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		<title><![CDATA[Faldon Forums - Sounds]]></title>
		<link>https://www.faldon.org/topic/7459/</link>
		<description><![CDATA[The most recent posts in Sounds.]]></description>
		<lastBuildDate>Mon, 27 May 2024 23:07:53 +0000</lastBuildDate>
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			<title><![CDATA[Re: Sounds]]></title>
			<link>https://www.faldon.org/post/72887/#p72887</link>
			<description><![CDATA[<p>Give a listen to &quot;drawbridge retracting short 01&quot; <a href="https://soundrangers.sourceaudio.com/track/11016543" rel="nofollow">https://soundrangers.sourceaudio.com/track/11016543</a></p><p>That&#039;s close to what I&#039;d imagine, but it&#039;s way too long&nbsp; <img src="https://www.faldon.org/img/smilies/roll.png" width="15" height="15" alt="roll" /></p><p>You could probably take that sound, and chop it into shorter parts. Approximately 1-3 second part for open, and 4-6 for close?</p>]]></description>
			<author><![CDATA[dummy@example.com (Master Wu)]]></author>
			<pubDate>Mon, 27 May 2024 23:07:53 +0000</pubDate>
			<guid>https://www.faldon.org/post/72887/#p72887</guid>
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			<title><![CDATA[Re: Sounds]]></title>
			<link>https://www.faldon.org/post/72886/#p72886</link>
			<description><![CDATA[<p>These sound decent. Crisp, not overly obnoxious. Though the metal town wall gate&#039;s I imagine would have a little bit longer&nbsp; sound of maybe a chain winch. That sounds more like a small metal gate.</p><p>Sound has been missing in Faldon. It adds so much to atmosphere and immersion. I specifically remember the bird chirps from the really old client that always seemed simple, and subtle.</p><p>We need a sound person.&nbsp; <img src="https://www.faldon.org/img/smilies/wink.png" width="15" height="15" alt="wink" /> </p><p>Soundrangers seems good for the price. But another good source is <a href="https://freesound.org/" rel="nofollow">https://freesound.org/</a>. Sort by CC0 license, and many of the sounds needs cleanup, formatting, clipping, etc. I found Audacity to be pretty versatile in the past for that. </p><p>Side note, this is a pretty cool demo of several day/night cycle sounds. <a href="https://web.archive.org/web/20080516173544/http://bitsong.com/stories/picnic/inWork/throughaGlass/throughaGlass.html" rel="nofollow">https://web.archive.org/web/20080516173 &#133; Glass.html</a> It&#039;s a bit over the top with volume and noises, but interesting to consider day/night variation sounds or other atmospheric noises like a town.</p>]]></description>
			<author><![CDATA[dummy@example.com (Master Wu)]]></author>
			<pubDate>Mon, 27 May 2024 23:02:04 +0000</pubDate>
			<guid>https://www.faldon.org/post/72886/#p72886</guid>
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			<title><![CDATA[Sounds]]></title>
			<link>https://www.faldon.org/post/72866/#p72866</link>
			<description><![CDATA[<p>We recorded most of our oldest sounds (/SfxDir... the skeleton death is straws on the keyboard, for example), but for the newer client we bought a bunch from SoundRangers as well (/Sounds). I think they&#039;re of pretty decent quality, given they&#039;re under $2 each. I&#039;m thinking of getting some more, so that we have more complete sound effects in-game.</p><p>Here&#039;s what I&#039;ve been looking at: <a href="https://soundrangers.sourceaudio.com/" rel="nofollow">https://soundrangers.sourceaudio.com/</a></p><p>For our standard door,<br />closing: old wood door 08 close<br />opening: old wood door 05 open</p><p>For our town gates,<br />closing: metal gate close 02<br />opening: metal gate close 05</p><p>will want to find some more</p><p>If you&#039;re interested in game sounds, post some feedback here. Is there a particular place in-game you think needs a sound? Which sound do you think should go there? There are a lot of sounds to listen to to find a good one. If you&#039;re bored, I&#039;d be grateful for your help <img src="https://www.faldon.org/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (James)]]></author>
			<pubDate>Fri, 24 May 2024 13:17:38 +0000</pubDate>
			<guid>https://www.faldon.org/post/72866/#p72866</guid>
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