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		<title><![CDATA[Faldon Forums - Faldon's Economy ** ANY GM PLEASE **]]></title>
		<link>https://www.faldon.org/topic/5513/</link>
		<description><![CDATA[The most recent posts in Faldon's Economy ** ANY GM PLEASE **.]]></description>
		<lastBuildDate>Sun, 24 Apr 2011 16:58:15 +0000</lastBuildDate>
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			<title><![CDATA[Re: Faldon's Economy ** ANY GM PLEASE **]]></title>
			<link>https://www.faldon.org/post/67061/#p67061</link>
			<description><![CDATA[<p>Its such a shame that some of these suggestions will never be added.<br />Its great that Rick added NPC Rick</p>]]></description>
			<author><![CDATA[dummy@example.com (Roachsta)]]></author>
			<pubDate>Sun, 24 Apr 2011 16:58:15 +0000</pubDate>
			<guid>https://www.faldon.org/post/67061/#p67061</guid>
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			<title><![CDATA[Re: Faldon's Economy ** ANY GM PLEASE **]]></title>
			<link>https://www.faldon.org/post/66803/#p66803</link>
			<description><![CDATA[<p>Remove tinker and make player repairs able to go to 100% with sufficient skill and items.</p><p>For example to repair to 70% takes journeyman,<br />75% expert<br />80% master, etc.</p><p>As you go up in quality of repair it would take more and rarer raw materials thus creating an income for low level players who can gather them.</p><p>That brings us back to the problem of people stealing items while repairing - and I have to assume it&#039;s not possible to code in a &#039;repair window&#039; á la trade window.&nbsp; This however isn&#039;t the GM&#039;s problem.&nbsp; You wouldn&#039;t bring your watch to a sketchy guy on a street corner to get it fixed.</p><p>---</p><p>Option 2 (which just came to me):&nbsp; Require materials as well as gold be given to the tinker which scale on the &#039;quality&#039; of repair being selected.&nbsp; Quality of repair determining the % of durability returned.</p>]]></description>
			<author><![CDATA[dummy@example.com (morphine)]]></author>
			<pubDate>Wed, 16 Mar 2011 21:11:47 +0000</pubDate>
			<guid>https://www.faldon.org/post/66803/#p66803</guid>
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			<title><![CDATA[Re: Faldon's Economy ** ANY GM PLEASE **]]></title>
			<link>https://www.faldon.org/post/66794/#p66794</link>
			<description><![CDATA[<p>If there was a like button id like that^^^</p>]]></description>
			<author><![CDATA[dummy@example.com (Forest Haven)]]></author>
			<pubDate>Tue, 15 Mar 2011 21:56:41 +0000</pubDate>
			<guid>https://www.faldon.org/post/66794/#p66794</guid>
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			<title><![CDATA[Re: Faldon's Economy ** ANY GM PLEASE **]]></title>
			<link>https://www.faldon.org/post/66793/#p66793</link>
			<description><![CDATA[<p>Fuck it take tinker out I&#039;ll lvl butt naked with my sb on CHEAAAAAAA</p>]]></description>
			<author><![CDATA[dummy@example.com (Cripkilla)]]></author>
			<pubDate>Tue, 15 Mar 2011 20:40:30 +0000</pubDate>
			<guid>https://www.faldon.org/post/66793/#p66793</guid>
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			<title><![CDATA[Re: Faldon's Economy ** ANY GM PLEASE **]]></title>
			<link>https://www.faldon.org/post/66785/#p66785</link>
			<description><![CDATA[<p>make pit and sewer unlimited it would actualy help alot because the pit is pretty cool</p>]]></description>
			<author><![CDATA[dummy@example.com (lord13516)]]></author>
			<pubDate>Mon, 14 Mar 2011 22:11:42 +0000</pubDate>
			<guid>https://www.faldon.org/post/66785/#p66785</guid>
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			<title><![CDATA[Re: Faldon's Economy ** ANY GM PLEASE **]]></title>
			<link>https://www.faldon.org/post/66783/#p66783</link>
			<description><![CDATA[<p>The new client will not magically fix all the inbalances that exist, in fact, the game content will not change at all. (although new client may make it easier to fix some issues)</p><p>As for the events, they wouldn&#039;t really be events any more if they are held weekly or more. That and I don&#039;t have the time for it, so it&#039;d have to be something automated. What could be done is removing some of the limitations on the pit and royal sewers such as an increase of drop chances and changing the x amount of runs per Faldon day. And I guess it&#039;ll be fairly easy to add more of these places.</p><p>However, I don&#039;t really feel like making changes which will have such a large effect on the game without knowing for sure that they will &#039;fix&#039; the problems as they will probably piss off a large portion of the player base.</p>]]></description>
			<author><![CDATA[dummy@example.com (Mr Spy)]]></author>
			<pubDate>Mon, 14 Mar 2011 18:23:11 +0000</pubDate>
			<guid>https://www.faldon.org/post/66783/#p66783</guid>
