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		<title><![CDATA[Faldon Forums - Emote bug - Female]]></title>
		<link>https://www.faldon.org/topic/7505/</link>
		<description><![CDATA[The most recent posts in Emote bug - Female.]]></description>
		<lastBuildDate>Wed, 07 Aug 2024 08:56:12 +0000</lastBuildDate>
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			<title><![CDATA[Re: Emote bug - Female]]></title>
			<link>https://www.faldon.org/post/73088/#p73088</link>
			<description><![CDATA[<p>Seems a bit crazy high sizes. I would imagine they be re-rendered with low quality loss?</p>]]></description>
			<author><![CDATA[dummy@example.com (travis)]]></author>
			<pubDate>Wed, 07 Aug 2024 08:56:12 +0000</pubDate>
			<guid>https://www.faldon.org/post/73088/#p73088</guid>
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			<title><![CDATA[Re: Emote bug - Female]]></title>
			<link>https://www.faldon.org/post/73082/#p73082</link>
			<description><![CDATA[<p>Fixed. Thanks for reporting this bug!</p><p>As to E 150, I never implemented it correctly -- originally we&#039;d thought it would be a special combat action, since the animation ends one tile backwards from the start. It&#039;s in the raw art chain, but I hadn&#039;t included it in the .pc3 files we distribute for this reason. Maybe at some point in the future. I&#039;m still trying to decide what to do about character art generally, since paperdolled at 1X resolution it&#039;s already 700MB. If we did 2X high-DPI it&#039;d be 2.8GB, and 4X would be 11.2GB. This is a little impractical. <img src="https://www.faldon.org/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (James)]]></author>
			<pubDate>Tue, 06 Aug 2024 15:11:08 +0000</pubDate>
			<guid>https://www.faldon.org/post/73082/#p73082</guid>
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			<title><![CDATA[Re: Emote bug - Female]]></title>
			<link>https://www.faldon.org/post/73028/#p73028</link>
			<description><![CDATA[<p>Hiya Juza <img src="https://www.faldon.org/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Mister Rob)]]></author>
			<pubDate>Tue, 30 Jul 2024 05:11:36 +0000</pubDate>
			<guid>https://www.faldon.org/post/73028/#p73028</guid>
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		<item>
			<title><![CDATA[Re: Emote bug - Female]]></title>
			<link>https://www.faldon.org/post/73026/#p73026</link>
			<description><![CDATA[<p>&lt;3 Rob</p>]]></description>
			<author><![CDATA[dummy@example.com (JuZa)]]></author>
			<pubDate>Mon, 29 Jul 2024 22:02:02 +0000</pubDate>
			<guid>https://www.faldon.org/post/73026/#p73026</guid>
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		<item>
			<title><![CDATA[Emote bug - Female]]></title>
			<link>https://www.faldon.org/post/73025/#p73025</link>
			<description><![CDATA[<p>When you are female and use some emotes (E 3 / 11 /12 tested true, havent tried others) your character gets stuck because the animation plays at very low framerates. In this state you cant walk, cast or use skills.</p><p>It seems it only happens when having a 1 handed weapon.</p><br /><br /><p><em>can we also have e 150 back please? i wanne backflip on the corpses of my enemies</em></p>]]></description>
			<author><![CDATA[dummy@example.com (Mister Rob)]]></author>
			<pubDate>Sun, 28 Jul 2024 19:12:54 +0000</pubDate>
			<guid>https://www.faldon.org/post/73025/#p73025</guid>
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