Topic: Gameplay issue with attacking monsters
There is a gameplay difference between the old and new client. It is related to targetting with the mouse and attacking targets. It is particulary prominent with bows, but it also affects other weapons.
In the old client this felt pretty fluid, dynamic. In the new one it feels a bit awkward because. One issue is that the new hit boxes are smaller which makes it easier to mis click a target.
The 2nd issue is related to triggering an actual attack on a target.
The old client allowed you to hold down left mouse. Your character would then move in that direction, but if the mouse hovered over a valid target it would initiate an attack immediately. It would keep attacking whatever target was under the mouse until the mouse moved to an area without a target or the left mouse button was released.
In the new client keeping mouse down on a target limits it the activity of the original click. So if you hold down left mouse somewhere on map, the character walks in that direction. But it when hovering over a monster it does not attack. To attack you need to release the mouse button and press again, on the monster to start attacking. Keeping the mouse down will continue to attack the target, regardless of whether the mouse is still over the monster.
The way it worked in the old client felt more dynamic, fast paced action. New client requires more clicks and careful targetting.
Is there a way to get that fast paced action feeling in the new client?