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			<title><![CDATA[Re: Faldon's Economy ** ANY GM PLEASE **]]></title>
			<link>https://www.faldon.org/post/66779/#p66779</link>
			<description><![CDATA[<p>Events are always nice but even with that you&#039;d have to have and event every week for things to become somewhat stable in this poor economy.&nbsp; Unless new client is estimated sometime next year the next 8 months should be time to think of a way to get the easier things fixed and out of the way....you guys need to remember ...it&#039;s just Rick doing these things....and most of us do have a life outside of the game so it can&#039;t be done right away and be constant.&nbsp; And honestly even with another GM&#039;s help I don&#039;t think it will make it any faster.&nbsp; You all can just join me in the PK circle and wait for new client.</p>]]></description>
			<author><![CDATA[dummy@example.com (Hempz)]]></author>
			<pubDate>Mon, 14 Mar 2011 10:50:04 +0000</pubDate>
			<guid>https://www.faldon.org/post/66779/#p66779</guid>
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			<title><![CDATA[Re: Faldon's Economy ** ANY GM PLEASE **]]></title>
			<link>https://www.faldon.org/post/66776/#p66776</link>
			<description><![CDATA[<p>nice ideas just hope the gms read them and use them=P</p>]]></description>
			<author><![CDATA[dummy@example.com (lord13516)]]></author>
			<pubDate>Mon, 14 Mar 2011 04:53:38 +0000</pubDate>
			<guid>https://www.faldon.org/post/66776/#p66776</guid>
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			<title><![CDATA[Re: Faldon's Economy ** ANY GM PLEASE **]]></title>
			<link>https://www.faldon.org/post/66773/#p66773</link>
			<description><![CDATA[<p>What about more events, they dont have to be like the ones at easter or halloween, but it would be nice to have events on regular base. Mfests with high gold dropage (Teleport and Greed disabled), or some items.</p><p>Higher drop rate on items and higher gold dropage on monsters.</p><p>And focus on the lower level mobs for gold, so it is easier to buy pots and such.</p><p>I dont think these will end badly, if they are put in with some thought.</p>]]></description>
			<author><![CDATA[dummy@example.com (IFillInComplaints)]]></author>
			<pubDate>Sun, 13 Mar 2011 21:49:10 +0000</pubDate>
			<guid>https://www.faldon.org/post/66773/#p66773</guid>
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			<title><![CDATA[Re: Faldon's Economy ** ANY GM PLEASE **]]></title>
			<link>https://www.faldon.org/post/66771/#p66771</link>
			<description><![CDATA[<p>Lol like Joey said&nbsp; lets face it none of these are going to happen anytime soon. The never do.</p>]]></description>
			<author><![CDATA[dummy@example.com (Forest Haven)]]></author>
			<pubDate>Sun, 13 Mar 2011 20:42:07 +0000</pubDate>
			<guid>https://www.faldon.org/post/66771/#p66771</guid>
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			<title><![CDATA[Re: Faldon's Economy ** ANY GM PLEASE **]]></title>
			<link>https://www.faldon.org/post/66766/#p66766</link>
			<description><![CDATA[<p>Thank you Joey for your insights i agree completely. Thank you Ifillincomplaints for incorperating some of my ideas in your post and getting the ball roling and perhaps even awakening some people to the stale economy and coming up with some solutions.</p>]]></description>
			<author><![CDATA[dummy@example.com (Roachsta)]]></author>
			<pubDate>Sun, 13 Mar 2011 14:57:50 +0000</pubDate>
			<guid>https://www.faldon.org/post/66766/#p66766</guid>
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			<title><![CDATA[Re: Faldon's Economy ** ANY GM PLEASE **]]></title>
			<link>https://www.faldon.org/post/66765/#p66765</link>
			<description><![CDATA[<div class="quotebox"><cite>Roachsta wrote:</cite><blockquote><div class="quotebox"><cite>IFillInComplaints wrote:</cite><blockquote><p>I am not Brazillian, no. I am the one who have send you to this forum on MSN (if that is how you got here =p)</p></blockquote></div><p>This isn&#039;t completely true, you can speak alittle bit of Portugese, it would be time consuming but you might be capable of making an initial translation and then sending what you have written to a Brazillian for proof-reading and further editing.</p></blockquote></div><p>I guess thats true, hehe.</p><div class="quotebox"><cite>Hempz420YEAH wrote:</cite><blockquote><p>Faldons economy has failed miserably since Tinker returned I can agree with that 100%&nbsp; I&#039;d love to see people take the time to raise skills to achieve their greatness instead of wasting all their time leveling when they can go to tinker afterwards and full repair themselves and act like they never leveled at all.&nbsp; The only way people get rich anymore is spending more and more usd to afford things because people ask outrageous prices for items...for new players who want a simple bliss the price 3-400k sounds like an impossible task.. Who the fuck is really gonna sell 300k worth of dscales, piles of bone, etc. If it isn&#039;t USD being spent it&#039;s hoping for a lucky event.