<?xml version="1.0" encoding="utf-8"?>
<Object>
  <Strings>
    <String Key="Translation.Author" Value="Your Name Goes Here"/>
    <String Key="Translation.LocalizedName" Value="Language Name Goes Here"/>

    <String Key="EmailAddress" Value="E-mail Address"/>
    <String Key="AccountName" Value="Account Name"/>
    <String Key="Password" Value="Password"/>
    <String Key="Password.Optional" Value="Password (optional)"/>
    <String Key="Password.Repeat" Value="Password (repeat)"/>
    <String Key="World" Value="World"/>
    <String Key="Login" Value="Login"/>
    <String Key="Logoff" Value="Log off"/>
    <String Key="Play" Value="Play"/>
    <String Key="CreateNewAccount" Value="Create New Account"/>
    <String Key="SelectCharacter" Value="Select Character"/>
    <String Key="CreateNewCharacter" Value="Create New Character"/>
    <String Key="CharacterName" Value="Character Name"/>
    <String Key="Sex" Value="Sex"/>
    <String Key="Sex.Male" Value="Male"/>
    <String Key="Sex.Female" Value="Female"/>
    <String Key="CreateNewCharacter" Value="Create New Character"/>
    <String Key="Inventory.1" Value="Inventory"/>
    <String Key="Inventory.2" Value="Inventory &amp; Equipment"/>
    <String Key="Mail.Compose" Value="Compose"/>
    <String Key="Mail.Delete" Value="Delete"/>
    <String Key="Mail.Date" Value="Date"/>
    <String Key="Mail.From" Value="From"/>
    <String Key="Mail.To" Value="To"/>
    <String Key="Mail.Postage" Value="Postage"/>
    <String Key="Mail.Subject" Value="Subject"/>
    <String Key="Mail.Read" Value="Read"/>
    <String Key="Mail.ReadMessage" Value="Read Message"/>
    <String Key="Mail.Reply" Value="Reply"/>
    <String Key="Mail.WriteMessage" Value="Write Message"/>
    <String Key="Mail.Send" Value="Send"/>
    <String Key="Guilds.New" Value="New"/>
    <String Key="Guilds.Apply" Value="Apply"/>
    <String Key="Guilds.View" Value="View"/>
    <String Key="Menu" Value="Menu"/>
    <String Key="GetLostPassword" Value="Get Lost Password"/>
    <String Key="SendEmail" Value="Send E-mail"/>
    <String Key="Exit" Value="Exit"/>
    <String Key="Settings" Value="Settings"/>
    <String Key="Settings.Audio" Value="Audio"/>
    <String Key="Settings.Audio.SoundVolume" Value="Sound Volume"/>
    <String Key="Settings.Audio.MusicVolume" Value="Music Volume"/>
    <String Key="Settings.Audio.Volume.Off" Value="Off"/>
    <String Key="Settings.Audio.Volume.Max" Value="Max"/>
    <String Key="Settings.Video" Value="Video"/>
    <String Key="Settings.FullScreen" Value="Full Screen"/>
    <String Key="Settings.Chat" Value="Chat"/>
    <String Key="Settings.Chat.Filter" Value="Filter"/>
    <String Key="Settings.Preferences" Value="Preferences"/>
    <String Key="Settings.PowerSavingMode" Value="Power Saving Mode"/>
    <String Key="Settings.ShowObjectLabels" Value="Show Object Labels"/>
    <String Key="Settings.Advanced" Value="Advanced"/>
    <String Key="Settings.SaveRestart" Value="You must restart the game for all of your changes to take effect."/>
    <String Key="TakeScreenshot" Value="Take Screenshot"/>
    <String Key="UpgradeAccount" Value="Upgrade Account"/>
    <String Key="News" Value="News"/>
    <String Key="Social" Value="Social"/>
    <String Key="Guilds" Value="Guilds"/>
    <String Key="Mail" Value="Mail"/>
    <String Key="Market" Value="Market"/>
    <String Key="WhosOnline" Value="Who's Online?"/>
    <String Key="OK" Value="OK"/>
    <String Key="Cancel" Value="Cancel"/>

    <String Key="Help" Value="Help"/>
    <String Key="Help.Chat"     Value="Chat"/>
    <String Key="Help.Fighting" Value="Fighting"/>
    <String Key="Help.Web"      Value="More Help Online"/>
    
    <String Key="Party" Value="Party"/>
    <String Key="JoinParty" Value="Join Party"/>
    <String Key="LeaveParty" Value="Leave Party"/>
    <String Key="Party.AcceptNew" Value="Accept New Players"/>
    <String Key="Party.Message.0" Value="You are in a party with no one."/>
    <String Key="Party.Message.1" Value="You are in a party with {Name}."/>
    <String Key="Party.Message.N" Value="You are in a party with {Names}."/>
    
