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Topic: 2026/6/22 Update (Server-Side-Only)

I've changed the game scripting, so there is no longer any distinction between an "NPC ID" and an "NPC tag ID" inside scripts.

You shouldn't notice this unless there I introduced any bugs with this, but if you see any quest bugs, etc., definitely let me know. Thank you!

God bless.

James

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Re: 2026/6/22 Update (Server-Side-Only)

I always wondered what gsTag was actually for. We reversed it as some expression of 8192 and mapid and 2048 and npcid. But I dont think "other faldon" ever used the NPC tag for anything. Unsure if old client used it for anything specific, tbh

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Re: 2026/6/22 Update (Server-Side-Only)

The server keeps track of monsters in a static two-dimensional array (map, monster number).
It does this because when I first started it, I didn't know you could allocate memory in Visual Basic. Still at this point, it uses fairly little memory allocation.
It's specific to the server. The client does not use it.