&nbsp; Note that faldons population reaches near the 70&#039;s during events like halloween, xmas, etc.&nbsp; Cause people hope they&#039;ll get something worth while...we can&#039;t have new players praying for xmas to get here sooner so that maybe they&#039;ll have a chance to get as rich as others.&nbsp; There is ALOT that would need changed to fix the economy....but lets face it....it&#039;s not gonna happen....this client isn&#039;t ruined but is definently too far gone to bring back to an equal state.&nbsp; Rick is only one man and it&#039;s not like anyone else is gonna jump for GM to help him out.&nbsp; Everytime something is changed to help someone it causes something else to be fucked up....no matter what we do we can&#039;t fix it...We could remove TInker and give every player 500kgp and it wouldn&#039;t fix anything...I could go on and on about the things that are fucked in this client but I choose not to have carpel tunnel....i never played the previous client but from what i hear it was better monitored than this one...Lets get that new client up and hope that we don&#039;t make the same mistakes as we did in this one....I still have hope for this game, as do many others....why else would we still post in this forum.&nbsp; Good Luck!</p></blockquote></div><p>This is true, but as I see it, that this client is at its end. And as wu said, doubling drop rates, or maybe trebbling would already make a world of difference for new players. As mith slimes arnt that hard to get, aswell as 100 taming (takes like 2-3hours) they would have a little better chance.</p><p>The chances are just minor fixes, and can be done. Except removing tinker, if that woulda be done now, several solutions will have to put in place to catch the blow.</p><br /><p><span style="color: blue">I&#039;d like to thank everyone for responding already.&nbsp; <img src="https://www.faldon.org/img/smilies/lol.png" width="15" height="15" alt="lol" /> </span></p>]]></description>
			<author><![CDATA[dummy@example.com (IFillInComplaints)]]></author>
			<pubDate>Sun, 13 Mar 2011 12:45:09 +0000</pubDate>
			<guid>https://www.faldon.org/post/66765/#p66765</guid>
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			<title><![CDATA[Re: Faldon's Economy ** ANY GM PLEASE **]]></title>
			<link>https://www.faldon.org/post/66764/#p66764</link>
			<description><![CDATA[<p>Faldons economy has failed miserably since Tinker returned I can agree with that 100%&nbsp; I&#039;d love to see people take the time to raise skills to achieve their greatness instead of wasting all their time leveling when they can go to tinker afterwards and full repair themselves and act like they never leveled at all.&nbsp; The only way people get rich anymore is spending more and more usd to afford things because people ask outrageous prices for items...for new players who want a simple bliss the price 3-400k sounds like an impossible task.. Who the fuck is really gonna sell 300k worth of dscales, piles of bone, etc. If it isn&#039;t USD being spent it&#039;s hoping for a lucky event.&nbsp; Note that faldons population reaches near the 70&#039;s during events like halloween, xmas, etc.&nbsp; Cause people hope they&#039;ll get something worth while...we can&#039;t have new players praying for xmas to get here sooner so that maybe they&#039;ll have a chance to get as rich as others.&nbsp; There is ALOT that would need changed to fix the economy....but lets face it....it&#039;s not gonna happen....this client isn&#039;t ruined but is definently too far gone to bring back to an equal state.&nbsp; Rick is only one man and it&#039;s not like anyone else is gonna jump for GM to help him out.&nbsp; Everytime something is changed to help someone it causes something else to be fucked up....no matter what we do we can&#039;t fix it...We could remove TInker and give every player 500kgp and it wouldn&#039;t fix anything...I could go on and on about the things that are fucked in this client but I choose not to have carpel tunnel....i never played the previous client but from what i hear it was better monitored than this one...Lets get that new client up and hope that we don&#039;t make the same mistakes as we did in this one....I still have hope for this game, as do many others....why else would we still post in this forum.&nbsp; Good Luck!</p>]]></description>
			<author><![CDATA[dummy@example.com (Hempz)]]></author>
			<pubDate>Sun, 13 Mar 2011 11:38:36 +0000</pubDate>
			<guid>https://www.faldon.org/post/66764/#p66764</guid>
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			<title><![CDATA[Re: Faldon's Economy ** ANY GM PLEASE **]]></title>
			<link>https://www.faldon.org/post/66763/#p66763</link>