    <String Key="List.2" Value="{A} and {B}"/>
    <String Key="List.N" Value="{A}, and {B}"/>
    <String Key="List.NOthers" Value="{A}, and {B} others"/>
    <String Key="List.Separator" Value=", "/>
    
    <String Key="PrivateMessage" Value="Private Message"/>
    <String Key="ViewMail" Value="View Mail"/>
    <String Key="SendMail" Value="Send Mail"/>
    <String Key="Trade" Value="Trade"/>

    <String Key="Trading.TradeWithYou"           Value="{Name} would like to trade with you."/>
    <String Key="Trading.TradeWithYou.Initiated" Value="You would like to trade with {Name}."/>
    <String Key="Trading.Offering.Male"          Value="He is offering to give you:"/>
    <String Key="Trading.Offering.Female"        Value="She is offering to give you:"/>
    <String Key="Trading.InExchangeFor.Male"     Value="In exchange, you offer to give him:"/>
    <String Key="Trading.InExchangeFor.Female"   Value="In exchange, you offer to give her:"/>
    <String Key="Trading.Other.Agreed"           Value="{Name} has agreed to this trade."/>
    <String Key="Trading.Other.Disagreed"        Value="{Name} is considering this trade."/>
    <String Key="Trading.You.Agreed"             Value="You have agreed to this trade."/>
    <String Key="Trading.You.Disagreed"          Value="You are considering this trade."/>
    <String Key="Trading.Agree"                  Value="Agree"/>
    <String Key="Trading.Disagree"               Value="Disagree"/>
    
    <String Key="Stat.WindowCaption" Value="{Name}'s Statistics - Level {Level}"/>    
    <String Key="Stat.ExpBar" Value="Experience until next level: {Current} / {Needed}"/>
    <String Key="Stat.Strength" Value="Strength"/>
    <String Key="Stat.Defense" Value="Defense"/>
    <String Key="Stat.Agility" Value="Agility"/>
    <String Key="Stat.Intelligence" Value="Intelligence"/>
    <String Key="Stat.Stamina" Value="Stamina"/>
    <String Key="Stat.Magic" Value="Magic"/>
    <String Key="Stat.PointsLeft" Value="Points to distribute"/>
    <String Key="Stat.HP" Value="Health Points"/>
    <String Key="Stat.MP" Value="Mana Points"/>
    <String Key="Stat.EP" Value="Energy Points"/>
    <String Key="Stat.AttackDamage" Value="Attack Damage"/>
    <String Key="Stat.AttackSpeed" Value="Attack Speed"/>
    <String Key="Stat.ArmorRating" Value="Armor Rating"/>
    <String Key="Stat.Resistances" Value="Resistances"/>
    <String Key="Stat.Resistances.Fire" Value="Fire"/>
    <String Key="Stat.Resistances.Cold" Value="Cold"/>
    <String Key="Stat.Resistances.Holy Magic" Value="Holy Magic"/>
    <String Key="Stat.Resistances.Lightning" Value="Lightning"/>
    <String Key="Stat.Resistances.Poison" Value="Poison"/>
    <String Key="Stat.Resistances.Paralysis" Value="Paralysis"/>
    <String Key="Stat.Resistances.Magic" Value="Magic"/>
    
    <String Key="Spells.Level" Value="Level {Level}"/>
    <String Key="Spells.Tha" Value="Thaumaturgy"/>
    <String Key="Spells.Ele" Value="Elemental Magics"/>
    <String Key="Spells.Nec" Value="Necromancy"/>
    <String Key="Spells.Wiz" Value="Wizardry"/>
    
    <String Key="Religion"           Value="Religion"/>
    <String Key="Religion.Hierarchy" Value="Religious Hierarchy"/>
    <String Key="Religion.Stats"     Value="Religious Stats"/>
    <String Key="Religion.Points"    Value="Points"/>
    <String Key="Religion.Rank"      Value="Rank"/>
    <String Key="Religion.NextRank"  Value="Next rank"/>
    <String Key="Religion.FaithLeft" Value="Daily faith left"/>
    <String Key="Religion.Prayers"   Value="Prayer and Tithing"/>
    <String Key="Religion.Bless"     Value="Bless me, Lord, that I may bring You glory."/>
    <String Key="Religion.Smite"     Value="Lord, smite mine enemies."/>
    <String Key="Religion.Tithe"     Value="Lord, monies for Thy treasury."/>
    
    <String Key="Skills.WindowCaption" Value="{Name}'s Skills - Total {Total}"/>
    
    <String Key="Undo" Value="Undo"/>
    <String Key="Redo" Value="Redo"/>
    <String Key="Cut" Value="Cut"/>
    <String Key="Copy" Value="Copy"/>
    <String Key="Paste" Value="Paste"/>
    <String Key="Delete" Value="Delete"/>
    <String Key="CommandLine.Previous" Value="Previous Line"/>
    <String Key="CommandLine.Next" Value="Next Line"/>

