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		<title><![CDATA[Faldon Forums - Add something equivalent to ~grid]]></title>
		<link>https://www.faldon.org/topic/7676/</link>
		<description><![CDATA[The most recent posts in Add something equivalent to ~grid.]]></description>
		<lastBuildDate>Fri, 08 Nov 2024 21:21:48 +0000</lastBuildDate>
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			<title><![CDATA[Re: Add something equivalent to ~grid]]></title>
			<link>https://www.faldon.org/post/73662/#p73662</link>
			<description><![CDATA[<p>Kinda off topic, but just to throw out ideas now if you&#039;re planning the architecture for spawns, sectors &amp; such. </p><p>Consider making creature &amp; item spawn points as area based instead of specific coords? I&#039;m sure we&#039;ll still want to have the option of making spawns specifically located. Area based randomized spawning within a painted sector would be more dynamic/engaging.</p>]]></description>
			<author><![CDATA[dummy@example.com (Master Wu)]]></author>
			<pubDate>Fri, 08 Nov 2024 21:21:48 +0000</pubDate>
			<guid>https://www.faldon.org/post/73662/#p73662</guid>
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			<title><![CDATA[Re: Add something equivalent to ~grid]]></title>
			<link>https://www.faldon.org/post/73661/#p73661</link>
			<description><![CDATA[<p>I will be starting a map editor a few weeks after I get the GUI changes done, so probably I&#039;ll be starting it around Christmas.<br />It will take some time to get done.</p><p>As far as sector properties, my plan is to change the map format.<br />I want to make &quot;sectors&quot; layers that you paint, instead of having any specific boundaries.<br />Sector data will then just be part of the one-time map import.<br />Same with monster spawn data.</p><p>This&#039;ll be quite the project, because, for manageability, I&#039;m going to have to make a library for map reading/writing shared between client and server.</p>]]></description>
			<author><![CDATA[dummy@example.com (James)]]></author>
			<pubDate>Fri, 08 Nov 2024 16:56:40 +0000</pubDate>
			<guid>https://www.faldon.org/post/73661/#p73661</guid>
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			<title><![CDATA[Add something equivalent to ~grid]]></title>
			<link>https://www.faldon.org/post/73660/#p73660</link>
			<description><![CDATA[<p>Currently I can&#039;t see where sectors begin and end which makes it hard to get setting things like nowarpzone right. Having something equivalent to ~grid would fix that.</p><p>Although, if you&#039;re going to be working on a new map editor, then being able to set (and view) sector properties through the map editor would be prefered.</p>]]></description>
			<author><![CDATA[dummy@example.com (Mr Spy)]]></author>
			<pubDate>Fri, 08 Nov 2024 16:02:04 +0000</pubDate>
			<guid>https://www.faldon.org/post/73660/#p73660</guid>
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