			<description><![CDATA[<div class="quotebox"><cite>IFillInComplaints wrote:</cite><blockquote><p>I am not Brazillian, no. I am the one who have send you to this forum on MSN (if that is how you got here =p)</p></blockquote></div><p>This isn&#039;t completely true, you can speak alittle bit of Portugese, it would be time consuming but you might be capable of making an initial translation and then sending what you have written to a Brazillian for proof-reading and further editing.</p>]]></description>
			<author><![CDATA[dummy@example.com (Roachsta)]]></author>
			<pubDate>Sun, 13 Mar 2011 10:02:37 +0000</pubDate>
			<guid>https://www.faldon.org/post/66763/#p66763</guid>
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			<title><![CDATA[Re: Faldon's Economy ** ANY GM PLEASE **]]></title>
			<link>https://www.faldon.org/post/66759/#p66759</link>
			<description><![CDATA[<div class="quotebox"><cite>Master Wu wrote:</cite><blockquote><p>I agree with everything you list, except the gambling thing which is another issue. </p><p>In development, we have discussed these issues many times before and I have come to the same conclusion. Items are too rare, and they shouldn&#039;t be indestructible, or be 100% repairable. There should be a better flowing cycle of item creation and decay. Items should have durability, but much higher then what exists now. Skill based repairing by players should take place, adding more use to skills. Agreed. </p><p>This might get rid of the permanent wealth scheme that currently exists, and give new players a chance.</p><p>The current version is such a mess in my opinion, that working out an item paradigm shift on an existing game&nbsp; is just so much work it makes more sense to focus on the new version. Also, when we have a game that is as long running as this, the slightest &quot;fix&quot; can make many people angry. All the more reason to focus on something fresh.</p><p>So at this point, any change would have to be a simple fix: Doubling certain drop rates or adding in better item drops for low-mid level players.</p></blockquote></div><p>I understand your view on the current client, and I also agree on it. But as I have said, the current client population will be the base of the new client population.</p><p>I would be happy with any simple fix, as the end of this client is coming near, you should make it easier for new players to get atleast to a mediocre wealth. Meaning, that they can afford to buy certain items to level with as they go along their lvls, and not being stuck with a claymore and gold plate at lvl 200. It has to be balanced so people will enjoy starting up.</p><p>It will also make my job easier as a &quot;helper of the noobs&quot; because that is something I put alot of time into in the game itself. Aswell as I could getter items slightly faster and getting easier gold, I could give them items or gold for certain jobs in game, i.e gathering materials.</p><p>I do also understand that the slightest fix would make alot of people mad, like removing tinker, or editing him. This does not have to happen, though it would help to balance the system. But if items and gold would be easier to get, it would be more accessible for new players, as more items would flow, it would decrease the costs of the items to buy from players.</p><div class="quotebox"><cite>Master Wu wrote:</cite><blockquote><p>By the way, you speak Brazilian Portuguese?</p><p>We are going to need a translator at some point, and if your Portuguese is as good or better then your English, we might have to recruit you.</p></blockquote></div><p>I am not Brazillian, no. I am the one who have send you to this forum on MSN (if that is how you got here =p) </p><p><span style="color: red"><strong><span class="bbu">Then at last, I want to point out this part from Roachsta</span></strong></span></p><div class="quotebox"><cite>Roachsta wrote:</cite><blockquote><p>I discussed this in the game with ifillincomplaints. You make a valid point but no deadline has been set for the new client. However as ifillincomplaints new edited version points out this is not just about the new version. This is also about saving the current version. Without saving the current version and making it more accessible for new players we are cutting off the opportunity for a new player starting from scratch to develop in the game as well as losing a potential player who would start in the new client. The number of players has decreased severely and the stale economy is without a doubt a large contributing factor.</p></blockquote></div><p>Well said sir.</p>]]></description>
			<author><![CDATA[dummy@example.com (IFillInComplaints)]]></author>
			<pubDate>Sat, 12 Mar 2011 22:41:56 +0000</pubDate>
			<guid>https://www.faldon.org/post/66759/#p66759</guid>
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