    <String Key="Server.ConnectionFailed" Value="Could not connect to the server."/>
    <String Key="Server.NegotiationFailed" Value="Could not negotiate with the server. You may be using an old client version."/>
    <String Key="Server.LostConnection" Value="The connection to the server was lost."/>
    <String Key="Server.RequestTimedOut" Value="Request timed out."/>
    <String Key="Server.UnknownError" Value="Unknown error."/>

    <String Key="AccountCreation.AccountAlreadyExists" Value="An account with that name already exists."/>
    <String Key="AccountCreation.InvalidEmailAddress" Value="Please enter a valid e-mail address."/>
    <String Key="AccountCreation.PasswordsDontMatch" Value="The passwords you entered do not match."/>
    <String Key="AccountCreation.Succeeded" Value="Your account has been created."/>
    <String Key="AccountCreation.SucceededAfterEmailVerify" Value="Your account has been created. Please check your e-mail for activation instructions."/>

    <String Key="AccountLogin.AccountBanned" Value="That account is banned until {Date}."/>
    <String Key="AccountLogin.AccountDoesntExist" Value="No account by that name exists."/>
    <String Key="AccountLogin.AccountDoesntExistOrIncorrectPassword" Value="Either no account by that name exists, or you entered the wrong password."/>
    <String Key="AccountLogin.AccountInUse" Value="{Name} is already logged on to this account."/>
    <String Key="AccountLogin.IncorrectPassword" Value="Incorrect password."/>
    <String Key="AccountLogin.IPBanned" Value="Players from your Internet provider are banned at present."/>

    <String Key="AccountLogin.LoginServerDown" Value="Unable to contact the login server. It may be down."/>
    <String Key="AccountLogin.NoAccess" Value="You don't have permission to login."/>

    <String Key="AccountPassword.Sending" Value="Your account password has been sent. It will arrive shortly."/>
    <String Key="Faldon.AccountPassword.AlreadySent" Value="An account password has already been sent."/>
    <String Key="Faldon.AccountPassword.UnableToSend" Value="Unable to send account password."/>
    
    <String Key="CharacterCreation.AllSlotsFilled" Value="You already have the maximum number of characters for this server."/>
    <String Key="CharacterCreation.CharacterAlreadyExists" Value="That character name is taken."/>
    <String Key="CharacterCreation.InvalidName" Value="That character name contains disallowed character sequences."/>
    <String Key="CharacterCreation.PasswordsDontMatch" Value="The passwords you entered do not match."/>
    <String Key="CharacterCreation.Succeeded" Value="Your character has been created."/>

    <String Key="CharacterLogin.CharacterNotFound" Value="That character does not exist."/>
    <String Key="CharacterLogin.IncorrectPassword" Value="Incorrect password."/>
   
    <String Key="Game.Combat.Attack"              Value="^p(Red){Attacker}^o: hits ^p(PaleBlue){Victim}^o ({Damage})"/>
    <String Key="Game.Combat.Death"               Value="^p(PaleBlue){Victim}^o: defeat"/>
    <String Key="Game.Combat.WorldKilledPlayer"   Value="^p(PaleBlue){Victim}^o has fallen in battle!"/>
    <String Key="Game.Combat.MonsterKilledPlayer" Value="A monster has defeated ^p(PaleBlue){Victim}^o!"/>
    <String Key="Game.Combat.PlayerKilledPlayer"  Value="^p(Red){Killer}^o has defeated ^p(PaleBlue){Victim}^o!"/>
    <String Key="Game.Combat.MysticForces"        Value="^s(LightPurple)Mystic forces prevent you from attacking."/>

    <String Key="Game.Spells.BadTarget"     Value="Bad target."/>
    <String Key="Game.Spells.NotEnoughMana" Value="Not enough mana."/>

    <String Key="Mail.Sending.CantAffordToSend"  Value="You cannot afford to send this package."/>
    <String Key="Mail.Sending.CantSendToSelf"    Value="You cannot send a message to yourself."/>
    <String Key="Mail.Sending.RecipientNotFound" Value="Unknown recipient."/>

