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Topic: Mages

an idea maby you should add a stat for "mages" like woriors have for damage(strength) to aswell increase spell damage maby a new stat or possibly INT. It would stand to resone that a player with 700 int should be able to more effectivly use his spells , or maby critactly hit with them sometimes VS. a player with 150 INT. Something like a 30% chance to do 4x damage with a critacaly hit @ IDK 300 int and that could increase by % based on how much max INT they have. This would help ballence out woriors VS. mages. becuse mages really should do equal or more damage then woriors since they dont have the gear that woriors get to use. Also i was reading through the monster descriptions on the main faldon site ,and it says that stone golems are summend by necromancers. * looks through spells * I do not have a summen stone golem spell. another thought is maby change it to where  you get exp from what you pets/summened MOBS kill ,and create like some elite summened MOBs for mage to use.

It could be like a skill lvl of royal/divine before you stop fizzling and take like 400 mana points to cast ( but last longer then like slimes ect, something like 2 mins)

Sorry for all the missspelled words. This is just my 2 sense and this topic is open for other ideas


MPS ( sluts of fire guild)

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Re: Mages

Mps wrote:

an idea maby you should add a stat for "mages" like woriors have for damage(strength) to aswell increase spell damage maby a new stat or possibly INT. It would stand to resone that a player with 700 int should be able to more effectivly use his spells , or maby critactly hit with them sometimes VS. a player with 150 INT. Something like a 30% chance to do 4x damage with a critacaly hit @ IDK 300 int and that could increase by % based on how much max INT they have. This would help ballence out woriors VS. mages. becuse mages really should do equal or more damage then woriors since they dont have the gear that woriors get to use.

We would need Zer for that  sad

Mps wrote:

Also i was reading through the monster descriptions on the main faldon site ,and it says that stone golems are summend by necromancers. * looks through spells * I do not have a summen stone golem spell. another thought is maby change it to where  you get exp from what you pets/summened MOBS kill ,and create like some elite summened MOBs for mage to use.

It could be like a skill lvl of royal/divine before you stop fizzling and take like 400 mana points to cast ( but last longer then like slimes ect, something like 2 mins)

Sorry for all the missspelled words. This is just my 2 sense and this topic is open for other ideas

Letting players get the exp from pets' kills would make afk leveling and camping much more prevalent.  tongue

As much as I <3 the idea of stone golem summons, with 1500 magic you could summon another stone golem every 11 seconds, which might be a bit overpowered; in addition we only have one or two spell slots left in this client. (or none, I can't remember which)

Edit:
I found Zer!

http://activerain.com/image_store/uploads/4/6/9/5/0/ar129916463105964.png

Last edited by Cazit (April 15th, 2012 8:41 AM)

*stalks forum goers*

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Re: Mages

yea I imagined that but i figured it would take like 10 control slots and with a 2 min duration you could only cast 1 per min with divine animal taming ,and people with divine animal taming camp stuff with pets anyways I suppose they do not get experience points. just a thought to help mages lvl easyer even with 2 stone golems. it would still take a min or so to kill a wrym.

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Re: Mages

Fatty.

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Re: Mages

It's not that mages are under powered, they have more then enough damage with the amount they can spam their spells and can surely hold their own in pvp. It's just that most mobs magic resistances could use a little editing so mages can level on something more then dire wolves. But again I wouldnt expect much without Zer around.

hope makes the new world

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Re: Mages

More dumb ideas form Mps...tsk tsk. Exp from pets LOL