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Topic: Invisible ~view tiles no longer work

This has been an issue for a long time in new client. The first floor tile used to be invisible (until you used ~view). We used that to trigger the 'inside a building'-effect to stop rendering the higher z levels. With big buildings it's not always easy to navigate behind them, or find doors etc.

Would be great if that could be restored (or replaced with an equivalent).

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Re: Invisible ~view tiles no longer work

I agree. This makes ares with higher zlevels much more navigable.

I can't recall if we used blank floor tiles (any one would have worked if it had no art) or was there maybe a map property that would trigger it.