    <String Key="Faldon.Chat.Broadcast"             Value="{Sender}: {Message}"/>
    <String Key="Faldon.Chat.BroadcastToChannel"    Value="({Channel}) {Sender}: {Message}"/>
    <String Key="Faldon.Chat.BroadcastBad"          Value="Broadcast: Not enough parameters."/>
    <String Key="Faldon.Chat.ChangePassword"        Value="Your password has been changed to '{Password}'."/>
    <String Key="Faldon.Chat.ChangePasswordBad"     Value="Changepassword: Not enough parameters."/>
    <String Key="Faldon.Chat.CommandBad"            Value="Invalid command. Please type Help."/>
    <String Key="Faldon.Chat.DontRepeat"            Value="There is no need to repeat your message."/>
    <String Key="Faldon.Chat.EmoteBad"              Value="Emote: Not enough parameters."/>
    <String Key="Faldon.Chat.Guildsay"              Value="{Sender} says to guild, &quot;{Message}&quot;"/>
    <String Key="Faldon.Chat.GuildsayBad"           Value="GuildSay: Not enough parameters."/>
    <String Key="Faldon.Chat.Allysay"               Value="{Sender} says to allies, &quot;{Message}&quot;"/>
    <String Key="Faldon.Chat.AllysayBad"            Value="AllySay: Not enough parameters."/>
    <String Key="Faldon.Chat.Ignored"               Value="^p(Yellow){Player}^o is ignoring you."/>
    <String Key="Faldon.Chat.IgnoreRemove"          Value="You are no longer ignoring ^p(Yellow){Player}^o."/>    
    <String Key="Faldon.Chat.IgnoreAdd"             Value="You are now ignoring ^p(Yellow){Player}^o."/>    
    <String Key="Faldon.Chat.IgnoreAddFail"         Value="Sorry, too many people are ignoring this person."/>    
    <String Key="Faldon.Chat.Muted"                 Value="You have been muted."/>
    <String Key="Faldon.Chat.Whisper"               Value="{Sender} whispers, &quot;{Message}&quot;"/>
    <String Key="Faldon.Chat.WhisperBad"            Value="Whisper: Not enough parameters."/>
    <String Key="Faldon.Chat.SayBad"                Value="Say: Not enough parameters."/>
    <String Key="Faldon.Chat.Tell.Receive"          Value="{Sender} tells you, &quot;{Message}&quot;"/>
    <String Key="Faldon.Chat.Tell.Send"             Value="You tell {Recipient}, &quot;{Message}&quot;"/>
    <String Key="Faldon.Chat.TellBad"               Value="Tell: Not enough parameters."/>
    <String Key="Faldon.Chat.TooTired"              Value="You are too tired to shout."/>
    <String Key="Faldon.Chat.Yell"                  Value="{Sender} yells, &quot;{Message}&quot;"/>
    <String Key="Faldon.Chat.YellBad"               Value="Yell: Not enough parameters."/> 
    <String Key="Faldon.Game.Welcome"               Value="Welcome to Faldon, {Player}!"/>
    <String Key="Faldon.Game.PlayersOnlineSingular" Value="There is {Count} person playing at this time."/>
    <String Key="Faldon.Game.PlayersOnlinePlural"   Value="There are {Count} people playing at this time."/>
    <String Key="Faldon.Game.Enter"                 Value="{Player} has entered the game."/>
    <String Key="Faldon.Game.Leave"                 Value="{Player} has left the game."/>

    <String Key="Faldon.Game.Equipment.LostItem" Value="You may have lost one of your equipped items."/>

    <String Key="Faldon.Game.Guild.NotInGuild"   Value="You are not in a guild."/>
    <String Key="Faldon.Game.Guild.NobodyOnline" Value="Nobody else from your guild is online."/>
    <String Key="Faldon.Game.Guild.Form.Formed"         Value="Your new guild has been formed."/>
    <String Key="Faldon.Game.Guild.Form.TooManyGuilds"  Value="There are already too many active guilds."/>
    <String Key="Faldon.Game.Guild.Form.AlreadyInGuild" Value="You are already in a guild."/>
    <String Key="Faldon.Game.Guild.Form.NotEnoughGold"  Value="You must have {Amount} gold to form a guild."/>
    <String Key="Faldon.Game.Guild.Hall.NotEnoughGold"  Value="You do not have enough gold in the bank to buy this hall."/>
    <String Key="Faldon.Game.Guild.Hall.Bought"         Value="You have purchased the guild hall."/>
    <String Key="Faldon.Game.Guild.Hall.Sold"           Value="You have sold the guild hall."/>
    <String Key="Faldon.Game.Guild.Hall.AlreadyOwn"     Value="You already own a guild hall."/>

    <String Key="Faldon.Game.Inventory.Full" Value="Your inventory is full."/>

    <String Key="Faldon.Game.Party.AlreadyInParty" Value="You are already in a party."/>
    <String Key="Faldon.Game.Party.CantJoinSelf"   Value="You cannot form a party by yourself."/>
    <String Key="Faldon.Game.Party.NotAccepting"   Value="That party is not letting accepting new players."/>
    <String Key="Faldon.Game.Party.NotInParty"     Value="You are not in a party."/>
    <String Key="Faldon.Game.Party.Join"           Value="^p(Yellow){Player}^o has joined the party."/>
    <String Key="Faldon.Game.Party.Leave"          Value="^p(Yellow){Player}^o has left the party."/>
    <String Key="Faldon.Game.Party.LeavePlayer"    Value="You leave the party."/>

