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Topic: FaldonWorldEditor.exe

Tested Win7 32bit, Win7 64bit, Win10 64bit, same readout.

Two application error logs created on each launch attempt...
Faulting application path: D:\Faldon\Editors\FaldonWorldEditor.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll

&

Description: The process was terminated due to an unhandled exception.
Exception Info: System.DllNotFoundException
   at OpenTK.Audio.AudioContext.CreateContext(System.String, Int32, Int32, Boolean, Boolean, MaxAuxiliarySends)
   at OpenTK.Audio.AudioContext..ctor()
   at FaldonAudio.ReferenceCollection..ctor()
   at FaldonAudio.ReferenceCollection.ConnectContext()
   at FaldonImageEditor.Shared.Page+<>c.FindDisk()
   at IllusoryStudios.DeferredTasks.GroupTablePcitureTree+DomainInfoPcitureTree.TogglePackage()
   at System.Threading.ThreadHelper.ThreadStart_Context(System.Object)
   at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
   at System.Threading.ThreadHelper.ThreadStart()

Last edited by Zur (August 11th, 2020 6:22 PM)

Aerodynamically, the bumble bee shouldn't be able to fly, but the bumble bee doesn't know it so it goes on flying anyway.

Re: FaldonWorldEditor.exe

Found a fix.

The OpenAL32.dll you have packaged in the Editors folder for the map editor was only 119kb, yet the same dll in the main installation folder is 2,150kb.... this got me curious, so I replaced the smaller sized dll.

Program ran, imported a legacy map, started placing some tiles... but it's late, so i'll play with it more tomorrow smile

Aerodynamically, the bumble bee shouldn't be able to fly, but the bumble bee doesn't know it so it goes on flying anyway.

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Re: FaldonWorldEditor.exe

Continuing on....

Entities, and property regions both crash the editor... but it appears the application log states "notImplemented exception"... so i'm guessing those don't function quite yet smile

https://i.imgur.com/jKdrQow.png
Some tiles appear like this in the editor, despite loading properly in-game. Minecart rails do the same thing.

Last edited by Zur (August 12th, 2020 4:52 PM)

Aerodynamically, the bumble bee shouldn't be able to fly, but the bumble bee doesn't know it so it goes on flying anyway.