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Topic: 2026/3/13 Update

March 13, 2026:
Added many tilesets to "Wall Sets", including some roofs.
Added number field support to NPC conversations.
Fixed a pixel alignment issue with status text.
Fixed form icons all being missing.
Fixed Arrakeen's random NPCs. Their random player names (possibly a very bad idea) did not apply the vulgarity filter.
"Ground Sets" now have a priority level, so that (for example) water is placed underneath tall grass, even if it is placed afterward.
Single-layer "Wall Sets" no longer connect themselves to trees and other decorations.
Tilesets now support variations. For now, the map editor chooses them randomly. (The only tileset with variations right now is the forest grass "Ground Set". However, because it recognizes all the grass variations, the map editor can now transition water tiles correctly in many more cases.)

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Re: 2026/3/13 Update

Nice.

Single-layer "Wall Sets" no longer connect themselves to trees and other decorations.

I was wondering what was going on with that.

Tilesets now support variations.

Hopefully we can do this with walls too? Many sets have quite a bit of variants.

This feature will pair nicely with the spray tool when placing random pebbles, plants, or other decal features without spending too much time changing variants.

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Re: 2026/3/13 Update

The variations are only for tilesets right now (choosing different connectors and base tiles), not for decals, unfortunately.

Which wall sets are you thinking of? (Some of the wall sets aren't set up as tilesets at all right now because I hadn't yet determined how they need to connect.)

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Re: 2026/3/13 Update

Hmm. Well that's part of it. The ant cave, or mine art has quite a bit of variable walls that would look best randomly picking a variant for example.

But secondly I meant more of a general randomizer for any wall/floor set, or multiple selections of wall/floor tilesets. Example is a plant, like the rhododendron art. We have, I dunno 5 or 6 different sets with varying size, rotations, flower blooms. If someone wanted to draw patches of those, a spray brush, combined with randomizer would be a godsend when editing larger nature areas. Perhaps what I mean to say is making "sets" that aren't an auto placed structure like walls or transition tiles, but more pallettes that you want to randomize.

Another example are 2nd (or 3rd?) floor layer decals- sticks, pebbles, small plants and such. If we could create mix pallettes in the resource editor of multiple sets with variants then we could add a lot of detail that is otherwise cumbersome to switch from set to set and pick variants. We don't have that many decal sets currently, but I'd like to make more of them with increased variation. So if there are mixed stone sets that have upwards of 32 or more variants, picking a set and selecting spray would be the bee's knees.

Not sure how hard it is to implement though. And not suggesting adding all these features to the map editor if you have "variant" options that are setup made in the resource editor.