    <String Key="Faldon.StatusMessage.1" Value="You must wait to use this skill again."/>
    <String Key="Faldon.StatusMessage.2" Value="You cannot use this skill."/>
    <String Key="Faldon.StatusMessage.3" Value="You go berserk with rage!"/>
    <String Key="Faldon.StatusMessage.4" Value="Your inventory is full."/>
    <String Key="Faldon.StatusMessage.5" Value="You are too far away to cast a line."/>
    <String Key="Faldon.StatusMessage.6" Value="You are too tired to cast a line."/>
    <String Key="Faldon.StatusMessage.7" Value="You can't cast a line into the dirt."/>
    <String Key="Faldon.StatusMessage.8" Value="You are too far away to use this skill."/>
    <String Key="Faldon.StatusMessage.9" Value="You are too tired to chop wood."/>
    <String Key="Faldon.StatusMessage.10" Value="You fail to find a tree to chop."/>
    <String Key="Faldon.StatusMessage.11" Value="You are too far away to use this skill."/>
    <String Key="Faldon.StatusMessage.12" Value="You are too tired to mine."/>
    <String Key="Faldon.StatusMessage.13" Value="You fail to find any ore."/>
    <String Key="Faldon.StatusMessage.14" Value="You cannot hold any more items!"/>
    <String Key="Faldon.StatusMessage.15" Value="That item is cursed and cannot be dropped!"/>
    <String Key="Faldon.StatusMessage.16" Value="You are not agile enough to use this."/>
    <String Key="Faldon.StatusMessage.17" Value="You are not defensive enough to use this."/>
    <String Key="Faldon.StatusMessage.18" Value="You are not smart enough to use this."/>
    <String Key="Faldon.StatusMessage.19" Value="Your magical powers are too weak to use this."/>
    <String Key="Faldon.StatusMessage.20" Value="You don't have enough endurance to use this."/>
    <String Key="Faldon.StatusMessage.21" Value="You are not strong enough to use this."/>
    <String Key="Faldon.StatusMessage.22" Value="You drink the elixir."/>
    <String Key="Faldon.StatusMessage.23" Value="Bows are two-handed!"/>
    <String Key="Faldon.StatusMessage.24" Value="Your inventory is too near to full."/>
    <String Key="Faldon.StatusMessage.25" Value="You cannot wear gauntlets while wielding a bow."/>
    <String Key="Faldon.StatusMessage.26" Value="Your weapon is two-handed!"/>
    <String Key="Faldon.StatusMessage.27" Value="This weapon is two-handed!"/>
    <String Key="Faldon.StatusMessage.28" Value="Invalid console command."/>
    <String Key="Faldon.StatusMessage.29" Value="You cannot take off your helmet."/>
    <String Key="Faldon.StatusMessage.30" Value="You cannot let go of your weapon."/>
    <String Key="Faldon.StatusMessage.31" Value="If you took off your armor you would die!"/>
    <String Key="Faldon.StatusMessage.32" Value="You cannot let go of your shield."/>
    <String Key="Faldon.StatusMessage.33" Value="The ring is evil!! It won't come off your hand."/>
    <String Key="Faldon.StatusMessage.34" Value="These gauntlets won't come off."/>
    <String Key="Faldon.StatusMessage.35" Value="You are unable to replace your current equipment."/>
    <String Key="Faldon.StatusMessage.36" Value="Not enough mana!"/>
    <String Key="Faldon.StatusMessage.37" Value="It is impossible to cast that here."/>
    <String Key="Faldon.StatusMessage.38" Value="You are unable to open a portal."/>
    <String Key="Faldon.StatusMessage.39" Value="You must target a fresh grave."/>
    <String Key="Faldon.StatusMessage.40" Value="You cannot teleport such a distance."/>
    <String Key="Faldon.StatusMessage.41" Value="You must have a blacksmith's hammer equipped to blacksmith."/>
    <String Key="Faldon.StatusMessage.42" Value="You must have a goldsmith's hammer equipped to goldsmith."/>
    <String Key="Faldon.StatusMessage.43" Value="You must have a pickaxe equipped to mine."/>
    <String Key="Faldon.StatusMessage.44" Value="You must have an axe equipped to lumberjack."/>
    <String Key="Faldon.StatusMessage.45" Value="You must have a saw to do woodworking."/>
    <String Key="Faldon.StatusMessage.46" Value="You must have a mortar and pestle to use alchemy."/>
    
