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		<title><![CDATA[Faldon Forums - Invisible ~view tiles no longer work]]></title>
		<link>https://www.faldon.org/topic/7799/</link>
		<description><![CDATA[The most recent posts in Invisible ~view tiles no longer work.]]></description>
		<lastBuildDate>Mon, 16 Mar 2026 19:21:47 +0000</lastBuildDate>
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			<title><![CDATA[Re: Invisible ~view tiles no longer work]]></title>
			<link>https://www.faldon.org/post/74032/#p74032</link>
			<description><![CDATA[<p>They don&#039;t drop out the ceiling. And can&#039;t see them in the editor, would need something equivalent to ~view I guess, but ideally more idiomatic and integrated in the editor.</p>]]></description>
			<author><![CDATA[dummy@example.com (Mr Spy)]]></author>
			<pubDate>Mon, 16 Mar 2026 19:21:47 +0000</pubDate>
			<guid>https://www.faldon.org/post/74032/#p74032</guid>
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			<title><![CDATA[Re: Invisible ~view tiles no longer work]]></title>
			<link>https://www.faldon.org/post/74030/#p74030</link>
			<description><![CDATA[<p>I thought they still dropped out the ceiling. Do you mean how they can&#039;t even be seen in the editor? I&#039;ll have to take a look at that, yeah.</p>]]></description>
			<author><![CDATA[dummy@example.com (James)]]></author>
			<pubDate>Mon, 16 Mar 2026 11:11:49 +0000</pubDate>
			<guid>https://www.faldon.org/post/74030/#p74030</guid>
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			<title><![CDATA[Re: Invisible ~view tiles no longer work]]></title>
			<link>https://www.faldon.org/post/74024/#p74024</link>
			<description><![CDATA[<p>I agree. This makes ares with higher zlevels much more navigable.</p><p>I can&#039;t recall if we used blank floor tiles (any one would have worked if it had no art) or was there maybe a map property that would trigger it.</p>]]></description>
			<author><![CDATA[dummy@example.com (Master Wu)]]></author>
			<pubDate>Sat, 07 Mar 2026 22:50:28 +0000</pubDate>
			<guid>https://www.faldon.org/post/74024/#p74024</guid>
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		<item>
			<title><![CDATA[Invisible ~view tiles no longer work]]></title>
			<link>https://www.faldon.org/post/74018/#p74018</link>
			<description><![CDATA[<p>This has been an issue for a long time in new client. The first floor tile used to be invisible (until you used ~view). We used that to trigger the &#039;inside a building&#039;-effect to stop rendering the higher z levels. With big buildings it&#039;s not always easy to navigate behind them, or find doors etc. </p><p>Would be great if that could be restored (or replaced with an equivalent).</p>]]></description>
			<author><![CDATA[dummy@example.com (Mr Spy)]]></author>
			<pubDate>Sat, 07 Mar 2026 11:26:06 +0000</pubDate>
			<guid>https://www.faldon.org/post/74018/#p74018</guid>
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