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Topic: Pit and sewers broken

Pit and sewers mobs are not dying... if you don't complete the round probably similar issue as what happened with raid... currently theres 100s of mobs in pit as soon as you go in as we tried to clear it out.

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Re: Pit and sewers broken

This is likely due to Pit using npctagid for attack, spawn, unspawn and takedamage....

Last edited by RealCatbert (Yesterday 4:45 AM)

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Re: Pit and sewers broken

It turns out I had forgotten to increase a counter meant for automatically cleaning up gsScanSprites (if a script didn't call gsEndScan). So the server quickly ran out of scanners (I had only allocated room for 8). My out-of-space fallback returns 0 monsters, so it didn't kill the monsters.

It should be fixed now.

Thanks for reporting this bug!