    <String Key="Faldon.StatusMessage2.53" Value="You are not agile enough to use this."/>
    <String Key="Faldon.StatusMessage2.54" Value="You are not defensive enough to use this."/>
    <String Key="Faldon.StatusMessage2.55" Value="You are not intelligent enough to use this."/>
    <String Key="Faldon.StatusMessage2.56" Value="Your magical powers are too weak to use this."/>
    <String Key="Faldon.StatusMessage2.57" Value="You do not have enough stamina to use this."/>
    <String Key="Faldon.StatusMessage2.58" Value="You are not strong enough to use this."/>
    <String Key="Faldon.StatusMessage2.59" Value="You are not a high enough level to use this."/>
    <String Key="Faldon.StatusMessage2.60" Value="This weapon is two-handed!"/>
    <String Key="Faldon.StatusMessage2.61" Value="Your weapon is two-handed!"/>
    <String Key="Faldon.StatusMessage2.62" Value="Bows are two-handed!"/>
    <String Key="Faldon.StatusMessage2.63" Value="You cannot wear gauntlets while using a bow."/>
    <String Key="Faldon.StatusMessage2.64" Value="You read the book of {1} and learn a new spell."/>
    <String Key="Faldon.StatusMessage2.65" Value="You need {1} intellect to raise this spell to level {2}."/>
    <String Key="Faldon.StatusMessage2.66" Value="You read the book of {1} and gain new knowledge of level {2}."/>
    <String Key="Faldon.StatusMessage2.67" Value="You have already mastered this spell."/>
    <String Key="Faldon.StatusMessage2.71" Value="You found {1}."/>
    <String Key="Faldon.StatusMessage2.72" Value="You find a large quantity of {1}."/>
    <String Key="Faldon.StatusMessage2.73" Value="You find a small quantity of {1}."/>
    <String Key="Faldon.StatusMessage2.74" Value="You fail to find any ore."/>
    <String Key="Faldon.StatusMessage2.75" Value="You chop {1} logs."/>
    <String Key="Faldon.StatusMessage2.76" Value="You fail to chop any usable logs."/>
    <String Key="Faldon.StatusMessage2.77" Value="You catch a school of {1}."/>
    <String Key="Faldon.StatusMessage2.78" Value="You catch a {1}."/>
    <String Key="Faldon.StatusMessage2.79" Value="No fish appear to be biting."/>
    <String Key="Faldon.StatusMessage2.80" Value="You may only tame creatures while in humanoid form."/>
    <String Key="Faldon.StatusMessage2.81" Value="You have already tamed this creature."/>
    <String Key="Faldon.StatusMessage2.82" Value="You fail to tame the {1}."/>
    <String Key="Faldon.StatusMessage2.83" Value="You tame the {1}."/>
    <String Key="Faldon.StatusMessage2.84" Value="You are too far away to steal {1}'s mana."/>
    <String Key="Faldon.StatusMessage2.85" Value="You fail to steal mana."/>
    <String Key="Faldon.StatusMessage2.86" Value="You fail to rob {1}."/>
    <String Key="Faldon.StatusMessage2.87" Value="You are too far away to rob {1}."/>
    <String Key="Faldon.StatusMessage2.88" Value="You successfully rob {1}."/>
    <String Key="Faldon.StatusMessage2.89" Value="Your pack seems slightly lighter."/>
    <String Key="Faldon.StatusMessage2.90" Value="You fail to hide."/>
    <String Key="Faldon.StatusMessage2.91" Value="You successfully hide yourself."/>
    <String Key="Faldon.StatusMessage2.92" Value="Magic is forbidden in these parts."/>
    <String Key="Faldon.StatusMessage2.93" Value="You are too injured to cast {1}."/>
    <String Key="Faldon.StatusMessage2.94" Value="This spell only functions against the undead."/>
    
    <String Key="Guilds/Declarations/Alliance" Value="Alliance"/>
    <String Key="Guilds/Declarations/War"      Value="War"/>
    <String Key="Guilds/Ranks/King/Male"       Value="King"/>
    <String Key="Guilds/Ranks/King/Female"     Value="Queen"/>
    <String Key="Guilds/Ranks/Count/Male"      Value="Count"/>
    <String Key="Guilds/Ranks/Count/Female"    Value="Countess"/>
    <String Key="Guilds/Ranks/Baron/Male"      Value="Baron"/>
    <String Key="Guilds/Ranks/Baron/Female"    Value="Baroness"/>
    <String Key="Guilds/Ranks/Sorcerer/Male"   Value="Sorcerer"/>
    <String Key="Guilds/Ranks/Sorcerer/Female" Value="Sorceress"/>
    <String Key="Guilds/Ranks/Knight"          Value="Knight"/>
    <String Key="Guilds/Ranks/Merchant"        Value="Merchant"/>
    <String Key="Guilds/Ranks/Serf"            Value="Serf"/>
    
