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Topic: FoV issues 11/23

Since the last patch, I noticed all the on-screen elements seem to be much smaller.  I don't know if this is a result of changing the default window to 16:9, but the UI is pretty hard to see at all resolutions and the FoV at higher resolutions seems to be way larger than you would expect.

Pennywise - 7 Seconds - Fugazi - Husker Du

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Re: FoV issues 11/23

I hadn't changed the default window to 16:9. What's it showing as your resolution? Would you mind posting a screenshot? I'm curious if it doesn't match for some reason.

Do you have a high DPI monitor, or are you using a Zoom feature in Windows?
Did the window itself get smaller? Windows is no longer doing automatic scaling to it. Over the next few weeks, I'm going to make the game handle the DPI scaling itself. It should look better when I'm done.
I've uploaded a patch to re-enable Windows's automatic scaling for now.

(Or does this occur in full screen mode as well? If so, definitely a bug.)

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Re: FoV issues 11/23

James wrote:

I hadn't changed the default window to 16:9. What's it showing as your resolution? Would you mind posting a screenshot? I'm curious if it doesn't match for some reason.

Do you have a high DPI monitor, or are you using a Zoom feature in Windows?
Did the window itself get smaller? Windows is no longer doing automatic scaling to it. Over the next few weeks, I'm going to make the game handle the DPI scaling itself. It should look better when I'm done.
I've uploaded a patch to re-enable Windows's automatic scaling for now.

(Or does this occur in full screen mode as well? If so, definitely a bug.)

Oh, yep.  I have zoom on Windows.  Fixed.  Thank you!

Found another bug.  When I use the 'log out' feature, the in-game music that was playing at the time does not stop and continues to play along with the proper music.

Also, when you type a number in chat, it's selecting the hotkey too.

A few QoL things:
-I feel like the mini map should be on by default
-Targeting items on the ground with a mouse click can be unreliable if there're corpses on the same tile.  Same can apply to the game not registering CTRL reliably for attacking if the ground is cluttered.

Last edited by pennywise (November 23rd, 2023 2:04 PM)

Pennywise - 7 Seconds - Fugazi - Husker Du

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Re: FoV issues 11/23

Thanks for reporting these. I'll add them to my list.

I agree about the minimap. I've been thinking it should be permanent like the stats bar. I always look for it and forget it isn't open.

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Re: FoV issues 11/23

I sent an email, wasn't sure the best way to reach out then i saw the forum is getting popular again <3.

My question was for people that play on larger resolutions is there any way to customize the size of the mini map? love that you can move it around but customizing the size would be awesome as well. Also I would love to help with this if you need it. playing casually finding bugs reporting crashes. let me know what would be the most help going forward. this game is such a childhood memory. The music was sooo nostalgic.

Last edited by xZIEGENx (November 26th, 2023 3:37 PM)

-Z

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Re: FoV issues 11/23

Hmm. As to the minimap and other sizes, I was planning on having the game scale itself.
So, if it is running in 1920x1080, the interface will act as if it's 960x540, except scaled up.
That way, the field of view is roughly the same (aside from aspect ratio) for everyone, and the UI and game aren't tiny.
The extra resolution would be used to make motion smoother frame-to-frame (wouldn't have to jump 2 pixels at a time), as well as full resolution text and other effects.

Speaking of the music, what are your thoughts on the wavetable synthesis it's doing to the music right now? (If you ever want to replace the SoundFont, it's in Music/SoundFonts/FluidR3_GM.sf2) I'm partial to how the music sounds with FM synthesis
myself (testing with an OPL3 FM synthesis SoundFont) -- just seems cleaner with the simpler waveforms, and calmer to listen to. But I think that's pretty old timey even compared to Faldon.

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Re: FoV issues 11/23

Pennywise, see if the latest update works better for you for targeting things. It makes extremely small items have a wider selection area, for example. (Also, corpses can no longer be selected at all.)

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Re: FoV issues 11/23

James wrote:

Pennywise, see if the latest update works better for you for targeting things. It makes extremely small items have a wider selection area, for example. (Also, corpses can no longer be selected at all.)

So much better!  Now, I'm only having one remaining issue with basic gameplay.  Because of the nature of the grinding gameplay, I will often hold down CTRL key for auto attack and click from MOB to MOB.  Currently, you have to release CTRL and repress it for each monster you kill.  For whatever reason, it feels really jarring as I play.  I feel like CTRL wouldn't be needed at all if monster selection felt a little more 'clicky'.  I made a project once messing around and I found using some sort of mouse indicator on mouse-overs really helped. *Edit*  Just realizing, mouse clicks don't continue to register from monster to monster, either when you hold left-click.

https://www.youtube.com/watch?v=jqRQbVdlDMU&t

I wouldn't recommend big purple arrows for Faldon, though smile  Maybe thicken up health/mana bars on mobs a bit?  Feels like I lose things with just the mouse.  Could widen the selection area on mobs, but it might cause a mess if there's a bunch on top of each other.

