Topic: 2026/5/14
No update this week unfortunately. I've been converting some of the Visual Basic server code into C, so that I can move monster spawns into the map editor.
(There are advantages to doing this beyond just editing. For example, I think it would be useful to be able to set arbitrary properties on the monsters themselves at spawn time. Scripts could access these to alter behavior. It will require script changes, though, as monster IDs will no longer be stable, so I'll be adding things like "get monster ID by script name" to the scripting to accomodate that...)
However I did not get too far. Hopefully next week or the week after.
Have a good weekend!
God bless.
James