. Gives more people a reason to be a C</p>]]></description>
			<author><![CDATA[dummy@example.com (Mechanic)]]></author>
			<pubDate>Fri, 16 Jul 2010 07:16:53 +0000</pubDate>
			<guid>https://www.faldon.org/post/65461/#p65461</guid>
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			<title><![CDATA[Re: Monk Class , Kind of a two part idea.]]></title>
			<link>https://www.faldon.org/post/65458/#p65458</link>
			<description><![CDATA[<p>Nice idea actualy</p>]]></description>
			<author><![CDATA[dummy@example.com (lord13516)]]></author>
			<pubDate>Fri, 16 Jul 2010 02:32:41 +0000</pubDate>
			<guid>https://www.faldon.org/post/65458/#p65458</guid>
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			<title><![CDATA[Monk Class , Kind of a two part idea.]]></title>
			<link>https://www.faldon.org/post/65437/#p65437</link>
			<description><![CDATA[<p>I think it would be cool if GeG had different disciplines you could specialize in , And they would offer a spell that would add buffs that would add bonuses to your specific class, but also be able to continue to &quot;Collect your pay&quot;.. Using the traditional classes such as warrior (Axes, Swords, Or Maces), Archer, or Mage /Sorcerer . <br />Maybe like a HP bonus for warriors, A Crit bonus or maybe like a +1+2 damage bonus in the same way arrows add damage for archers , maybe an additional mana bonus for mages. Just sorta some rough ideas,&nbsp; I also had some thoughts about additional class that wouldnt be hard to add, A Monk class.</p><p>&nbsp; I think creating a new class like a monk would be a pretty cool and easy idea. Sure you could W claws and potentially achieve the same sort of class, But&nbsp; it would cool to Change the title of martial arts from &quot;Smack-Fu Master&quot; to &quot;Monk&quot;. You could also maybe make a staff or something that would&nbsp; add + Punch damage to compound with your gloves , Or maybe just make like some sort of prayer beads or something that fit in the gauntlet spot.</p><p> You wouldn&#039;t necessarily add the discipline idea to create a monk class, But i think it would be cool , especially to have some buff spells of some sort to help in &quot;Unarmed&quot; combat since the class would miss out on 2 pre/suff slots by loosing the potential to use a weapon.</p>]]></description>
			<author><![CDATA[dummy@example.com (Mechanic)]]></author>
			<pubDate>Thu, 15 Jul 2010 06:12:34 +0000</pubDate>
			<guid>https://www.faldon.org/post/65437/#p65437</guid>
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