Stuff on the ground feels really good, though!  Ground is spawning flower, ect in client that either aren't gatherable or don't register being gathered(not sure which).  Only happened twice.  Both times was near a town gate that seemed to have an extended delay before opening so could be a weird lag thing.

A little clipping still happening when you walk next to certain tiles.  Walking above the trees at the beginning will clip and walking southward along a wall will clip at the corners where the walls end.

When I'm changing zones, I'll sometimes get a clone of my character that stays on the spawn point of the map.

Another QoL thing, is there any way ESC presses can close the active menu window the player is on?

The chime synth in some of the music is way over the top.  I wouldn't notice music much in the background if not for it.

Sorry for all this, trying to squeeze in some testing while the wife has the dog at training  tongue

Last edited by pennywise (December 2nd, 2023 9:52 AM)

Pennywise - 7 Seconds - Fugazi - Husker Du

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Re: FoV issues 11/23

Oh no..((Sorry about this, wish there was a spoiler tag))

//========================================================
  A crash has occured.                                 
  Please mail this to James (james@illusorystudios.com).
  Be sure to mention system specifications, version,   
   what caused and what time this crash occured, etc. 
========================================================//

Exception code: E06D7363
Fault address:  75BF9132 01:00148132 C:\WINDOWS\System32\KERNELBASE.dll

Character Name: Lifetime

Registers:
EAX: 0116EE70
EBX: 17FB04EC
ECX: 00000003
EDX: 00000000
ESI: 00B86DF0
EDI: 00D71310
CS:EIP: 0023:75BF9132
SS:ESP: 002B:0116EE70  EBP:0116EECC
DS:002B  ES:002B  FS:0053  GS:002B
Flags: 00000212

Call stack:
Address   Frame     Logical addr  Module
75BF9132  0116EECC  0001:00148132 C:\WINDOWS\System32\KERNELBASE.dll
00917E29  0116EF04  0001:00576E29 E:\Faldon\Faldon.Client.exe
00912635  0116EF24  0001:00571635 E:\Faldon\Faldon.Client.exe
00724ABD  0116EF3C  0001:00383ABD E:\Faldon\Faldon.Client.exe
00B02BCC  0116F09C  0001:00761BCC E:\Faldon\Faldon.Client.exe
00A2D23D  0116F0F8  0001:0068C23D E:\Faldon\Faldon.Client.exe
00A2D2BA  0116F154  0001:0068C2BA E:\Faldon\Faldon.Client.exe
00A2ADA5  0116F178  0001:00689DA5 E:\Faldon\Faldon.Client.exe
00A2B068  0116F190  0001:0068A068 E:\Faldon\Faldon.Client.exe
00A390EB  0116F1D4  0001:006980EB E:\Faldon\Faldon.Client.exe
00B0C4AB  0116F448  0001:0076B4AB E:\Faldon\Faldon.Client.exe
00B0C74E  0116F488  0001:0076B74E E:\Faldon\Faldon.Client.exe
003ED5DA  0116F498  0001:0004C5DA E:\Faldon\Faldon.Client.exe
003ED416  0116F4B8  0001:0004C416 E:\Faldon\Faldon.Client.exe
00AD6703  0116F4C8  0001:00735703 E:\Faldon\Faldon.Client.exe
00AD6EE8  0116F4F0  0001:00735EE8 E:\Faldon\Faldon.Client.exe
00AD4D1B  0116F640  0001:00733D1B E:\Faldon\Faldon.Client.exe
003ED720  0116F64C  0001:0004C720 E:\Faldon\Faldon.Client.exe
00505321  1AA760B4  0001:00164321 E:\Faldon\Faldon.Client.exe

Pennywise - 7 Seconds - Fugazi - Husker Du

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Re: FoV issues 11/23

What were you doing when that happened? It looks like it ran out of RAM while trying to pathfind.

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Re: FoV issues 11/23

James wrote:

What were you doing when that happened? It looks like it ran out of RAM while trying to pathfind.

I was actually typing the previous post and had the window minimized.

Was thinking about the targeting thing and maybe it's not the targeting that gives me trouble, but the moving during the pathfinding after that makes it feel weird.  When you hold ALT key, left-click and circle around your character, you get a really tight pivot point that feels great - almost like contemporary 3D games like diablo.  When you do the same thing during general movement, the pivot point feels so wide.

Last edited by pennywise (December 2nd, 2023 11:49 AM)

Pennywise - 7 Seconds - Fugazi - Husker Du

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Re: FoV issues 11/23

Did the old client have a similar feel issue with motion? I think I know what you are referring to, /if/ the old client has the same.

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Re: FoV issues 11/23

It did.  This is why everyone crunched their hands up on the arrow and CRTL keys in the 'Faldon claw'.  Still the only way I can really play without getting issues.