    <String Key="Inventory/No Room" Value="Your inventory is full."/>
       
    <String Key="Items/Armor/Armor"                                                           Value="Blocks {Value} Damage"/>
    <String Key="Items/Armor/Shield"                                                          Value="Shields {Value} Damage"/>
    <String Key="Items/Bonuses/Attack Rate"                                                   Value="{Value} Attack Rate"/>
    <String Key="Items/Bonuses/Damage/Cold"                                                   Value="{Value} Cold Damage"/>
    <String Key="Items/Bonuses/Damage/Holy"                                                   Value="{Value} Holy Damage"/>
    <String Key="Items/Bonuses/Damage/Fire"                                                   Value="{Value} Fire Damage"/>
    <String Key="Items/Bonuses/Damage/Lightning"                                              Value="{Value} Lightning Damage"/>
    <String Key="Items/Bonuses/Damage/Physical"                                               Value="{Value} Damage"/>
    <String Key="Items/Bonuses/Damage/Physical (Fists)"                                       Value="{Value} Punching Damage"/>
    <String Key="Items/Bonuses/Damage/Poison"                                                 Value="{Value} Poison Damage"/>
    <String Key="Items/Bonuses/Durability"                                                    Value="{Value} Durability"/>
    <String Key="Items/Bonuses/Probability/Knockback"                                         Value="{Value} Knockback Chance"/>
    <String Key="Items/Bonuses/Probability/Paralysis"                                         Value="{Value} Paralysis Chance"/>
    <String Key="Items/Bonuses/Resistance/Cold"                                               Value="{Value} Resist Cold"/>
    <String Key="Items/Bonuses/Resistance/Fire"                                               Value="{Value} Resist Fire"/>
    <String Key="Items/Bonuses/Resistance/Holy Magic"                                         Value="{Value} Resist Holy Magic"/>
    <String Key="Items/Bonuses/Resistance/Lightning"                                          Value="{Value} Resist Lightning"/>
    <String Key="Items/Bonuses/Resistance/Magic"                                              Value="{Value} Resist Magic"/>
    <String Key="Items/Bonuses/Resistance/Paralysis"                                          Value="{Value} Resist Paralysis"/>
    <String Key="Items/Bonuses/Resistance/Poison"                                             Value="{Value} Resist Poison"/>
    <String Key="Items/Bonuses/Resistance/Fire+Holy Magic+Lightning+Magic+Paralysis+Poison"   Value="{Value} Resist All"/>
    <String Key="Items/Bonuses/Skill"                                                         Value="{Value} {Skill}"/>
    <String Key="Items/Bonuses/Spell"                                                         Value="{Value} Level{Plural} {Spell}"/>
    <String Key="Items/Bonuses/Spell/Plural"                                                  Value="s"/>
    <String Key="Items/Bonuses/Stat/Agility"                                                  Value="{Value} Agility"/>
    <String Key="Items/Bonuses/Stat/Defense"                                                  Value="{Value} Defense"/>
    <String Key="Items/Bonuses/Stat/Intelligence"                                             Value="{Value} Intelligence"/>
    <String Key="Items/Bonuses/Stat/Magic"                                                    Value="{Value} Magic"/>
    <String Key="Items/Bonuses/Stat/Stamina"                                                  Value="{Value} Stamina"/>
    <String Key="Items/Bonuses/Stat/Strength"                                                 Value="{Value} Strength"/>
    <String Key="Items/Bonuses/Stat/Agility+Defense+Intelligence+Magic+Stamina+Strength"      Value="{Value} All Stats"/>
    <String Key="Items/Durability"                                                            Value="Durability: {Current}/{Maximum}"/>
    <String Key="Items/Durability/Indestructible"                                             Value="Indestructible"/>
    <String Key="Items/Damage/Cold"                                                      	  Value="Cold Damage: {Value}"/>
    <String Key="Items/Damage/Fire"                                                           Value="Fire Damage: {Value}"/>
    <String Key="Items/Damage/Lightning"                                                      Value="Lightning Damage: {Value}"/>
    <String Key="Items/Damage/Physical"                                                       Value="Damage: {Value}"/>
    <String Key="Items/Damage/Physical (Fists)"                                               Value="Punching Damage: {Value}"/>
    <String Key="Items/Damage/Poison"                                                         Value="Poison Damage: {Value}"/>
    <String Key="Items/Requires"                                                              Value="Requires:"/>
    <String Key="Items/Requires/Level"                                                        Value="Level {Value}"/>
    <String Key="Items/Requires/Stat/Agility"                                                 Value="{Value} Agility"/>
    <String Key="Items/Requires/Stat/Defense"                                                 Value="{Value} Defense"/>
    <String Key="Items/Requires/Stat/Magic"                                                   Value="{Value} Magic"/>
    <String Key="Items/Requires/Stat/Intelligence"                                            Value="{Value} Intelligence"/>
    <String Key="Items/Requires/Stat/Stamina"                                                 Value="{Value} Stamina"/>
    <String Key="Items/Requires/Stat/Strength"                                                Value="{Value} Strength"/>
    <String Key="Items/Special Flags/Silver"                                                  Value="Silver"/>
    <String Key="Items/Special Flags/Two Handed"                                              Value="Two Handed"/>
    <String Key="Items/Special Flags/Unique Item"                                             Value="Unique Item"/>
    <String Key="Items/Special Flags/Quest Item"                                              Value="Quest Item"/>
    <String Key="Items/Special Flags/Lost Artifact"                                           Value="Lost Artifact"/>
    <String Key="Items/Special Flags/Plantable"                                               Value="Plantable"/>
    <String Key="Items/Special Flags/Emits Light"                                             Value="Emits Light"/>
    <String Key="Items/Uses Left"                                                             Value="Uses Left: {Value}"/>
    <String Key="Items/Uses Left/Charges"                                                     Value="Charges Left: {Value}"/>
        
