<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Faldon Forums - 2026/3/6 Update]]></title>
		<link>https://www.faldon.org/topic/7798/</link>
		<description><![CDATA[The most recent posts in 2026/3/6 Update.]]></description>
		<lastBuildDate>Sat, 07 Mar 2026 20:16:56 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: 2026/3/6 Update]]></title>
			<link>https://www.faldon.org/post/74020/#p74020</link>
			<description><![CDATA[<p>Nice. These tools would save so many hours of manual mapping.</p>]]></description>
			<author><![CDATA[dummy@example.com (Master Wu)]]></author>
			<pubDate>Sat, 07 Mar 2026 20:16:56 +0000</pubDate>
			<guid>https://www.faldon.org/post/74020/#p74020</guid>
		</item>
		<item>
			<title><![CDATA[Re: 2026/3/6 Update]]></title>
			<link>https://www.faldon.org/post/74016/#p74016</link>
			<description><![CDATA[<p>Uhhm not sure, never mapped a tent before&nbsp; <img src="https://www.faldon.org/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Mr Spy)]]></author>
			<pubDate>Fri, 06 Mar 2026 15:20:33 +0000</pubDate>
			<guid>https://www.faldon.org/post/74016/#p74016</guid>
		</item>
		<item>
			<title><![CDATA[Re: 2026/3/6 Update]]></title>
			<link>https://www.faldon.org/post/74015/#p74015</link>
			<description><![CDATA[<p>By the way, on the Desert Tent tileset, any idea how you do corners with the middle-height roof? There doesn&#039;t seem to be one without a post.</p>]]></description>
			<author><![CDATA[dummy@example.com (James)]]></author>
			<pubDate>Fri, 06 Mar 2026 14:59:14 +0000</pubDate>
			<guid>https://www.faldon.org/post/74015/#p74015</guid>
		</item>
		<item>
			<title><![CDATA[Re: 2026/3/6 Update]]></title>
			<link>https://www.faldon.org/post/74014/#p74014</link>
			<description><![CDATA[<p>I was trying with some trees in Wall 1 but it painted nothing. It did work for Wall Sets and Floor 1.</p>]]></description>
			<author><![CDATA[dummy@example.com (Mr Spy)]]></author>
			<pubDate>Fri, 06 Mar 2026 14:31:13 +0000</pubDate>
			<guid>https://www.faldon.org/post/74014/#p74014</guid>
		</item>
		<item>
			<title><![CDATA[Re: 2026/3/6 Update]]></title>
			<link>https://www.faldon.org/post/74013/#p74013</link>
			<description><![CDATA[<p>Hmm. Wall 1 should work (and has for me). Which tile are you using? The spray tool is time-based, so holding down the mouse for longer will give you more. The click itself only counts for 50 ms of placement. You can change the rate of spray - that&#039;s to the right of the shape selector.</p><p>Groups would be good, though how to express that in the UI is a question. Might be good to have some predefined.</p><p>I need to make tilesets themselves support variants for the tiles themselves as well. The White Church tileset, for example, has a number of variants of its basic wall, and right now it uses the same one over and over again.</p>]]></description>
			<author><![CDATA[dummy@example.com (James)]]></author>
			<pubDate>Fri, 06 Mar 2026 13:52:31 +0000</pubDate>
			<guid>https://www.faldon.org/post/74013/#p74013</guid>
		</item>
		<item>
			<title><![CDATA[Re: 2026/3/6 Update]]></title>
			<link>https://www.faldon.org/post/74012/#p74012</link>
			<description><![CDATA[<p>Sweet edits! </p><p>Couple of things. The spray tool doesn&#039;t seem to work with Wall 1 for some reason. Would also be cool if you could create spray groups. Add a bunch of tiles (various trees) and then the spray randomly picks from that set rather than just 1 specific tile.</p><p>Love the copy/paste thing.</p><p>The alignment of double side walls is way better than it was before. Still gets it wrong on occasion but now it is pretty useful for building caves.</p>]]></description>
			<author><![CDATA[dummy@example.com (Mr Spy)]]></author>
			<pubDate>Fri, 06 Mar 2026 12:26:22 +0000</pubDate>
			<guid>https://www.faldon.org/post/74012/#p74012</guid>
		</item>
		<item>
			<title><![CDATA[2026/3/6 Update]]></title>
			<link>https://www.faldon.org/post/74011/#p74011</link>
			<description><![CDATA[<p>There are still some problems with the map editor -- Ground Sets need a &#039;priority&#039; so that they are placed in the correct order, instead of &quot;newest-placed tile always on top&quot;, as things like the grass tiles need to be on top to not draw incorrectly.<br />That said, today&#039;s update gets it a *lot* closer to usable. The Line tool actually works correctly now, even for double-sided tilesets (though these are still somewhat difficult to work with).</p><p>This coming week I&#039;ll take a break from coding the map editor to see what else I can improve.</p><p>March 6, 2026:<br />*** It has been one year (off-and-on, mostly off due to life circumstances) since I started on the new map editor!<br />*** There are still some improvements needed, but it will be nice to start working on the actual *game* soon.<br />*** Thank you all!<br />*** God bless.<br />*** James<br />The map editor now has Cut, Copy, and Paste.<br />The map editor now has a Spray tool.<br />The map editor now color-codes the highlighted tile when using double-sided Wall Sets.<br />The map editor&#039;s Box tool now maintains alignment in double-sided Wall Sets. (If you want an unaligned box, you can always make one with the Line tool.)<br />The map editor&#039;s Line tool now maintains alignment in double-sided Wall Sets.<br />The map editor&#039;s Line tool now connects segments when editing Wall Sets.<br />The map editor&#039;s Pencil and Spray tools now have a shape option.</p>]]></description>
			<author><![CDATA[dummy@example.com (James)]]></author>
			<pubDate>Fri, 06 Mar 2026 11:37:00 +0000</pubDate>
			<guid>https://www.faldon.org/post/74011/#p74011</guid>
		</item>
	</channel>
</rss>