There's always been smaller issues with pathing through doors and spaces with a lot of buildings or other ground stuff.  The thing that kinda makes it feel the most off for me is, normally when you move with a mouse in an isometric game, you almost get the feeling that there's a string tied from the mouse cursor to your avatar and you're sorta pulling it along.  In Faldon, it kinda feels like the string is being pulled from the edge of your screen and isn't taut.

Last edited by pennywise (December 3rd, 2023 9:42 AM)

Pennywise - 7 Seconds - Fugazi - Husker Du

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Re: FoV issues 11/23

The 'Faldon claw'.. interesting. The old client was designed to use Ctrl + the numeric keypad, actually, not the 4-key arrow pad.

That's why Enter and NumLock pick up, and NumPad Period, NumPad Asterisk, and Space all cast on yourself. Come to think of it, the new client should really allow some of these keys.

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Re: FoV issues 11/23

James wrote:

The 'Faldon claw'.. interesting. The old client was designed to use Ctrl + the numeric keypad, actually, not the 4-key arrow pad.

That's why Enter and NumLock pick up, and NumPad Period, NumPad Asterisk, and Space all cast on yourself. Come to think of it, the new client should really allow some of these keys.

In 25 years, I never knew. 

I used space as a self-cast - usually only after a fight ended.  For me, it was useful to have access to movement keys, while using my pinky to use Shift and CTRL.  Come to think of it, it's very similar to the traditional WASD keybinds for FPS shooters, with the exception of the pinky being gnarled up a bit more.  WASD would work great for this game.  It would keep your hands naturally close to the 1-9 hotkeys, which would be very useful.

Pennywise - 7 Seconds - Fugazi - Husker Du

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Re: FoV issues 11/23

Pennywise, what did you ever do with that Doodle Quest? From that video, the music remix really has character and fits the look of the game. I laughed at 1:07. It's perfect

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Re: FoV issues 11/23

That was a few years back.  It was mostly an attempt for me to learn more about C#.  A bunch of other peoples’ code I cobbled together.  I got very excited when I discovered an automated solution to converting pixel art to vector art.

I always loved the way Faldon midis came out when you run them through some really good soft synths.  I do not have any of that.  I tend to start projects, burn out and toss it.  That was all done in like a few hours just so I could have something to use as a placeholder, but I could easily do a better job if you wanted something.(free, of course)

Pennywise - 7 Seconds - Fugazi - Husker Du

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Re: FoV issues 11/23

Old fart after me to pennywise. From Loggy's son. (Matt1dtd, Sexytaxi)  Robe tops and bottom, both separate and confirmed. Wondering if we can see, a paperdoll impregmentation for things like knee pads, or a bra.  also for capes. and If Robes are confirmed split it half. Maybe Ruin, Horror, and the Plate of Burning can be a top torso piece only. Before you break your game waiting for development have Zer - Inger get rid of anomalies. Like skull blade dupes and Muff and Malaria M16a1 back in the day parties and stuff.  Maybe Artefacts can be made into set items?

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Re: FoV issues 11/23

Can you attach a image attacher so i can show you the new faldon proof?

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Re: FoV issues 11/23

Oh and tile relief for Bellinger, from Todd Howard or mod Mark, starts now.

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Re: FoV issues 11/23

So whoever finds the animator that captures the developement, should be commited to the developement before enjoying the fruits of the relief game. then they can bounce the  room and how they capture the next thing they wanna see with the items so they dont even need to learn calculus or c++ its pointless.... POINTLESS... Use your voice bellinger!! look for mod mark jagex london,

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Re: FoV issues 11/23

saw the model on the baron in Wu ville tonight. PLate of burning top was split.

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Re: FoV issues 11/23

maybe they got the cape as a separate item on a trade menu, but you can detach it some how?

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Re: FoV issues 11/23

Mwhitecotton91 wrote:

Old fart after me to pennywise. From Loggy's son. (Matt1dtd, Sexytaxi)  Robe tops and bottom, both separate and confirmed. Wondering if we can see, a paperdoll impregmentation for things like knee pads, or a bra.  also for capes. and If Robes are confirmed split it half. Maybe Ruin, Horror, and the Plate of Burning can be a top torso piece only. Before you break your game waiting for development have Zer - Inger get rid of anomalies. Like skull blade dupes and Muff and Malaria M16a1 back in the day parties and stuff.  Maybe Artefacts can be made into set items?

Feel free to check out Open Faldon, a shard of this fine game. We use the legacy client which is at the moment a bit more stable, but smaller resolution. I do think its promising that work on the official Faldon and a new client has been restarted in earnest.

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Re: FoV issues 11/23

pennywise wrote:

the 'Faldon claw'..

Lmao

pennywise wrote:

WASD would work great for this game.  It would keep your hands naturally close to the 1-9 hotkeys, which would be very useful.

WASD are the gaming home keys. Shift/ctrl is right there at the pinky, spacebar thumb, all the nearby hotkeys. And, enter to toggle chat cool