    <String Key="Purchasing/Not Enough Money" Value="You cannot afford such a purchase."/>
    
    <String Key="Selling/Market/Cannot Afford Tax"         Value="You cannot afford the tax."/>
    <String Key="Selling/Market/Cannot Afford Citizen Tax" Value="You cannot afford the citizen tax."/>
    
    <String Key="Buy.NoItems"  Value="{Name} is not selling anything."/>   
    <String Key="Sell.NoItems" Value="You do not have anything {Name} wants to buy."/>
    
    <String Key="Titles/Alignment/Crime/Criminal"       Value="Criminal"/>
    <String Key="Titles/Alignment/Crime/Murderer"       Value="Murderer"/>
    <String Key="Titles/Alignment/Guilds/Ally"          Value="Ally"/>
    <String Key="Titles/Alignment/Guilds/Enemy"         Value="Enemy"/>
    <String Key="Titles/Alignment/Guilds/Guildmate"     Value="Guildmate"/>
    <String Key="Titles/Alignment/Religion/Agnostic"    Value="Agnostic"/>
    <String Key="Titles/Alignment/Religion/Pagan"       Value="Pagan"/>
    <String Key="Titles/Alignment/Religion/Initiate"    Value="Initiate"/>
    <String Key="Titles/Alignment/Religion/Believer"    Value="Believer"/>
    <String Key="Titles/Alignment/Religion/Priest"      Value="Priest"/>
    <String Key="Titles/Alignment/Religion/High Priest" Value="High Priest"/>
    <String Key="Titles/Format"                         Value="{Reputation} {Skill Level} {Skill Name}"/>
    <String Key="Titles/Format/Highlight"               Value="the {Title}"/>
    <String Key="Titles/Reputation/Angelic"             Value="Angelic"/>
    <String Key="Titles/Reputation/Pure"                Value="Pure"/>
    <String Key="Titles/Reputation/Great"               Value="Great"/>
    <String Key="Titles/Reputation/Unequaled"           Value="Unequaled"/>
    <String Key="Titles/Reputation/Virtuous"            Value="Virtuous"/>
    <String Key="Titles/Reputation/Noble"               Value="Noble"/>
    <String Key="Titles/Reputation/Kind"                Value="Kind"/>
    <String Key="Titles/Reputation/Humble"              Value="Humble"/>
    <String Key="Titles/Reputation/Savage"              Value="Savage"/>
    <String Key="Titles/Reputation/Tyrannical"          Value="Tyrannical"/>
    <String Key="Titles/Reputation/Wicked"              Value="Wicked"/>
    <String Key="Titles/Reputation/Terrible"            Value="Terrible"/>
    <String Key="Titles/Reputation/Demonic"             Value="Demonic"/>
    <String Key="Titles/Reputation/Nihilistic"          Value="Nihilistic"/>
    <String Key="Titles/Reputation/Damned"              Value="Damned"/>
    <String Key="Titles/Reputation/Devil Incarnate"     Value="Devil Incarnate"/>
    <String Key="Titles/Skill Levels/Novice"            Value="Novice"/>
    <String Key="Titles/Skill Levels/Apprentice"        Value="Apprentice"/>
    <String Key="Titles/Skill Levels/Journeyman"        Value="Journeyman"/>
    <String Key="Titles/Skill Levels/Adept"             Value="Adept"/>
    <String Key="Titles/Skill Levels/Expert"            Value="Expert"/>
    <String Key="Titles/Skill Levels/Master"            Value="Master"/>
    <String Key="Titles/Skill Levels/Grandmaster"       Value="Grandmaster"/>
    <String Key="Titles/Skill Levels/Royal"             Value="Royal"/>
    <String Key="Titles/Skill Levels/Legendary"         Value="Legendary"/>
    <String Key="Titles/Skill Levels/Godly"             Value="Godly"/>
    <String Key="Titles/Skill Levels/Celestial"         Value="Celestial"/>
    <String Key="Titles/Skill Levels/Divine"            Value="Divine"/>
    
    <String Key="ParentalControls"                   Value="Parental Controls"/>
    <String Key="ParentalControls.NoDeathAnimations" Value="No death or bleeding animations"/>
  </Strings>
</Object>
